Shelter by TwitchSeventeen
In one year's time you come under nuclear attack, build and stock an underground base with supplies, and help humanity survive.
| Web | http://www.lkowen.co.uk/ld29/ |
| Source | https://db.tt/1sUCwpRk |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=24445 |
Ratings
| Coolness | 24% | 1959 |
| Overall | 2.76 | 953 |
| Fun | 2.18 | 1149 |
| Graphics | 2.47 | 1010 |
| Innovation | 3.65 | 181 |
| Theme | 3.82 | 122 |
I found a bit tedious to have so many clicks to do.
It would have been nice to be able to select areas/groups of cells and assign a "function" to them.
Also it would have been nice to have a counter as we were going, letting us know how much resources were in, according to the current number of dorms we had made.
This way, the mechanics would have relied on space management rather than space management AND mental maths at the same time, which is overbearing to the player.
Especially since there is a limited time as well.
The map is maybe a bit too big, also there should be a way to hit the "I'm done" button. Let's say I build resources only for four people, I don't need the 365 days/counter to go all the way down :D
Nevertheless, good job, it's worth working on this concept and polishing it.
Congrats on making a game in 48 hours.
Having said all that, I really like this idea, what I really wanted to see was a sped-up simulation of the people coming into the shelter and trying to survive. I put the food next to the power reactor, expecting it to go bad and I put some water down but no way to get to it, so I wanted to see the little people try to cope with these things. I'm not saying you should have done all this in the 48hrs, I mean it as a compliment - that this a good idea with lots of potential to expand on