In the Mines by torey0
Explore a small mine and dig up items for points! Watch out for skeletons, but be quick or you'll run out of time to mine! The deeper you go the more dangerous it becomes and the more riches await you!
Goal: Amass as many points as you can before you perish or run out of time to mine!
If you can make it to Level 10 or even Level 20 (which might be overly hard in my last balancing before submitting...) then you will really start to rake in the points by unlocking the rarest ores. You can find more hearts and more time among what you dig up in the ground. Every level has them but they will be randomly placed.
Controls: Keyboard (explained in game too)
to Pause in game
Hiscores: Automatically keeps local hiscores for you.
The game records the scores of the top five games in terms of points earned, floors cleared, and time spent alive. If you did better on any previous attempt in any category, the game will let you know when your run is over.
Non-Windows Users:
Sorry to anyone who can't play, but I don't have the extra GM:Studio modules bought in order to export to Web/Mobile/other OS platforms.
Tools
GameMaker Studio
sfxr (for the simplistic sounds)
Known Issues
Some effects, such as the ore that displays after you mine it will continue to move while paused. Everything that is non-trivial, such as collisions and enemies, should properly pause.
Want to cheat? Use the Konami code on the title screen. Then, in game you can use G, N, QWERTY, and Space to use my old debugging tools.
torey0 at gmail
Ratings
| Coolness | 24% | 1959 |
| Overall | 2.82 | 908 |
| Audio | 2.24 | 811 |
| Fun | 2.53 | 960 |
| Graphics | 2.76 | 817 |
| Humor | 2.40 | 585 |
| Innovation | 2.82 | 734 |
| Mood | 2.63 | 878 |
| Theme | 3.18 | 636 |
Graphics were good, but you should say somewhere that 'Z' is to be hold to mine.
Once I understood that, the game was entertaining. Good job!
Also it was missing some sort of challenge, besides the time limit.