MistIslands by tmpxyz
MistIslands is a boardgame-style RPG, you play as an adventurer to re-seal the old god creeping in these islands.
Faced with a number of events, manage your resource, use your cards to overcome situations. Once you failed your mission, your legacy will be sent to your grandchildren and the destiny will be passed within your bloodline.
Faced with a number of events, manage your resource, use your cards to overcome situations. Once you failed your mission, your legacy will be sent to your grandchildren and the destiny will be passed within your bloodline.
| Windows | https://dl.dropboxusercontent.com/u/1126224/MistIslands.7z |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=39382 |
Some sound effects and music would be nice
WELL DONE.
At first glance the board really reminded me of Settlers of Catan but obviously after reading it the gameplay (somewhat) reminded me Rouge Legacy, in a sense that the family blood line has a curse to deal with and it get's passed down from gen. to gen.
This is a really enjoyable experience really, can't pinpoint any direct criticism at it other than that perhaps sticking to a bit more "gritty" tone with the art style and expanding on the idea could net you a really nice (mobile?) game.
ps. sorry for my bad english
The graphics look well (it was what drew my attention) although maybe can be more polished in a future (the hexagon tiles reminded me to Armello, which can be a nice reference).
And even though I'm not into board games, for sure I would play a future version of MistIslands if you keep working on it. Good job!
If there's some trouble, it's figuring out the game at the beginning (but later it becomes more or less clear); also, I would have liked some ability to scroll through map. It would be nice if the procedural generation enforced some key areas (river, forest, altar) to appear on each island from the point they become relevant. Also, I still don't know what these numbers in the top-right area of cards mean.
At the same time, I find the game did pretty good job giving player meaningful choices. It was pretty easy to learn the possible consequences of specific cards/events and it was up to player to decide which they pick. Recently I've played some games with similar concept, but they gave little idea about what exactly can happen in specific event, and so I just blindly accepted events because why not. In this case, that part is done right.
Also, I find it amusing how portals are represented with curly braces. ^^'
Overall, pretty enjoyable and polished entry. Would have liked some audio, but still.
It actually seems like the best strategy is to keep grinding the first island until the AP goes over 20. Even the final boss has less than 10 which is quite easy to reach.
On my very first game, I did nonsense that lead me to death. On the second generation I went to the portal by curiosity and when I read that I "needed" spirit balls I actually decided to quit. This made me believe that it was a very, very long game. So after my work was done and I had more free time to play your game, I decided to be more careful. And actually I managed to go all the way to the end without dying.
I really enjoyed this board game rules, with the random events, cards, special tiles and fighting system. Even if there is some randomness, the player still feels in control as his decisions are really important. I never enjoyed so much kicking monkeys in the ass to get money, or make them work for me ! Ironically, hating monkeys is a very good thing since it increases max health. So I love hating monkeys as well XD
There is a very decent amount of content which makes the game very enjoyable and replayable. Maybe if there was a more difficult mode that would really make it a good challenge. Definitely a great game that you manage to make here. Congratulations.
Congrats!
When I start the game, got the some tutorials and start new run. At start i didnt find, what i am on the map, only card controls. Think there is should be more oblivious character on the map.
Hard readable icons i think should be more readable and colorful :)
But when i am understand the gaming and got to the next generation: Wow. So much polished roguelike - FTL gameplay here. So impressive!
What I want to say: You got the great game with nice concept, but if there be more readable graphics, you will be at top of the LD :)
Good luck with project!
Just little improvement:
- At the end I have got 30 weapon and become a little bit immortal xD
- Make the event more readable, the dialog box is too fancy and make the text hard too read
- Add some keybind to smooth the gameplay (it's annoying to click on the end button and the walking button each round)
- A key for exit the game and not Alt-F4 can be useful x)
Despite this good game and great works!
The graphics are really fine, especially the water,
you manged to add a lot of content, it had good humor and was fun to play.
I didn't really get how to use the blessing card, didn't manage to make it work..
but anyway, I got to the snacking god and finished the game. very well done on this entry!
The graphics are cool, and the stories behind each card are really fun to read :)
I feel that the gameplay is a bit too easy... I never ran out of food, and I only lost HP to coconuts, or some magical deals along the way. Max HP is probably a bit too easy to gain.
I had a lot of fun playing it until the end, and sealing the ancient god easily did feel very rewarding after all the work to collect these weapons and hearts :)
Great work!
I found the amount of information the game was asking me to process at the very beginning a bit daunting (though a lot of people seem to like that in games). It would have been nice if you could have boiled the choices down to something simpler, and then built them up over time.
There were a lot of features in this game (card choices, movement, battling), personally I think it might have been too much, but it must have been hard to get it all done, so good work!