MistIslands by tmpxyz

[raw]
made by tmpxyz for LD36 (JAM)
MistIslands is a boardgame-style RPG, you play as an adventurer to re-seal the old god creeping in these islands.

Faced with a number of events, manage your resource, use your cards to overcome situations. Once you failed your mission, your legacy will be sent to your grandchildren and the destiny will be passed within your bloodline.

Feedback

DarkGrisen
30. Aug 2016 · 10:33 UTC
Very fun survival game. Reminds me of the boardgame "Wilderness" :)
Some sound effects and music would be nice
JK5000
30. Aug 2016 · 13:55 UTC
Thank you for sharing this really great game. The gameplay and the graphics is really amazing. I did not hear any audio, so I would like some sound and perhaps some music. If I can aske for something more, not because I expected it to be in jam version of the game, I want a better intro story, perhaps told with some animation. But I am happy you made this great game.

WELL DONE.
nervous.composers
31. Aug 2016 · 14:03 UTC
Nice game! I loved the mechanics and graphics. I played for three generations. Sometimes the RNG can be pretty unforgiving though.
merzlot
01. Sep 2016 · 05:44 UTC
Good game, love the visuals! I managed to gain about 50 AP and crushed everything on my way. :D
dissonent
01. Sep 2016 · 06:46 UTC
Very interesting survival game. Super simple and easy to understand, I can see people playing it for hours. Good work!
bobiniki
01. Sep 2016 · 08:32 UTC
To think that you put this together in only three days...wow, we need to get our sh*t together, anyways...
At first glance the board really reminded me of Settlers of Catan but obviously after reading it the gameplay (somewhat) reminded me Rouge Legacy, in a sense that the family blood line has a curse to deal with and it get's passed down from gen. to gen.

This is a really enjoyable experience really, can't pinpoint any direct criticism at it other than that perhaps sticking to a bit more "gritty" tone with the art style and expanding on the idea could net you a really nice (mobile?) game.
Zeriver
01. Sep 2016 · 08:34 UTC
Interesting game with nice art style. It was fun to learn game's rules and understanding mechanics, after few turns player knows everything he needs to know. I only wish that choosing tiles you move one would had more impact, i felt like regardless of what tile i am on i get random a event from the same pool (ofc there are exception like portal and altar). Anyway pretty engaging and entertaining game!
qikcik
01. Sep 2016 · 09:57 UTC
a very good idea and cool realization, the graphics has its own style, come to me for an early a little too simple and boring, but when pulling is very cool, good job: D
ps. sorry for my bad english
namu
01. Sep 2016 · 10:02 UTC
I don't usually play board games but I have to say that doing this game in jam is a really great achievement! Looks like there is a lot of work done for a very short time period.
The graphics look well (it was what drew my attention) although maybe can be more polished in a future (the hexagon tiles reminded me to Armello, which can be a nice reference).

And even though I'm not into board games, for sure I would play a future version of MistIslands if you keep working on it. Good job!
Alphish
01. Sep 2016 · 10:20 UTC
That was rather fun to play, I finished the whole thing. I've noticed that once I racked up some massive collection of weapons I became basically invincible in battles, but since that imbalance worked in my advantage (and perhaps spared me from restarting the entire game upon losing, I dunno).

If there's some trouble, it's figuring out the game at the beginning (but later it becomes more or less clear); also, I would have liked some ability to scroll through map. It would be nice if the procedural generation enforced some key areas (river, forest, altar) to appear on each island from the point they become relevant. Also, I still don't know what these numbers in the top-right area of cards mean.

At the same time, I find the game did pretty good job giving player meaningful choices. It was pretty easy to learn the possible consequences of specific cards/events and it was up to player to decide which they pick. Recently I've played some games with similar concept, but they gave little idea about what exactly can happen in specific event, and so I just blindly accepted events because why not. In this case, that part is done right.

Also, I find it amusing how portals are represented with curly braces. ^^'

Overall, pretty enjoyable and polished entry. Would have liked some audio, but still.
PlonkyDonkey
01. Sep 2016 · 11:00 UTC
Looks really nice, I'll have a play tonight as on a mac right now
Strike
01. Sep 2016 · 11:09 UTC
A really, really good game. So far the game I have played for the longest time of this Ludum Dare.

It actually seems like the best strategy is to keep grinding the first island until the AP goes over 20. Even the final boss has less than 10 which is quite easy to reach.

On my very first game, I did nonsense that lead me to death. On the second generation I went to the portal by curiosity and when I read that I "needed" spirit balls I actually decided to quit. This made me believe that it was a very, very long game. So after my work was done and I had more free time to play your game, I decided to be more careful. And actually I managed to go all the way to the end without dying.

I really enjoyed this board game rules, with the random events, cards, special tiles and fighting system. Even if there is some randomness, the player still feels in control as his decisions are really important. I never enjoyed so much kicking monkeys in the ass to get money, or make them work for me ! Ironically, hating monkeys is a very good thing since it increases max health. So I love hating monkeys as well XD

There is a very decent amount of content which makes the game very enjoyable and replayable. Maybe if there was a more difficult mode that would really make it a good challenge. Definitely a great game that you manage to make here. Congratulations.
Ryusui
01. Sep 2016 · 22:04 UTC
This is really impressive. It's a shame you didn't have a native English speaker go over the text; everything looks so professional but the text is really really amateurish. ^_^;
tonynogo
02. Sep 2016 · 05:40 UTC
A wondeful work. Minimalist but very cool.
Congrats!
Insality
02. Sep 2016 · 06:43 UTC
Here is my impressions:
When I start the game, got the some tutorials and start new run. At start i didnt find, what i am on the map, only card controls. Think there is should be more oblivious character on the map.
Hard readable icons i think should be more readable and colorful :)

But when i am understand the gaming and got to the next generation: Wow. So much polished roguelike - FTL gameplay here. So impressive!

What I want to say: You got the great game with nice concept, but if there be more readable graphics, you will be at top of the LD :)

Good luck with project!
Togimaro
02. Sep 2016 · 13:23 UTC
Really cool! And congrats for the 3D arts ^^

Just little improvement:
- At the end I have got 30 weapon and become a little bit immortal xD
- Make the event more readable, the dialog box is too fancy and make the text hard too read
- Add some keybind to smooth the gameplay (it's annoying to click on the end button and the walking button each round)
- A key for exit the game and not Alt-F4 can be useful x)

Despite this good game and great works!
CyberStarLight
02. Sep 2016 · 14:30 UTC
Well that was fun :)

The graphics are really fine, especially the water,

you manged to add a lot of content, it had good humor and was fun to play.
I didn't really get how to use the blessing card, didn't manage to make it work..
but anyway, I got to the snacking god and finished the game. very well done on this entry!
mpe3us
03. Sep 2016 · 15:21 UTC
Awesome game - nice stylized graphics and interesting gameplay. My only complaint is, that the combat is not that interesting. But overall a very enjoyable experience.
Ebriosus
05. Sep 2016 · 01:38 UTC
For a short, silent and easy game, it's pretty addicting. If you ever plan on expanding on this game in the future, let me know. I'd love to play it some more.
Boberro
05. Sep 2016 · 09:26 UTC
wow, great self contained game. Add some sound effects and it's ready for release :)
Vaiaphraim
05. Sep 2016 · 09:47 UTC
MistIslands is really fun to play - it requires a bit of tactics, when to choose what, but also a bit of luck (will there be another wolf pack attacking tomorrow?)

The graphics are cool, and the stories behind each card are really fun to read :)

I feel that the gameplay is a bit too easy... I never ran out of food, and I only lost HP to coconuts, or some magical deals along the way. Max HP is probably a bit too easy to gain.

I had a lot of fun playing it until the end, and sealing the ancient god easily did feel very rewarding after all the work to collect these weapons and hearts :)

Great work!
BloodJohn
05. Sep 2016 · 10:34 UTC
A pleasant quest. resources and tasks are well balanced. This makes the game interesting.
Chris0903
05. Sep 2016 · 12:54 UTC
Well, this game was amazing
novotmike
13. Sep 2016 · 15:29 UTC
I actually really enjoyed this game. It was tactiacal and fun gameplay. Graphics is very nice and suits the game well. Great job, I will play this again some time.
hitchh1k3r
16. Sep 2016 · 17:29 UTC
The graphics were very charming. The water texture and movement reminded me of The Wind Waker, which I think has an excellent graphical style.

I found the amount of information the game was asking me to process at the very beginning a bit daunting (though a lot of people seem to like that in games). It would have been nice if you could have boiled the choices down to something simpler, and then built them up over time.

There were a lot of features in this game (card choices, movement, battling), personally I think it might have been too much, but it must have been hard to get it all done, so good work!