Order of the Mind by Crefossus

[raw]
made by Crefossus for LD29 (COMPO)
Talk to npcs to see what they say, but then delve into their minds to see what they really think. Reveal the past to unearth the secrets of time.

******COMPO GAME HELP*****
STUCK? You can get past the guard/Thomas. Have you tried all the commands? Interacted with NPCs?
END OF GAME: Reaching the spaceship room (you cannot get the fuel).

Extra command help:
Use talk and delve without any target: talk not talk susan.
Thomas doesn't have any talk text.

No give command (sorry girl)
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POST COMPO: additions:
tutorial,kill,bribe,give,train,skills,7+ NPCs,winning condition, word wrap, short cut to many commands, tags on items for easy pickup, spell check, etc...

Post compo linux 64:
http://gamejolt.com/games/order-of-the-mind/download-distribution/27778/?os=linux
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Linux compo src:
https://dl.dropboxusercontent.com/u/86120857/Order%20of%20the%20Mind/OrderoftheMindSrcLinux.tar.gz
(no up command sorry linux)

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Follow me @Crefossus :D

Ratings

Coolness 89% 2
Overall 3.18 564
Audio 1.47 1031
Fun 2.95 618
Graphics 2.18 1138
Humor 2.48 515
Innovation 3.14 498
Mood 3.03 514
Theme 3.17 641

Feedback

Jan Peter (jpdev)
28. Apr 2014 · 03:16 UTC
crashed for me when i looked at thomas ("look thomas")
FuzzyWuzzie
28. Apr 2014 · 03:16 UTC
Ho boy! Another text game! I enjoyed it, especially the "minimap" in the corner!
Jan Peter (jpdev)
28. Apr 2014 · 03:16 UTC
more info: It did the "the program stopped working" windows dialog.
DrPrettyPatty
28. Apr 2014 · 03:21 UTC
Cool idea! I had never actually played a text adventure like this before.. It crashed when I tried to look at Thomas though.
Skencer
28. Apr 2014 · 03:23 UTC
very interesting start, I had the same crash problem as commented above. I also don't think I could talk to Thomas.
Lacaranian
28. Apr 2014 · 03:24 UTC
I too liked the minimap! Not a lot to do yet, but a good start.
awanegenebayo
28. Apr 2014 · 03:25 UTC
Well written, very interesting.
🎤 Crefossus
28. Apr 2014 · 03:34 UTC
Thanks for reporting Jan Peter! Should be fixed. It's because I never got to add chest/pants to him and my code assumes that exists for all npcs. Uploaded a new build with a check for null pointer/empty slots.
gikdew
28. Apr 2014 · 06:55 UTC
I love this retro games!
Caridorc
28. Apr 2014 · 07:41 UTC
This game is very-old styled and requires a bit of patience to play it but it's good.
NeiloGD
28. Apr 2014 · 09:46 UTC
Is there a way to give the teddy to the girl? Also is it possible for it to become unplayable/winnable? Good effort btw, really nice to see a text adventure game!
🎤 Crefossus
28. Apr 2014 · 10:05 UTC
Well the spaceship is the silent end of the game (win) - it has no exits. Unplayable? No, not before this point - if there is LMK.

Teddy to girl - not yet. She's supposed to give you a gear that you give to the mechanic which lets you in the mine,etc.

There will be more lose conditions - in theory from forcing you to sleep/suicide to regain delve/reveal points and progressing the days.
Snoother
28. Apr 2014 · 20:25 UTC
I'm normally wary of parser IF that's not written in an established authoring system, but this actually works quite well, especially with the useful addition of a minimap. It's well-written too and sets out an immersive mood from the get-go.
Lizzip
28. Apr 2014 · 21:08 UTC
Really well written
Jerick
29. Apr 2014 · 06:21 UTC
I love text adventures, and the mind delving and looking into the past were interesting features.
PaperBlurt
29. Apr 2014 · 06:37 UTC
Old school interactive fiction.
Fun as hell, and retro-wise it's awesome.
SoupWithBits
29. Apr 2014 · 08:20 UTC
Not a fan of text adventures. But enjoyed this!
justinmchase
30. Apr 2014 · 03:08 UTC
Not my favorite kind of game.
edibletoaster
30. Apr 2014 · 05:40 UTC
Really cool I like where this is going. Looks like the beginnings of a really deep adventure.
ccglp
30. Apr 2014 · 14:03 UTC
Old styled text adventure games are a good thing, and a very brave way to make a game, so this is nice!
f7f5
01. May 2014 · 15:10 UTC
Writing a parses IF game from scratch is always tricky because lots of stuff that are usuallt taken for granted will be missing (like command shortcuts), but it's not a bad the job. The minimap was delicious, and the delve/reveal was a refreshing innovation.

I got the pass from the secretary and the teddy (I don't know what to do with this one) and then explored the mine, moved to the spaceship and had to commit suicide.

On day 2, the girl kept crying for the Teddy, but it was no longer in the past (reveal past 1,2,3...). I think I'm missing something.
Penguincat
02. May 2014 · 07:29 UTC
I couldn't find much to do in the game as-is, but the delve/reveal past options are neat, and it seem like an interesting setting to explore. I'd like to see more in a finished version of the game.
alvarop
02. May 2014 · 15:37 UTC
I really enjoyed the delve mechanic and the whole "reveal past" thing. It could be explored more in order to make a full fleshed game.
Sparrow
03. May 2014 · 02:47 UTC
Quite an elaborate adventure, I have played for some time now. Still haven't finished it though. Will be playing this till I finish! :D
rojo
04. May 2014 · 05:53 UTC
Always glad to play another text adventure. Brings me back to the days of Zork & MUD's.
Toby Pinder
04. May 2014 · 21:54 UTC
Very interesting, it's been a while since I played a text adventure. Would be cool to take it from a real terminal to a web based one though :)
ActionRemix
08. May 2014 · 05:31 UTC
Reveal command is key here. It was the only thing standing in the way of me completing this without help. Lots of different directions time travel could take in a text adventure. Maybe the player travels to the stone age to find the now tapped out cuerlium.
TobiasW
10. May 2014 · 11:52 UTC
> "No give command (sorry girl)"
Aww. I was wondering about that.

Also, why doesn't the spaceship have any exits? I did't have any cuerlium fuel, but I don't see why I can't leave it anymore.

> END OF GAME: Reaching the spaceship room (you cannot get the fuel).
Oh. Okay. Gotcha. That's why.

It's a pity that this is unfinished! It looks promising to me. I liked the little map showing the exits, and the delve/reveal past commands seem to be interesting, albeit at the moment a little limited.

A tip for future texture adventures: Shortcuts make everything more bearable. "r 1" would've been much nicer to type repeatedly instead of "reveal past 1"...
CodeNMore
19. May 2014 · 23:13 UTC
Text games!