Map The Stars by vitineth

[raw]
made by vitineth for LD36 (COMPO)
You are an ancient astronomer working with a partner to try and create a book of star charts and maps but nothing can really be that simple. It's a text based adventure game crossed with some interactive elements.

Some basic commands:
EXAMINE
USE
USE ON
EXIT
USE DOOR
PICK UP

There are some others so if something doesn't work, try a few other choices.

Known bugs:
One of the lines of speech has In it. I will fix this in the morning as it doesn't impact gameplay right now.

Feedback

owndbyu
29. Aug 2016 · 12:58 UTC
Charming text adventure! Nice interpretation of the theme, lovely descriptive writing throughout.

It would be helpful to have like a "examine room"/"help" command which hints towards what are the possibilities for each room. Quite charming nonetheless!
WhiteSeal
29. Aug 2016 · 13:08 UTC
Really cool game, I had a lot of fun playing.
It offers a great amount of challenge and sometimes you feel a bit lost, but in my opinion that's a good thing.

During my time with the game I managed to break it a little, if you try to examine gadget after using the gadget on device, you get a null pointer exception at line 57 of L1R2.java

Overall I give it a 9/10
kndx123
29. Aug 2016 · 14:23 UTC
Really impressive that you managed to convey such an intricate story in such little time.
I also really liked the 3D renderings that provided some visual illustrations of what the rooms look like.
I must admit that I had to skim through the source code when I got stuck.
I was not able to continue from the rotating star puzzle, because I could not move the outer most circle. :(
Great experience nevertheless. :)
oskardevelopment
29. Aug 2016 · 14:58 UTC
Nice 3D renderings and the place had a nice touch!

The story felt at times lacking in content, making me wonder what I was doing and what was I supposed to do with the lenses.

Could I ever get back to where I came from when I got to the crossroads with the east and the north door?
asteryz
29. Aug 2016 · 19:49 UTC
Cool text adventure! I enjoyed playing as far as I got!
🎤 vitineth
29. Aug 2016 · 20:00 UTC
@owndbyu "It would be helpful to have like a "examine room"/"help""
I understand what you mean. I probably should've considered this when making it but I guess it slipped my mind. If I do any more work on this then I'll definitely add this. Thank you so much for this by the way, it's amazing to get this kind of feedback.
🎤 vitineth
29. Aug 2016 · 20:04 UTC
@WhiteSeal "During my time with the game I managed to break it a little, if you try to examine gadget after using the gadget on device, you get a null pointer exception at line 57 of L1R2.java"
Whoops! I might go back through and fix this. Sorry if that prevented you from playing any further (not sure if it would've). Thanks for taking the time to review this.
Jadernak
29. Aug 2016 · 21:35 UTC
Believe it or nor, I've realized I had never played a text adventure before, so this was my introduction. I got stuck very quickly. It's probably my lack of experience but I could use some hints. The story seemed intriguing.
Vaiaphraim
29. Aug 2016 · 21:56 UTC
Hi there,

I really enjoyed the detailed narrative (and the delicious graphics!), but the game is incredibly hard. It took me forever to use the plural of "bar", since the text explicitly said "one bar".

I got ultimately stuck on the circle puzzle - after I solved it, nothing happened. (it was hard to control, maybe a problem with global/local mouse position?)

I really would have loved to play it to the end :(

If you make a post-compo version, please do something like marking keywords in color, making it less of a guesswork what to enter - or what I read in another comment, creating a help function... even small hints would be nice, so that it's not too easy :)

By the way... in all the combat situations, I was attacked by the creature on screen - but also a dog "log", according to the text output.

All in all - great game, from what I saw so far!
Amine Tcherak
29. Aug 2016 · 22:04 UTC
Very Nice i love your Game Good Works )=
AWOL
29. Aug 2016 · 22:33 UTC
Nice job!
MrBrenan
29. Aug 2016 · 23:51 UTC
Great job, I really enjoy it :)
Continue like this ;)
Senor Salty
30. Aug 2016 · 00:38 UTC
A great adventure game,with some nice puzzles and appealing graphics.Generally a good job!
DaleP
30. Aug 2016 · 06:29 UTC
I got as far as the jail cell and couldn't figure out how to progress. I assume I'm supposed to use the sharp piece of metal to cut the rope tying my arms, but I couldn't figure out what command to use for that.

In general I had a hard time figuring out what words were available in a room (I think the hardest example so far was "frames" in the workshop, since the text when examining the room didn't explicitly say the items were frames), but I found the story intriguing and enjoyed the mixture of text with pictures and interactive graphical elements.

I want to keep playing, so I'm going to leave the game minimized in case I think of a solution.
lonesurvivor
30. Aug 2016 · 08:40 UTC
Good job! I like narrative games. As mentioned before, it would be very helpful if there was a full list of commands available. Also, what i found a bit confusing, was that I sometimes had to use "EXIT" (to return towards the center room) and sometimes "USE x DOOR". It took yuite a while till I realized that I had to type "EXIT" to leave the start room (I thought it would exit the game first).
studdert249
01. Sep 2016 · 06:46 UTC
I love games like this and enjoyed my time finding my way through the puzzles. The scene renders added a lot in terms of navigation about the game as well as adding a lot of flavour.

I did have a couple of instances where I got stuck trying to find what I was doing, for example when placing the lenses in the device it took me a little while to realise that I was carrying all three.