Symphony of Life by Bernhard

[raw]
made by Bernhard for LD29 (COMPO)
A failed musical puzzle experiment.

Plants seeds of life beneath the surface of the planet.
Harvest resources to grow your population.
Prevent your people from extinction.
Create the Symphony of Life.

Control:
- Click to plant seed / zoom in / zoom out
- Mousewheel to zoom in / zoom out
- Scroll by moving the mouse close to the edge
- Or Scroll with arrow-keys
- ALT+Enter to switch between fullscreen and windowed mode

Ratings

Coolness 37% 1746
Overall 3.08 658
Audio 3.38 205
Fun 2.79 760
Graphics 3.16 566
Innovation 3.84 110
Mood 3.06 483
Theme 3.36 465

Feedback

GlowingSnail
28. Apr 2014 · 08:59 UTC
This looks like ... one of those musical games where you have to hit a colored key amongst four when the pointer goes over it? Or something like that? I didn't really get it. Cool nonetheless.
shuanDang
28. Apr 2014 · 09:00 UTC
Liked the concept and the sounds, but the rules of placement were not immediately obvious.
CAT_IN_THE_DARK_WOOD
28. Apr 2014 · 15:29 UTC
It was hard to understand what to do, but I did it and the game is amazimg! Love sound generation, gameplay and idea
reheated
10. May 2014 · 12:04 UTC
You said "failed experiment" in the notes but I wouldn't describe it that way. Maybe the gameplay wasn't quite as deep as you were hoping but it's one of the most original ideas I've seen here and it was fun to figure out what to do and then to actually try to do it. (The music got a little tiring though.)
Atridas
10. May 2014 · 12:22 UTC
REUS?

I'll play that this evening as soon as I have time :D
gwa
10. May 2014 · 12:25 UTC
Cool Game Only the double bindings of zoom anoyed a little and the rules are not so clear but its fun and I beat the first world :)
ElStevo
10. May 2014 · 14:07 UTC
Really good idea, I'm sure with more time this could develop into a nice musical puzzle. At the moment, I'm not really understanding where I can and cannot place the elements/notes. Also, the music could be a bit more entertaining. But I love the graphics, and the game feels very smooth.
HybridMind
10. May 2014 · 15:23 UTC
Interesting and innovative concept. I couldn't really get much entertainment out of it though besides randomly clicking around quick enough so that I didn't die. I couldn't figure out how to write my own tune or really understand what affect I could have on the world besides clicking in grids to plant various seed notes.
pichifino
10. May 2014 · 15:30 UTC
Like it
JaJ
10. May 2014 · 16:18 UTC
It's hard to get a hang of, I didn't really know what I was doing to be honest...
Atridas
10. May 2014 · 16:25 UTC
Ok, I see what you mean with "failed experiment".

Problem is, I have no musical ear, so I got no idea what I was supposed to do. Some focus testing whould have helped. Concept is amazing. Controls need some refineming, but wathever...
pvwradtke
19. May 2014 · 00:31 UTC
Cool, i liked the idea inspired by Lumines and other puzzle games to have a line scrolling to make things happen.Maybe it needs more polish, but very far from a failed experiment in my opinion.