Submarines Vs. Airplanes by bastos

[raw]
made by bastos for LD29 (COMPO)

Ratings

Coolness 51% 3
Overall 3.31 425
Audio 3.16 304
Fun 3.16 427
Graphics 3.45 368
Humor 2.35 617
Innovation 3.77 131
Mood 3.14 420
Theme 3.74 162

Feedback

baldwinthree
29. Apr 2014 · 05:25 UTC
Dragging around the subs was an interesting concept, but it felt extremely difficult to move and keep track of them all at once - I used the others as bait to protect the final one, then there was nothing I could do to prevent the onslaught of torpedoes. Cool idea!
BruceDoh
29. Apr 2014 · 05:26 UTC
Very cool idea. I kinda wish there was a slower transition into the action to give a chance to get your bearings. It would also be nice if the four subs spawned in order. By the time I figured out which sub was which, I usually only had 2 left!

Missiles from the subs could also be a bit faster. As it is, they are too slow to aim for anything. I ended up just shooting randomly and hoping for a hit.
ren
29. Apr 2014 · 05:29 UTC
wow, can't believe no one has jumped on this. Graphics were cool and so were the sounds. The controls were a bit hard to get used to but the idea is neat. it's awesome when you get totally overwhelmed by al the planes. I think the submarine bullets could go a bit faster.
kmakai
29. Apr 2014 · 05:31 UTC
Cool idea, very hard though. Hooray for another HaxeFlixel entry! Good job.
Liens
29. Apr 2014 · 05:43 UTC
Nice concept. I was wondering why my stuff was blowing up, then I realised there was stuff other than torpedoes blowing me up. That extra stuff was a little hard to notice.
Teesquared
29. Apr 2014 · 05:44 UTC
Very unique idea.
whalebot
29. Apr 2014 · 05:44 UTC
Those planes sure do drop a lot of bombs... Can't say I got very far in this game. That being said, I like the style, and the audio fit well.
spotco
29. Apr 2014 · 05:48 UTC
+1 for haxeflixel

Nice graphics and effects (though it does become too much once there's 10+ planes up there).

Hard to tell difference between player and enemy bombs.
Keehan12
29. Apr 2014 · 07:40 UTC
overall I thought it was a nice game. could do with minor tweaking but the concept was nice! did have a very intense feel to it
tomvert
29. Apr 2014 · 18:47 UTC
Interesting but hard, nice idea and art though
ruerob
30. Apr 2014 · 09:34 UTC
The concept, the graphics and the sound really got me, but unfortunatly it is a little to hard. Thank you for makeing that game.
stvr
30. Apr 2014 · 13:39 UTC
A lot of fun! Would have been nice to be able to move submarines as a group, or use your missiles to defend against the enemy's (you can call FlxG.collide(missileGroup, missileGroup) to collide stuff with itself). It also gets impossible very quickly!
jaxonf92
03. May 2014 · 10:58 UTC
Very cool. The affects were awesome
dector
03. May 2014 · 14:28 UTC
Really like idea. But game is hard. Submarine's weapon is very slow and planes attack very often.
xhunterko
17. May 2014 · 11:10 UTC
Okay, wow. I see what you're going for here but it gets too difficult much too fast. Very nice idea!