Please Come Back by PapyPilgrim

[raw]
made by PapyPilgrim for LD29 (COMPO)
IMPORTANT : This game was designed to be played with the scroll wheel. If you are playing on a touchpad and don't have one, the "space" and "up" keys to do the same thing but I really think the experience won't be the same




Hello community!

This is my 8th participation in a row, and this time I decided to spice things a little and try a new tool : construct2. I like it. I had some pretty big time constraints this weekend and I was surprised by the amount of things I was able to do with it. If you happen to have an idea and a few hours to spare, this is a fantastic tool for prototyping.

I was lucky enough to be instantly inspired by the theme, which is nice. This time I decided NOT to do a puzzle game and tried to create a short narrative experience based on the theme. So as you guessed, I am running for the 'moody' category (and possibly 'audio' and 'theme' since I am at it).


As always I tried my best to make the experience enjoyable (and understandable) on the first playthrough. I am pretty happy with the result and hope you will enjoy this 2-3min session. If you do, please tell me. And if you don't, tell me also ! (plus, leaving a comment will ensure that I play YOUR game. A win/win trade right?)



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Tools Used
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Construct 2
Inkscape - Paint.net
audacity - My old casio CTK-571


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Misc
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Made in 17 hours and submited saturday, with no intention to change it until the deadline.


If you like the graphics of this game, you can thank that guy >> http://2dgameartforprogrammers.blogspot.fr/. I was able to do everything myself thanks to those tutorials.


And if you know where i got this idea from... well it was hard to resist : http://sortieenmer.com/


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Known problems
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Scroll sensitivity. I timed everything using my own mouse and stamina, but the difficulty seems to vary a lot and some of you didn't experience what I was aiming for. So in case you missed it, here is what I wanted you to experience:

SPOILER ALERT! don't read this if you haven't played at least once

- As the boat sails away, you struggle to both keep afloat and call for help, but the boat doesn't seem to turn back.
- Once the boat is out of sight, you start to have trouble keeping your head out of the water. Some of you might give up at that point and just sink to the bottom
- Just as you reach your physical limit, the boat finally comes back, and with it a spark of hope
- Alas, you are just beneath the surface, unable to signal your location to the boat that came back for you. Salvation is just out of your reach.
- You finally loose what remains of your strengh and sink to the bottom of the sea. The screen slowly fades to black and the music stops.

This is what I wanted you to experience. From what I understand, some of you got the 2 other endings (which doesn't match the theme as well as I would like):
- You stay afloat for the entire 2 minutes, and the screen turns black without a sign from the boat : They just never came back for you.
- You were ready to give up when the boat finally came back, and you were able to reach the surface again : You were rescued.

I don't consider "I just let myself drown" to be a proper ending :)

Ratings

Coolness 100% 1
Overall 3.07 672
Audio 3.37 206
Fun 2.42 1036
Graphics 2.65 879
Humor 2.05 830
Innovation 3.36 359
Mood 3.52 185
Theme 3.71 178

Feedback

Dagnarus
27. Apr 2014 · 12:51 UTC
I love that one. The audio is fantastic, and the timing was perfect: the boat came back just as I was starting to get tired and was struggling to stay afloat. Was that intentional, or did I get lucky?

I have to admit I was expecting less from a game that was submitted this early : it feels more like a complete game than most of the entries submitted this far. Good job!
PapyGaragos
27. Apr 2014 · 14:17 UTC
Hey, thanks for the kind words :)

It WAS intentional! I spent a lot of time trying to get the player just "beneath the surface" precisely when being there would be the most frustrating. I am glad you didn't see the ropes I pulled to achieve that (I based most of the timing on my own scrolling stamina though)

Of course this is something players won't experience if they just let themselves drown
Sannis
27. Apr 2014 · 16:35 UTC
Thats nice, love the audio too.
erekiel
27. Apr 2014 · 20:54 UTC
That feel when I drowned...

Great job ! A true gaming experience.
Jase
28. Apr 2014 · 08:32 UTC
Interesting game, if I understood the controls correctly, I had to scroll up and then left-click repeatedly to get the boat to come? I tried for a while but ultimately I failed. :(
oenvoyage
28. Apr 2014 · 08:35 UTC
Relaxing... but tiring on my mouse :=)
Lars Faust
28. Apr 2014 · 08:39 UTC
Is the boat supposed to come back and rescue you?

I am staying afloat the whole time and am clicking like mad, but the boat always drives away and the screen becomes black after a while.

I like the idea though, the manic scrollwheel-scrolling somehow fits the desperation of drowning.
John Drury
28. Apr 2014 · 08:39 UTC
Really captured the essence of struggle with your game mechanic. After a good 2 minutes I decided to float to the bottom. Awhile had past and the words "Don't give up" faded in so I decided to surface yet again, but it was quite the struggle again. I just gave up after and faded into the abyss. LOL

Overall was great!
oal
28. Apr 2014 · 08:41 UTC
A small but interesting game. Very melancholic. The sounds are great.
DavidErosa
28. Apr 2014 · 08:42 UTC
I couldn't make it :( After a while I started to sink and I couldn't stay afloat anymore... I'll try again anyway :)
clearlyspam23
28. Apr 2014 · 08:46 UTC
easily the best mood and audio of an LD game ive ever seen
eldog
28. Apr 2014 · 09:02 UTC
Like that advert! But terrifying in a much more surreal way.
gikdew
28. Apr 2014 · 11:39 UTC
Nice! Great work!
OhFiddleDiddle
28. Apr 2014 · 12:10 UTC
That was so sad. :(
And after reading the comments I am even sadder that I must have given up a bit earlier than I should have. :(
Regardless, excellent audio and a fantastic experience. Well done.
CustomPhase
28. Apr 2014 · 12:12 UTC
I didnt quite got it. I was spinning the wheel like crazy, and nothing was happening - iwas staying on the surface, then i tried to drown, and again, nothing happened. Is there supposed to be some deep message in that? Cause i dont see one. The only thing i liked was music.
aaronjbaptiste
28. Apr 2014 · 12:14 UTC
Sweet audio man. I died, the screen went black, it was pretty sad. Poor guy... Great job!
b222ster
28. Apr 2014 · 12:15 UTC
Good Job, it was harder than anticipated, and very enjoyable. The asset I liked the most was the call that would mute when you go underwater!
greatmars
28. Apr 2014 · 14:19 UTC
Your Choice of scroll wheel is perfect for this game.
SethR
28. Apr 2014 · 14:19 UTC
From reading the comments it appears I gave up too early. Now I'm haunted by what this game is really saying about me... Hmm
morcosan
28. Apr 2014 · 14:20 UTC
well done :)
Hypnohustla
28. Apr 2014 · 14:22 UTC
Nice mood! Using the scroll wheel was a great choice! And the ambient added a lot to the experience. :)
Reinkout
28. Apr 2014 · 14:26 UTC
Great job with the intentional frustration. :) Thanks.
Techblogogy
28. Apr 2014 · 15:14 UTC
This game is CRAZY (in good way)
Gins
28. Apr 2014 · 15:30 UTC
I think I had exactly the experience you were going for.
Having the illusion I'd have a chance, feeling like my voice isn't audible at all, growing tired of the swimming, giving up, hoping to die quickly, but only sinking, knowing every effort is futile, waiting for a miracle. And it didn't happen :(
Great job!
sknoslo
28. Apr 2014 · 15:32 UTC
It's hard to scroll and click at the same time, which is awesome because it would probably be hard to stay above the waves and yell for help in real life. I failed miserably lol. Nice work.
JALgames
28. Apr 2014 · 15:34 UTC
Nice game! I especially like the audio. But as you said, it is definitvely hard to play on a laptop.
Elforama
28. Apr 2014 · 15:50 UTC
I have a mouse wheel with inertia, so this was not tiring for me at all. I liked the idea you did with this, and the interesting controls.
Anny
28. Apr 2014 · 16:55 UTC
Beautiful sound. I had never played a game like that with the scroll wheel, very interesting.
erekiel
28. Apr 2014 · 16:55 UTC
huh, i just found that (in french) : http://sortieenmer.com/
it looks exactly like your game...
SkyWolf
28. Apr 2014 · 16:57 UTC
The inspiration from "sortieenmer" is clear, and i like the mood of it.
PapyGaragos
28. Apr 2014 · 17:15 UTC
Thanks for the feedback everyone, I really appreciate it and I am glad so many of you seem to enjoy the experience

@CustomPhase : It's really easy to stay on the surface at first but it get much harder after ~1min (if you are not already tired by then). It's weird that nothing happened when you let yourself drown. I sync it to the music, so the timing may vary, but there again it doesn't take more than 1min under water before you drown.

@sknoslo : Haha yes that was exactly what I was aiming for with those controls, Glad you noticed it

@erekiel : yes exactly, when I saw the theme I knew I was going to do something like this. I linked it in the description, but it's at the bottom of a wall of text, I don't blame you for not noticing it ;)
Pietro Ferrantelli
28. Apr 2014 · 17:15 UTC
Neat ! Really relaxing atmosphere and the audio is amazing : Well done !
mrexcessive
28. Apr 2014 · 17:48 UTC
Hey excellent... thanks for the game art and link to your inspiration also... Good job!
Logun
28. Apr 2014 · 17:53 UTC
Audio is damn good, and the rythm between scrolling and calling is cool !

I tried hard to survive, but I Drowned :)
MSaul
28. Apr 2014 · 18:10 UTC
This game is really exhausting after 3 tentatives I ... die. Well too hard for me, great game overall, and great graphics.
iJohnF
28. Apr 2014 · 18:42 UTC
Great atmosphere, I died so many times though! Really interesting concept.
iJohnF
28. Apr 2014 · 18:43 UTC
Great atmosphere, and strengths in innovating with an abstract concept.
Joe Williamson
28. Apr 2014 · 19:26 UTC
I got a great sense of the desperation of drowning. For such a simple game that's pretty impressive. Nice job. :)
attractivenerd
28. Apr 2014 · 19:28 UTC
Using the fear of drowning is a really neat idea!
MaesK
28. Apr 2014 · 19:39 UTC
My finger and mouse are tired now, but it was worth it, I saved him. You've done a good work in exposing frustration and losing hope, I was about to give up and abandon the surface when the message (and boat) appeared.

But I died horribly the first time without a mouse, just pressing up. It was impossible :( Nice game!
Wakka
28. Apr 2014 · 20:28 UTC
Music is very athmosphereic. I didn't really find out what to do, just tried to stay above water but nothing happend, then I stopped pressing the buttons but then I drowned.
yetanother
28. Apr 2014 · 20:50 UTC
I really like the controls. The sound are greats.
jtpup0
28. Apr 2014 · 20:52 UTC
emotional and cool, using a trackpad made it difficult to play though
Danman9914
28. Apr 2014 · 21:17 UTC
The music suits the game very well! The graphics are very well done. Unfortunately I ended up drowning though...and met a whale on the way!
howieV (binarygirl)
28. Apr 2014 · 21:29 UTC
love the music.. and the audio filter effect ..good job :)
pawegio
28. Apr 2014 · 21:32 UTC
Good job, I saw this idea somewhere. Nice idea.
Philo
28. Apr 2014 · 21:58 UTC
really great experience. But I have the feeling, that I've heard the music somewhere ;-)
terraco
28. Apr 2014 · 22:03 UTC
I saw this just before the jam. It's this game EXACTLY

http://sortieenmer.com/
TowelKing
28. Apr 2014 · 22:03 UTC
Great game idea, I held on for as long as I could hoping that the ship would turn back, but I've never been a strong scroller.
ENDESGA
28. Apr 2014 · 22:15 UTC
Audio is amazing, everything feels very polished and complete :)
conormn
28. Apr 2014 · 22:22 UTC
Nicely executed, gave me a bit of anxiety :)
Sodaware
28. Apr 2014 · 22:27 UTC
My poor scroll wheel...

Great concept and execution - a really innovative way of giving people the feeling of being tired from staying afloat.
shuanDang
28. Apr 2014 · 22:48 UTC
Aww I sunk all the way down and couldn't get back up! Really enjoyed the music!
friken
28. Apr 2014 · 22:51 UTC
very cool feel to this game, nice job.
mollymus
28. Apr 2014 · 23:06 UTC
Never noticed how slow my scroll wheel is.. Had to change mouse:| kept going until I hit night time (? everytime faded to black atleast:p) but the boat never came :(
Balloonsfor600
29. Apr 2014 · 00:29 UTC
Great entry. I was quite sad though as I desperately called for help near the end and kept my head above water. Apparently the boat couldn't hear me. They left me and I drowned. After reading that I could have gotten them to save me, I was impressed by the multiple endings.

Nicely done!
benmcnelly
29. Apr 2014 · 00:35 UTC
But... but I don't want to die. I don't want to feel powerless and alone. WHY ALL THESE FEELS??!!!?
DarkMeatGames
29. Apr 2014 · 00:37 UTC
Wow, really powerful for such a short and simple 'game.' I really liked this one. I'd love to see much more of these quick little 'experience' type games. Really nice work!
leparlon
29. Apr 2014 · 01:07 UTC
Awesome experience, great job. My hand how hurts from scrolling, but it was worth it.
evilDan
29. Apr 2014 · 01:21 UTC
Sad - I tried a few times and died a few times. Now I've got carpal tunnel
eteeski
29. Apr 2014 · 01:43 UTC
oddly terrifying :/ haha interesting idea :) nice visuals. I like that there's a whale when you reach the bottom :) nice job :)
burquitlambadgers
29. Apr 2014 · 01:58 UTC
Best one I've played so far. Your mood was spot on. I felt pretty panicky within seconds. Great audio choice.
IAmSpencer
29. Apr 2014 · 02:23 UTC
I could never get the boat to come back, but the whole mood was still there for me. Just sadder than other peoples probably lol, good job :)
hampa
29. Apr 2014 · 03:19 UTC
faded away.. almost made it.
Great game with a good stay afloat mechanics.
Collan
29. Apr 2014 · 03:42 UTC
Absolutely beautiful. Everything about this is remarkable. Great job!
bugninja
29. Apr 2014 · 04:54 UTC
Very panic mixed with zen. How is that possible? I don't know, but you did it. Is it possible to win? I was scrolling, I was clicking, but I just ended up at the bottom because I was physically tired.
ActionRemix
29. Apr 2014 · 05:24 UTC
Funny parody of the source game.
NoorStudios
29. Apr 2014 · 05:36 UTC
Really cute! And I love the scroll idea
MarsBar
29. Apr 2014 · 05:43 UTC
It told me not to give up... but my fingers were getting tired. I don't have as much dexterity in those fingers as I used too....if you know what I mean XD
Tanner
29. Apr 2014 · 06:01 UTC
It looks pretty solid :)
Tuism
29. Apr 2014 · 06:09 UTC
Ah! I saw the sortie en mer thing earlier and thought that this was a lot like that. Well done, the game was very nicely put together, and has one of the best mood despite it being stickman. Very cool stuff!

Great music! Fits amazingly!

I drowned :/ So you *can* get rescued huh? Lemme do that again :P
Skywilly
29. Apr 2014 · 06:19 UTC
Terrible story o_o Gameplay is fine & smart !
pereubu
29. Apr 2014 · 06:22 UTC
great job !
Even if it's very minimalistic, the controls are a super cool idea :D
Pinktreeleaf
29. Apr 2014 · 06:37 UTC
reminds us all of our own mortality.
Diptoman
29. Apr 2014 · 06:42 UTC
Interesting take on the theme. Liked it.
xhunterko
29. Apr 2014 · 06:53 UTC
Wish I could have experienced more but the mouse kept thinking I wanted to auto scroll the web page so I kept drowning. I'm sure it's a neat experience, but I guess I'm not able to get it.
GeorgeBroussard
29. Apr 2014 · 07:43 UTC
I like this game. Very similar to what I did with my entry (check it out) :) Well done for a short time period. I was sad when the boat faded.
eastes
29. Apr 2014 · 08:46 UTC
It went dark and the music stopped. Did I die?
eastes
29. Apr 2014 · 08:47 UTC
It went dark and the music stopped. Did I die? 5 stars for theme and mood!
neekobus
29. Apr 2014 · 09:53 UTC
Never see this boat coming back :(
Interesting moody concept.

But, IHMO :
- Deserve a better main character
- Don't really like the music, but really appreciate the underwater music effect
- Can't see the point while playing. Maybe you should make the boat appears when calling, or something.
- When I drown, the first feeling was good (background whale, music, ground). But I guess it's too long.

Want to see a more polished version of this !
Yaru
29. Apr 2014 · 09:59 UTC
Very very good! I have not seen too many games that use the mouse wheel as its core mechanic, but it gives a great result!
I think it's my favorite so far.
BarkingCat
29. Apr 2014 · 11:05 UTC
They didn't come back. 10/10
BlazingFanfish
29. Apr 2014 · 11:17 UTC
Not sure if I can be saved or not. Already clicked the ship countless time. It's time to abandon hope. :v
lief
29. Apr 2014 · 12:19 UTC
woah nice game! i drownded tho, i didnt give up ... maybe my mouse wheel is too slow. a brief calibration at the start would probably help, getting the player to scroll up as fast as they can to get above water would be when you could adjust the sensitivity.
Muu?
29. Apr 2014 · 13:24 UTC
You're causing a lot of hand aches here.
I tried a couple time but I kept drowning right at the start. :(

Audio was pure perfection!
Otrora Interactivo
29. Apr 2014 · 14:04 UTC
I'm really bad at this game. But it is quite nice. I like the music too
LukeZaz
29. Apr 2014 · 14:34 UTC
Interesting game, but if there was supposed to be a part where the boat comes back, I didn't see it. Clicking didn't seem to do anything.
martinysa0311
29. Apr 2014 · 15:11 UTC
very nice game!!
PaperBlurt
29. Apr 2014 · 16:03 UTC
The mood is eerie, I really feel as if it's me who struggles.
Something philosophical about it.

I like the whale in the background!
recursor
29. Apr 2014 · 16:32 UTC
I kept accidentally clicking my mouse wheel button and having the game scroll up and down on me which made it hard to stay afloat. Perhaps if you added a different or alternate button for swim?
FrozenCow
29. Apr 2014 · 16:49 UTC
So simple, yet interesting experience and controls and perfect match with the theme. Also, those clouds... simple, efficient and look great (i'll probably use that technique in the future if you don't mind!).
ioboi
29. Apr 2014 · 17:05 UTC
I like the whole atmosphere of the game. The soundtrack is gorgeous and sounds even better underwater :)
vigrid
29. Apr 2014 · 17:14 UTC
Simple, but unforgiving. At least the music was pleasant. The unavoidable death - not so much.
BigGiantHead
29. Apr 2014 · 19:02 UTC
Cool game for such a short time. It feels like a complete game, I just think that you should leave some space for possible growth in the future.
pixelpun
29. Apr 2014 · 20:03 UTC
Interesting idea
drnick
29. Apr 2014 · 20:20 UTC
My finger is numb now
littleball
29. Apr 2014 · 20:32 UTC
I played the original, this is less haunting. Well done :)
kmakai
29. Apr 2014 · 20:40 UTC
Interesting, this seems a lot like a stripped-down version of the FMV drowning simulator that was made recently.
PixelFeet
29. Apr 2014 · 21:34 UTC
Great job. Seriously. You nailed it, particularly in terms of the mood and the audio.
Udell Games
29. Apr 2014 · 21:41 UTC
I sank, but was pleasantly surprised with how pretty the whole experience was!
Maschinen-Mensch
29. Apr 2014 · 22:31 UTC
Grats on the game! Good job on tackling an experience that is not typical for games.
MrShoestore
30. Apr 2014 · 01:36 UTC
after reading the comments i wish i continued playing a bit more. when i noticed the similarity to Sortie en mer, i though maybe there was not win state. just i shouldn't give up so easily. hey! i learned a lesson!
pancakecity
30. Apr 2014 · 03:10 UTC
I did not expect it to be so emotionally moving!
noom
30. Apr 2014 · 06:00 UTC
It's ok, I wanted those feels anyway.
*wipes a tear away quickly*
I found this terribly depressing, it's a very well made game and I'm honestly moved after playing it, well done.
Foofur
30. Apr 2014 · 06:17 UTC
Made me think of the swimming lessons I had when I was young. I HATED swimming. Especially water treading. Anyhow, this game was more fun. Liked the music
Raiyumi
30. Apr 2014 · 07:50 UTC
I love the sound and concept! I didn't finish it as the boat kept going back and forth. Maybe I need to click with a certain rhythm or moderately?

Anyways, nice game. ;)
Oddly Shaped Pixels
30. Apr 2014 · 09:41 UTC
The concept is just really great and what a gaming experience! My fingers are hurting now but I survived... :)
randoman
30. Apr 2014 · 10:08 UTC
Nice sound and atmosphere, but I didn't understood what I was supposed to do to get to the boat.
shadow64
30. Apr 2014 · 10:23 UTC
I think you need to include that it was VERY directly inspired by another game at the TOP of your description. I feel like this game is getting a lot of votes based on it being original/innovative so that information is too important to be at the bottom of your self-described "wall of text." I'm sorry.
eLLectron
30. Apr 2014 · 15:09 UTC
Good idea! The story is really sad :'(
It fits the theme perfectly.
zkenshin
01. May 2014 · 01:56 UTC
Really enjoyed the audio work and accompanying mood it created. :)
Corné Dorrestijn
01. May 2014 · 11:28 UTC
This game has a nice mood, for some reason i could get the boat to get closer :(
TheGreenTie
01. May 2014 · 14:10 UTC
Oh man... I was really trying to get out, calling for help but then staying on the surface was becomming difficult. After seeing that the boat was getting away, I gave up and let myself drown. Then I saw that "Don't give up!", I got my hopes up of... maybe I could save myself, y'know...? But it was way too hard so inevitably I got to the bottom and drowned.
Pretty good story, and well told. Top 5 for sure!
PlasterPhantom
01. May 2014 · 14:30 UTC
Hm didn't really feel like clicking was helping, lacking some feedback D: Everything felt so futile haha. Not sure if that was the idea. Scrolling was an interesting mechanic though! Didn't see a game yet that involved scrolling to stay alive haha. Pretty cool! I liked the setting also and also when you go underwater the music dims out.
TheGreenTie
01. May 2014 · 14:37 UTC
Well... That was... IMMERSIVE!
Ahahahah...!
Split82
01. May 2014 · 15:09 UTC
Very interesting! I tried to die in the bottom of the sea and I couldn't :)
Daniel X. Moore
01. May 2014 · 15:30 UTC
I just want my boat back!
flavio
01. May 2014 · 15:42 UTC
Great mood ! And amazing use of the wheel and audio
Nice one !
tripleVisionGames
01. May 2014 · 17:27 UTC
I think I may have just developed RSI! This could be marketed as an exercise game for index fingers :-) I really like the music and it's innovative in both its use of the theme as well as the mechanic itself
Detective Pixel
01. May 2014 · 17:48 UTC
Well done! It was very sad and the music was perfect. I was able to keep alive using the keyboard, mouse and arrow so I was a little disappointed when it blacked out and I was still on the surface and the boat still did't come back.
gre
01. May 2014 · 18:18 UTC
Nice mood and audio, also nice graphics.

That reminds me a bit sortieenmer.com
Pixelulsar
01. May 2014 · 19:43 UTC
Cool game, It was a really good used of the mouse wheel, I've never scrolled so hard before!
hyouko
02. May 2014 · 00:16 UTC
Extremely clever and novel use of simple hardware that almost everyone has. Good job!
Cambrian_Man
02. May 2014 · 02:59 UTC
Very clever use of the controls and the music fits perfectly.
rincewind_cz
02. May 2014 · 09:40 UTC
Really original experience! I also liked the audio.. all in all, good work for 17 hours :)

Also I really enjoyed that 'video' you used as inspiration, thanks for sharing!
01101101
02. May 2014 · 12:36 UTC
After reading the description I get what you were aiming for, pretty cool idea! I didn't really get that experience though, so being able to stay afloat and click continuously just to see the screen turn black was a bit frustrating ^^ But apparently the game worked as intended for most people, so good job!
garygreen
02. May 2014 · 20:15 UTC
Simple, effective and the audio really worked. So sad too.
Scruffylooking
03. May 2014 · 03:09 UTC
I couldn't scroll the wheel any faster if my life depended on it, (and I guess it did) but I enjoyed the experience and the sound was oodly comforting as I slowly went down. Nice, unique game.
GamerTaters
03. May 2014 · 08:37 UTC
Nice entry. Great mood.
cageinabird
03. May 2014 · 09:59 UTC
The controls were well thought out, and really conveyed the feeling of struggling to keep afloat (and least for me), although I did get odd looks from my family while playing. :)
TeamFlare
03. May 2014 · 13:29 UTC
Good mood :)
ThingoStudios
03. May 2014 · 16:20 UTC
On the one hand, it is a pretty faithful reconstruction of Sortie en Mer done within 48 hours. On the other hand... if I want to play Sortie en Mer, I'll play Sortie en Mer, not a faithful reconstruction of Sortie en Mer done within 48 hours.

That being said, the music in this game is incredible. I just wish the game was less derivative.
XenosNS
03. May 2014 · 19:57 UTC
Lovely music.
Jupiter_Hadley
03. May 2014 · 20:10 UTC
Interesting game, amazing music, but I didnt have a mouse wheel and drowned. I included it in part 11 of my Ludum Dare compilation video if you'd like to check it out :) http://youtu.be/-vf2U372Ego
Cake&Code
03. May 2014 · 21:28 UTC
Wow, that is pretty incredible, it was a really awesome idea to use the scroll wheel to try and keep a body afloat :)
spotco
04. May 2014 · 08:26 UTC
Enjoyable, similar in setting to another that I played (http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=8631) but much less dark!
GarethIW
04. May 2014 · 09:11 UTC
I don't know if this was "fun", but it was definitely an interesting experience and take on theme. I drowned the first time, and the next time I cheated a little - I have a mouse that lets you disengage the clickyness on the wheel and scrolls freely for ages ;) That time I got the stay afloat/fade to black ending o/
JaJ
04. May 2014 · 12:41 UTC
Nice concept, but there should be a visual sign when calling for help, it felt like I was doing nothing when clicking.
ghostmaple
04. May 2014 · 16:36 UTC
Liked the "help" calls being tied to the music playing at the time. (Wish more people cued things in like that.) That subtle click sound when your head goes below the surface caught me by surprise and was a nice touch.
SevenKingdomsSurvivors
04. May 2014 · 20:19 UTC
Very weird game. I gave up and sank to bottom :(
hbocao
04. May 2014 · 21:32 UTC
Beautiful! Awesome job! I felt so desperate trying to survive but I got tired and got thinking "PLEAAAASE! COME BACK!!! PLEASE!". WHY THEY DIDN'T CAME BACK? Then I played again, because I thought that if I could endure enough, they would come back. I'm glad they did came back! But I was more tired than before and drowned again :(

I loved this entry. Thank you.
ZQMony
04. May 2014 · 21:41 UTC
I like the original control scheme.
Fasox
05. May 2014 · 19:40 UTC
exhausting game :P
have you take some inspiration from here (http://sortieenmer.com/) ?
DesignerNap
05. May 2014 · 20:49 UTC
I was abandoned!!! but nice game :)
Afal
05. May 2014 · 22:19 UTC
Nice music :)
TobiasW
06. May 2014 · 00:10 UTC
This was amazing. I love what you did there with the controls - clicking with the finger you'd need to stay afloat, and not only does the mouse wheel scrolling relate to swimming up, it's something you ACTUALLY get tired of in a short timeframe. Often people do that with button mashing games which are just about speed (because people can mash buttons so fast) and I get annoyed of it extremely quickly - but not here, I actually struggled, but sank before the boat game back. Great mood and relationship between player and avatar with such simple means.
Brian Stegmann
07. May 2014 · 00:03 UTC
Nice audio, and the tones when calling out to the boat were a nice touch. I started to get a bit bored but then it faded to dark, so I figured you were actually preparing me to stay afloat in the dark for a while with no visual feedback. But alas.... after a while, clicking no longer yielded an audible result. I was abandoned :(
Garris
07. May 2014 · 04:15 UTC
You really blew it out of the water in theme and mood. I didn't really find this "fun" in a typical game sense, but it was a very impactful experience, and I'm glad I played it. The frantic mouse wheel scrolling and clicking really makes you feel the desperation of the player character's situation.
bitserum
08. May 2014 · 06:41 UTC
This was an awesome experience and the cries for help created a great, emotional soundtrack together with the music.

Unfortunately I got the ending with nothing happening after two minutes, and I felt really sad for a moment. Here I was swimming frantically (I actually had to take my mouse in both hands :D) and no matter how hard I tried I was doomed, they left me, I'm going to die, and everything faded to black.
I love it though, helplessness and struggling were well transferred to me as a player.

The only thing weak about it is the graphics, but not so much as to hurt the game at all.
javierecf
08. May 2014 · 07:44 UTC
There is so few LD entries that try something new or try communicate something about ourselves more than digging for gold or shooting bad guys with lasers. This is not only interesting is also true about itself. its short, it has good mood and is not pretending to be something more than a what it is. I'm glad to see this kind of ideas made into a game.
Gabriel
08. May 2014 · 14:00 UTC
Wow, that was INTENSE! :O

On my first shot I managed to stay afloat but the boat never came back and the screen got black (which I felt as the sun going down and, with it, any realistic hope of rescue). I kept swiming and pressing the call for help button (although the screaming sound ceased) for a good 2-3 minutes after the screen was black, even though I honestly didn't believe anything would happen. Still, I kept trying and struggling for a while - I just wouldn't let go!

Then I felt it was the end. A quite sad one, in fact! Then I read through the rest of your description (the one flagged as spoiler) and tried again. I managed to see the intended ending - man, DESPAIR! Seeing the boat and being unable to call for help! It is horrible! The stamina simulation was great - I understand that turning the mouse wheel becomes less and less effective with time, right? Anyway, I slowly faded to black. It was quite depressive - which is probably why the game left such a strong mark!

Finally, I tried to get the "good" ending a few times, but once I let myself sink a bit in order to trigger the return of the boat, I can't seem to stay afloat anymore, no matter how hard I try (I nearly destroyed my mouse in the process! hahaha). I didn't manage to see the good ending, but trying to go for it and being unable too only reinforced the impression left by the intended ending. Man. I literally held my breath here. What the hell! Good job!

Overall, I'm rating this game really high, as it displays what I personally like the most in the strongest compo entries: a visceral experience that I will remember for some time, and that was built with few elements (all of which necessary, though).

Top rating in innovation, theme and mood! The theme is the very reason for the game to exist, and it is integrated in the very mechanics. I don't think it can get any better than that. Considering my genuine effort to not drown even on my first attempt (the one where I kept swimming and crying for help for like 3 minutes after having no audiovisual feedback) and then my successive failures at getting the good ending, I must say I was hooked. This is an indication of superb mood for me.

My only constructive criticism goes on the sound department. I really liked the music and sound implementation overall (the extra layer of instrument that gets muted underwater, specially, and the inability to call for help underwater which also contributes to the sense of despair), but I think the ambient music is quite relaxing, which kinda generates a cognitive dissonance for me. I think it would work better if, as stamina started decreasing and you spent more and more time underwater, the music changed to some heavy, fast percussions instead of something relaxing. Maybe some good old microphone recorded heavy breathing when above water would also increase the sense of despair, specially because it would be muted when underwater.

Anyway, all in all an stellar performance! I think that, unfortunately, a big part of this community will only favor traditional games that are fun in a traditional manner (the very bias you discussed in your post about consistent rating), so I'm guessing some people will just go like "ah, I didn't have fun, I'm actually feeling bad, so I'll give it 1 star", which might drag you down a bit in terms of score. Well, not for me. I wish that seeing bold entries like this was more common nowadays. Top ratings here, buddy, congratulations!
Martin_Monosys
08. May 2014 · 18:38 UTC
I liked your game, graphics are nice and the sound is very good, especially when concidering you only used your old Casio... :)
I'll try to rate it by the rules you posted, which means you can only get a 2 for theme :

THEME
...
[2] A take on the theme that is not original (under water, under earth), or the theme is only mentionned at the begining/end of the game
...

Hey just kidding, in my book that was a pretty nice interpretation of the theme... :)
Hey just kidding
Martin_Monosys
08. May 2014 · 18:39 UTC
^^ No I'm not kidding twice, the last one slipped in there by accident. Just kidding about rating theme a 2...! ;)
Pitoum
10. May 2014 · 07:47 UTC
I decided to let me drown :\ I wasn't sure the click worked. This feedbacks (audi I get it after that) is not so much clear. Nice concept anyway, even if I didn't managed to survive :) that's part of the game!
Managore
10. May 2014 · 11:02 UTC
This has a really innovative way to tell a story. It was fantastic how you made the controls imitate the panicked and helpless feeling of drowning.
JoshOS
10. May 2014 · 22:41 UTC
Interesting game, I couldn't make it :(

I really liked the different finals.
elefantopia
11. May 2014 · 00:08 UTC
Really great audio, and clean graphics. You're right, playing with the scroll wheel is a better experience than "up" and space bar.
udo
12. May 2014 · 20:51 UTC
My index finger now hurts. Well done :)
Myyyvothrr
14. May 2014 · 13:32 UTC
Nice work, really liked the music!
aelita1992
15. May 2014 · 09:58 UTC
A lot of scrolling :D And the music was nice, really liked it.
Make A Game
15. May 2014 · 23:03 UTC
A mouse with auto scroll would really come in handy here. :D
2HitAdam
16. May 2014 · 16:06 UTC
I love that I actually had to physically fight the scroll wheel to stay up, that's really good design. The feeling when I realised the boat wasn't coming back and just let go... man, nice work.
jsmars
16. May 2014 · 18:06 UTC
Really nice entry on mood and innovation! Never thought I'd play a game about drowning. Looked so simple but delivered really nice!
omaha
17. May 2014 · 15:22 UTC
This was nicely put together.
Dietrich Epp
17. May 2014 · 16:54 UTC
Wow, what a great game!
wademcgillis
17. May 2014 · 21:59 UTC
Fun little game. I could never scroll fast enough to get saved.
DannyG59
18. May 2014 · 10:45 UTC
Sorry, real lack of innovation when you just made this ...

http://sortieenmer.com

but with bad graphics :/ Interesting I read here that there may be alternate endings.
jorgemoag
19. May 2014 · 00:51 UTC
very distressing!
Lolshouse Dev Team
19. May 2014 · 09:38 UTC
Tiring, but rewarding.
~funkeh