Please Come Back by PapyPilgrim
IMPORTANT : This game was designed to be played with the scroll wheel. If you are playing on a touchpad and don't have one, the "space" and "up" keys to do the same thing but I really think the experience won't be the same
Hello community!
This is my 8th participation in a row, and this time I decided to spice things a little and try a new tool : construct2. I like it. I had some pretty big time constraints this weekend and I was surprised by the amount of things I was able to do with it. If you happen to have an idea and a few hours to spare, this is a fantastic tool for prototyping.
I was lucky enough to be instantly inspired by the theme, which is nice. This time I decided NOT to do a puzzle game and tried to create a short narrative experience based on the theme. So as you guessed, I am running for the 'moody' category (and possibly 'audio' and 'theme' since I am at it).
As always I tried my best to make the experience enjoyable (and understandable) on the first playthrough. I am pretty happy with the result and hope you will enjoy this 2-3min session. If you do, please tell me. And if you don't, tell me also ! (plus, leaving a comment will ensure that I play YOUR game. A win/win trade right?)
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Tools Used
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Construct 2
Inkscape - Paint.net
audacity - My old casio CTK-571
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Misc
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Made in 17 hours and submited saturday, with no intention to change it until the deadline.
If you like the graphics of this game, you can thank that guy >> http://2dgameartforprogrammers.blogspot.fr/. I was able to do everything myself thanks to those tutorials.
And if you know where i got this idea from... well it was hard to resist : http://sortieenmer.com/
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Known problems
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Scroll sensitivity. I timed everything using my own mouse and stamina, but the difficulty seems to vary a lot and some of you didn't experience what I was aiming for. So in case you missed it, here is what I wanted you to experience:
SPOILER ALERT! don't read this if you haven't played at least once
- As the boat sails away, you struggle to both keep afloat and call for help, but the boat doesn't seem to turn back.
- Once the boat is out of sight, you start to have trouble keeping your head out of the water. Some of you might give up at that point and just sink to the bottom
- Just as you reach your physical limit, the boat finally comes back, and with it a spark of hope
- Alas, you are just beneath the surface, unable to signal your location to the boat that came back for you. Salvation is just out of your reach.
- You finally loose what remains of your strengh and sink to the bottom of the sea. The screen slowly fades to black and the music stops.
This is what I wanted you to experience. From what I understand, some of you got the 2 other endings (which doesn't match the theme as well as I would like):
- You stay afloat for the entire 2 minutes, and the screen turns black without a sign from the boat : They just never came back for you.
- You were ready to give up when the boat finally came back, and you were able to reach the surface again : You were rescued.
I don't consider "I just let myself drown" to be a proper ending :)
Hello community!
This is my 8th participation in a row, and this time I decided to spice things a little and try a new tool : construct2. I like it. I had some pretty big time constraints this weekend and I was surprised by the amount of things I was able to do with it. If you happen to have an idea and a few hours to spare, this is a fantastic tool for prototyping.
I was lucky enough to be instantly inspired by the theme, which is nice. This time I decided NOT to do a puzzle game and tried to create a short narrative experience based on the theme. So as you guessed, I am running for the 'moody' category (and possibly 'audio' and 'theme' since I am at it).
As always I tried my best to make the experience enjoyable (and understandable) on the first playthrough. I am pretty happy with the result and hope you will enjoy this 2-3min session. If you do, please tell me. And if you don't, tell me also ! (plus, leaving a comment will ensure that I play YOUR game. A win/win trade right?)
-----------
Tools Used
-----------
Construct 2
Inkscape - Paint.net
audacity - My old casio CTK-571
-----------
Misc
-----------
Made in 17 hours and submited saturday, with no intention to change it until the deadline.
If you like the graphics of this game, you can thank that guy >> http://2dgameartforprogrammers.blogspot.fr/. I was able to do everything myself thanks to those tutorials.
And if you know where i got this idea from... well it was hard to resist : http://sortieenmer.com/
--------------
Known problems
--------------
Scroll sensitivity. I timed everything using my own mouse and stamina, but the difficulty seems to vary a lot and some of you didn't experience what I was aiming for. So in case you missed it, here is what I wanted you to experience:
SPOILER ALERT! don't read this if you haven't played at least once
- As the boat sails away, you struggle to both keep afloat and call for help, but the boat doesn't seem to turn back.
- Once the boat is out of sight, you start to have trouble keeping your head out of the water. Some of you might give up at that point and just sink to the bottom
- Just as you reach your physical limit, the boat finally comes back, and with it a spark of hope
- Alas, you are just beneath the surface, unable to signal your location to the boat that came back for you. Salvation is just out of your reach.
- You finally loose what remains of your strengh and sink to the bottom of the sea. The screen slowly fades to black and the music stops.
This is what I wanted you to experience. From what I understand, some of you got the 2 other endings (which doesn't match the theme as well as I would like):
- You stay afloat for the entire 2 minutes, and the screen turns black without a sign from the boat : They just never came back for you.
- You were ready to give up when the boat finally came back, and you were able to reach the surface again : You were rescued.
I don't consider "I just let myself drown" to be a proper ending :)
| Web (HTML5) | http://papypilgrim.com/portfolio/please-come-back/ |
| Source (Construct2 Project) | https://dl.dropboxusercontent.com/u/44222526/ld48_beneaththesurface/Desktop.zip |
| My Twitter | https://twitter.com/papypilgrim |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=7971 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.07 | 672 |
| Audio | 3.37 | 206 |
| Fun | 2.42 | 1036 |
| Graphics | 2.65 | 879 |
| Humor | 2.05 | 830 |
| Innovation | 3.36 | 359 |
| Mood | 3.52 | 185 |
| Theme | 3.71 | 178 |
I have to admit I was expecting less from a game that was submitted this early : it feels more like a complete game than most of the entries submitted this far. Good job!
It WAS intentional! I spent a lot of time trying to get the player just "beneath the surface" precisely when being there would be the most frustrating. I am glad you didn't see the ropes I pulled to achieve that (I based most of the timing on my own scrolling stamina though)
Of course this is something players won't experience if they just let themselves drown
Great job ! A true gaming experience.
I am staying afloat the whole time and am clicking like mad, but the boat always drives away and the screen becomes black after a while.
I like the idea though, the manic scrollwheel-scrolling somehow fits the desperation of drowning.
Overall was great!
And after reading the comments I am even sadder that I must have given up a bit earlier than I should have. :(
Regardless, excellent audio and a fantastic experience. Well done.
Having the illusion I'd have a chance, feeling like my voice isn't audible at all, growing tired of the swimming, giving up, hoping to die quickly, but only sinking, knowing every effort is futile, waiting for a miracle. And it didn't happen :(
Great job!
it looks exactly like your game...
@CustomPhase : It's really easy to stay on the surface at first but it get much harder after ~1min (if you are not already tired by then). It's weird that nothing happened when you let yourself drown. I sync it to the music, so the timing may vary, but there again it doesn't take more than 1min under water before you drown.
@sknoslo : Haha yes that was exactly what I was aiming for with those controls, Glad you noticed it
@erekiel : yes exactly, when I saw the theme I knew I was going to do something like this. I linked it in the description, but it's at the bottom of a wall of text, I don't blame you for not noticing it ;)
I tried hard to survive, but I Drowned :)
But I died horribly the first time without a mouse, just pressing up. It was impossible :( Nice game!
http://sortieenmer.com/
Great concept and execution - a really innovative way of giving people the feeling of being tired from staying afloat.
Nicely done!
Great game with a good stay afloat mechanics.
Great music! Fits amazingly!
I drowned :/ So you *can* get rescued huh? Lemme do that again :P
Even if it's very minimalistic, the controls are a super cool idea :D
Interesting moody concept.
But, IHMO :
- Deserve a better main character
- Don't really like the music, but really appreciate the underwater music effect
- Can't see the point while playing. Maybe you should make the boat appears when calling, or something.
- When I drown, the first feeling was good (background whale, music, ground). But I guess it's too long.
Want to see a more polished version of this !
I think it's my favorite so far.
I tried a couple time but I kept drowning right at the start. :(
Audio was pure perfection!
Something philosophical about it.
I like the whale in the background!
*wipes a tear away quickly*
I found this terribly depressing, it's a very well made game and I'm honestly moved after playing it, well done.
Anyways, nice game. ;)
It fits the theme perfectly.
Pretty good story, and well told. Top 5 for sure!
Ahahahah...!
Nice one !
That reminds me a bit sortieenmer.com
Also I really enjoyed that 'video' you used as inspiration, thanks for sharing!
That being said, the music in this game is incredible. I just wish the game was less derivative.
I loved this entry. Thank you.
have you take some inspiration from here (http://sortieenmer.com/) ?
Unfortunately I got the ending with nothing happening after two minutes, and I felt really sad for a moment. Here I was swimming frantically (I actually had to take my mouse in both hands :D) and no matter how hard I tried I was doomed, they left me, I'm going to die, and everything faded to black.
I love it though, helplessness and struggling were well transferred to me as a player.
The only thing weak about it is the graphics, but not so much as to hurt the game at all.
On my first shot I managed to stay afloat but the boat never came back and the screen got black (which I felt as the sun going down and, with it, any realistic hope of rescue). I kept swiming and pressing the call for help button (although the screaming sound ceased) for a good 2-3 minutes after the screen was black, even though I honestly didn't believe anything would happen. Still, I kept trying and struggling for a while - I just wouldn't let go!
Then I felt it was the end. A quite sad one, in fact! Then I read through the rest of your description (the one flagged as spoiler) and tried again. I managed to see the intended ending - man, DESPAIR! Seeing the boat and being unable to call for help! It is horrible! The stamina simulation was great - I understand that turning the mouse wheel becomes less and less effective with time, right? Anyway, I slowly faded to black. It was quite depressive - which is probably why the game left such a strong mark!
Finally, I tried to get the "good" ending a few times, but once I let myself sink a bit in order to trigger the return of the boat, I can't seem to stay afloat anymore, no matter how hard I try (I nearly destroyed my mouse in the process! hahaha). I didn't manage to see the good ending, but trying to go for it and being unable too only reinforced the impression left by the intended ending. Man. I literally held my breath here. What the hell! Good job!
Overall, I'm rating this game really high, as it displays what I personally like the most in the strongest compo entries: a visceral experience that I will remember for some time, and that was built with few elements (all of which necessary, though).
Top rating in innovation, theme and mood! The theme is the very reason for the game to exist, and it is integrated in the very mechanics. I don't think it can get any better than that. Considering my genuine effort to not drown even on my first attempt (the one where I kept swimming and crying for help for like 3 minutes after having no audiovisual feedback) and then my successive failures at getting the good ending, I must say I was hooked. This is an indication of superb mood for me.
My only constructive criticism goes on the sound department. I really liked the music and sound implementation overall (the extra layer of instrument that gets muted underwater, specially, and the inability to call for help underwater which also contributes to the sense of despair), but I think the ambient music is quite relaxing, which kinda generates a cognitive dissonance for me. I think it would work better if, as stamina started decreasing and you spent more and more time underwater, the music changed to some heavy, fast percussions instead of something relaxing. Maybe some good old microphone recorded heavy breathing when above water would also increase the sense of despair, specially because it would be muted when underwater.
Anyway, all in all an stellar performance! I think that, unfortunately, a big part of this community will only favor traditional games that are fun in a traditional manner (the very bias you discussed in your post about consistent rating), so I'm guessing some people will just go like "ah, I didn't have fun, I'm actually feeling bad, so I'll give it 1 star", which might drag you down a bit in terms of score. Well, not for me. I wish that seeing bold entries like this was more common nowadays. Top ratings here, buddy, congratulations!
I'll try to rate it by the rules you posted, which means you can only get a 2 for theme :
THEME
...
[2] A take on the theme that is not original (under water, under earth), or the theme is only mentionned at the begining/end of the game
...
Hey just kidding, in my book that was a pretty nice interpretation of the theme... :)
Hey just kidding
I really liked the different finals.
http://sortieenmer.com
but with bad graphics :/ Interesting I read here that there may be alternate endings.
~funkeh