SUNK by GeorgeBroussard
Alone in the ocean. How long will you last?
CONTROLS
---------
Press UP ARROW to swim.
TIPS
----
* Gain Stamina a Breath above water.
* If you run out of breath you will lose stamina quickly.
* Time the waves, ride the waves.
Please post/tweet your high scores. I'm curious how people do.
CONTROLS
---------
Press UP ARROW to swim.
TIPS
----
* Gain Stamina a Breath above water.
* If you run out of breath you will lose stamina quickly.
* Time the waves, ride the waves.
Please post/tweet your high scores. I'm curious how people do.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.88 | 73 |
| Audio | 3.79 | 58 |
| Fun | 3.31 | 322 |
| Graphics | 3.92 | 137 |
| Humor | 2.68 | 395 |
| Innovation | 3.69 | 163 |
| Mood | 4.06 | 33 |
| Theme | 4.10 | 26 |
It's like OPEN WATER - THE GAME!
I like how you rely on real-life advice about drowning for the player to understand how to play in order to survive longer. You didn't write "be careful not to drain your stamina for nothing, use the waves to avoid tiring yourself efficiently", you just explain how to _try_ to swim back up. It was great.
270.1
I gave up waiting for the inevitable, I started to get bored around ~300s, not my type of game I guess.
I felt the graphics and sounds were pretty good, the splash sounds and gurgling when reaching above the wave was a nice touch. There seemed to be a constant underwater sound, maybe you should have activated that and toned down the other sounds when going under.
One thing I thought about when watching this on streams, was that it was hard (for me at least) to tell if the wave or the screen was moving, the gradient background gives some clue to that but maybe some horizon would have made it more clear.
I wish that there was a highscores board :)
Very minimalist game, really nice aesthetic. I think possibly a bit *too* minimalist - in gameplay terms - for my tastes though.
Very good audio. It took me a second to realize that the wave timing was the level of the water relative to the screen/frame. Once I got that, I was able to ride them a bit and took slightly longer to die. The second go round was way better.
Consider putting this up in mobile app stores, if only for fun. High score bragging rights could be fun. It's a perfect touch screen game :)
I haven't had time to concentrate on the game. I'll definitely post a larger highscore later today.
This is a very great game concept (and the second one about drowning I've seen on LD)
PS: 114s.
Lots of little touches make it play very well - the "internal dialogue" and the juice. But ultimately a little more variety in gameplay or progression would have been awesome - and still can be :)
So many entries inspired by that le mer... Something ad. We know who reads Kotaku now, then :P
Couldnt get past the 60s mark, i felt like i didnt quite figure out how to ride the waves properly.
This game brought up some unpleasant memories from my childhood but the game is interesting. Nice work!
great work! looking forward to your next game. Thx for the postmortem
Took me some time to understand the the "waves" happen when the water goes up and down, since it's all a straight line.
Pretty fun for a game about drowning!
The splashing, the timing gameplay, and really everything. Once I got the hang of it, it made sense. Nicely done. :)
Great use of ambient sound.
No feedback for you, i love it as it is. Is the kind of game you want to play again to see if you can do better :D
I sucked a lot at it - seems the waves were too tiny for me to understand when and how to ride them ;-)
Graphics and audio support the mood very well.
Poor cold guy.