Scuba Sam by Boodog

[raw]
made by Boodog for LD29 (COMPO)
*The game is big because there is 2 wav files in there. Feel free to delete it after your done with it*

*Take the folder out of the zipped folder, then rightclick
the jar, and Open With -> Java(TM)*

*The crabs are just for looks!*

Hi! This is my game, Scuba Sam. It was made in about 36 hours, and is a maze game. Every level is 16x16 pixels bigger than the last pixel. At the end of the game, a little message is shown under your score. The faster you finish the level, the better score you get. Everything else you need to know about the game is in the "Help" menu on the title screen.

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2088 lines of code!
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I hope you have fun playing it, like I did while making it!

Ratings

Coolness 100% 1
Overall 2.81 912
Audio 3.11 339
Fun 2.76 780
Graphics 2.96 686
Humor 2.64 415
Innovation 2.40 1032
Mood 2.59 915
Theme 2.96 803

Feedback

loggs2
28. Apr 2014 · 03:27 UTC
I was panicking at first because I thought the crabs would eat me. To my good fortune I was wrong. Crabs as obstacles may have helped spice it up though, but part of me is still glad they did not eat me.
Brunodev
28. Apr 2014 · 03:32 UTC
Nice work dude! I love maze like games, your art is great and also the sound effects! Your best entry so far in my opinion :D
Anny
28. Apr 2014 · 03:39 UTC
Really great music and graphics! I couldn't pass from the first level though ): the time runned out before I could figure out where I had to go.
GhostID
28. Apr 2014 · 03:43 UTC
Interesting concept going on there, I honestly didn't think of "underwater" when hearing "beneath the surface". Good job! It fits the theme well :)
Almost
28. Apr 2014 · 03:44 UTC
The art and sound are nice, but the 3rd level is huge. I walked around for a while and then got bored of finding dead ends and having to walk back.

Also since the player is drawn at an angle, it would be nice if I could stand such that my head is in front of a wall (if the hitbox was smaller than a tile)
Crefossus
28. Apr 2014 · 03:46 UTC
I love the player animation, so cute. The first and second level are ok to solve, but it gets a little tedious after that.
Suese
28. Apr 2014 · 03:57 UTC
That music is just ridiculous. Good start.
Somfunambulist
28. Apr 2014 · 04:29 UTC
Good work. Simple and fun.
SlamBlasta
28. Apr 2014 · 05:33 UTC
Nice simple game. It took me a while to realize that the crab things weren't dangerous.
shuanDang
28. Apr 2014 · 09:59 UTC
AHH, the devil crabs scared me until I realized they were harmless!
pansapiens
29. Apr 2014 · 05:59 UTC
I like the zany piano arpeggio music (suggested title: "Flight of the Underwater Bumblebee") & the crabs are cute. I feel like the hit box for Sam needs a little adjustment - it was often difficult to enter corridors. The difficulty of the first two levels seemed good, but I feel like it ramped up a little quickly after that - maybe increasing maze size in 2x2 or 4x4 steps instead of 16x16. A few unique landmarks on larger mazes would help too, or the ability to drop some kind of breadcrumb (eg a very slow fading bubble trail ?). I had a peek inside src .. nice clean code :)
danidre14
29. Apr 2014 · 11:10 UTC
Liked the graphics and all that. At first I thought that those red thingys were mobs and avioded them, but always ended up running out of breath. One swam strait past me, and I realised it was not so. I got far into the game(lvl2 :P) afterwards.
blockbot
29. Apr 2014 · 14:47 UTC
Cool feel, took me back to a bomber man feel without the bombs. I would love to have some sort of attack mechanic, the first few play throughs I was trying to avoid the lobsters, but they don't hurt you. This is worth building on!
Gravity Games
29. Apr 2014 · 14:50 UTC
To be honest, it was quite annoying that in later levels, you have to run around without even knowing where the goal is. Well, it wouldn't be if it weren't for the time/air limit. Though to be fair, I've always found time limits in games annoying...
Teesquared
30. Apr 2014 · 03:58 UTC
Nice sounds. Movement was challenging (stuck on corners a lot). I enjoyed the smaller levels a lot more. Hard to figure out the larger maze.
João Kucera
30. Apr 2014 · 04:44 UTC
Nice game!
kogyblack
30. Apr 2014 · 04:55 UTC
Nice audio.
Gameplay wasn't bad, but if you reduced the collision box of the player and added a restart button, it would be way better.
kirbytails7
30. Apr 2014 · 05:08 UTC
The music was quite interesting. Also, the movement speed got really low after a while.
Covenant
30. Apr 2014 · 08:51 UTC
Nice one, the music was very cool! :)
lajos
30. Apr 2014 · 14:21 UTC
Fun puzzle, nice art! Congrats!
Marcellus
30. Apr 2014 · 14:41 UTC
Sweet way to play labyrinth, a smaller hitbox for the hero would have made moving easier
Nichii
30. Apr 2014 · 14:45 UTC
Need a better tutorial. Also, make it available to restart the game instead of just quiting ;)
xensky
30. Apr 2014 · 14:47 UTC
great little game. love the music and the crabs. going left/right between 2 blocks catches based on the whole body rather than the feet which is kinda annoying, but overall very nice.
SK16Games
30. Apr 2014 · 16:17 UTC
Nice game, just don't think I have the patience for maze games, heh :P Even though the soundtrack is very weird i really LOVE it xD
anvoz
01. May 2014 · 14:03 UTC
I had fun. Good work.
I wish I could be able to kill those crabs and retry the level after I failed. One of the interesting thing of the game is why you chose control set like this "Press E to play, X to help and Z to quit". :D
Lucariatias
01. May 2014 · 20:41 UTC
Music was well done, mazes well constructed. Images could do with some work, and the abrupt closing on losing was a little unexpected. Some variety in levels and perhaps particles could have helped a little, but definitely not bad.
JavadocMD
02. May 2014 · 05:11 UTC
The game is tough without having an indicator of which way the goal is, but if that's what you're going for, that works. The art was nice!
kristof
04. May 2014 · 11:04 UTC
Nice little mace game. Ending the game when the time runs out feels a bit punishing though. Maybe you could get rid of the time limit completely and instead just link the score to the time. Still a fun little game.
Garris
05. May 2014 · 04:29 UTC
I felt like this was a little light on content, but it was cute, and interesting. That piano, man. That piano xD
whilefun
05. May 2014 · 14:41 UTC
The music was pretty fun, and gave a good sense of urgency. I found the timer for the levels a bit too short most of the time. Also, each time I died, I wanted to play again, but the only option was 'Z' to quit. With a few tweaks to timing, I think this could be really fun :)
jujule
08. May 2014 · 20:39 UTC
Simple but well executed. It also took me a while understanding the crabs don't hurt you. Maybe they should but also have more predicatble movement patterns. That would bring excitement when the levels get bigger.
sP0CkEr2
09. May 2014 · 02:50 UTC
nice game - it would have been great to have an indicator as to where the next warp was - I was lost on the second level