KA-25 KAMOV by lief

[raw]
made by lief for LD29 (COMPO)
My first LD entry! \o/
(timelapse http://www.youtube.com/watch?v=WxyAJZKkgsI)

KAMOV KA-25

Baltic Sea - 1967

You are piloting an anti-submarine helicopter - the KAMOV KA-25 (NATO designation HORMONE)

Use your sonar sensor equipment and depth charges to detect the American submarine before it can surface and launch a deadly nuclear missile.

WASD or Cursor keys to fly the helicopter
1,2,3 or 4 to change selected item
Space or ctrl to use selected item
Press space again to detonate sinking depth charge

ALT-Enter to toggle fullscreen mode

Retractable sonar pod - sonar on a rope, lower it up and down
Active sonobuoy - a floating sonar buoy that will show a general direction to a submarine if within range
Passive sonobuoy - a floating sonar buoy that will show a general distance to a submarine if within range
Depth charge - a large explosive device to destroy submarines


This game was great fun to make! I have learnt a huge amount over the last 48 hours...

Sorry about any bugs, I hope the game is a little bit fun to play.


Tools Used:

Game Maker Studio
Adobe CC Suite
Sfxr
Bfxr
Chronolapse

Copyright 2014 Lief Jorgensen
lief.jorgen@gmail.com

Distributed under GPL3

Thanks to everyone involved in Ludum Dare!

Ratings

Coolness 62% 3
Overall 3.68 147
Audio 3.33 218
Fun 3.29 340
Graphics 4.35 35
Humor 2.74 362
Innovation 3.65 181
Mood 3.62 148
Theme 3.94 62

Feedback

jrap
28. Apr 2014 · 04:39 UTC
This game is thematic, cinematic and incredible
NTR
28. Apr 2014 · 06:09 UTC
I like the sparse feel it has. It feels like Risk of Rain almost.
Yozz
28. Apr 2014 · 06:10 UTC
For mother Russia and good ratings on Ludum dare!
Good game.
Taugeshtu
28. Apr 2014 · 06:20 UTC
Very neat and clean :)
martijn
28. Apr 2014 · 07:41 UTC
The game looks amazing. Figuring out how to play took a few tries, but in the end I beat the game. How exactly to use the active sonobuoy, I have no idea.
nonentheless
28. Apr 2014 · 07:45 UTC
Great work, like the graphics and sounds, everything works nice. Only thing I don't like is flat chopper while rotating ;)
thristhart
28. Apr 2014 · 08:20 UTC
Extreeeemeeelly stylish. Looks great! I like the flat effect while turning, but I would agree that it doesn't fit the rest of the art style. I'm not convinced that the active sonar actually does anything. Chopper sound eventually grated on my nerves.
Karmalis
28. Apr 2014 · 09:27 UTC
Wow, very well done indeed! Though it felt short at first, but with each new start I found it to be both rewarding and unforgiving. Really nice looking graphics and the controls aver very smooth. Loving the style.
mmbls
28. Apr 2014 · 09:43 UTC
Enjoyable game, short but technical. Took a few goes to successfully use the active sonar bouys but really helped with the hunt once mastered. Top job brother.
BigRat
28. Apr 2014 · 10:37 UTC
Very Interesting
frankbsad
28. Apr 2014 · 11:48 UTC
I had no idea what I was doing but it's a really well made game.
What font were you using? I really like it.
🎤 lief
28. Apr 2014 · 23:33 UTC
The faux-cyrillic font is Kremlin, available from www.dafont.com

Little (tiny?) marks appear around the active sonar buoys to indicate the direction of the detected submarine. Both buoy types have a maximum detection range.
SirJson
29. Apr 2014 · 13:09 UTC
This game is a bit easy but the graphics and the theme is awesome
archaeometrician
29. Apr 2014 · 13:13 UTC
Wow ! Well done, the game is amazing ! The ambiance, the stress I got trying to find the sub ! The graphics are perfect, the controls of the helicopter are nicely done. Awesome job !
Therrato
30. Apr 2014 · 10:11 UTC
Very good looking game, i ran in to one problem, the time it took for the submarine to show up was (i think completely random) the first play through it took that long that i already used my bombs before it finaly showed up, the second time i had barely time to get near the submarine. so it might need some balancing, further more i would like to be able to hunt more than one submarine and buy new items, Good Job
Khopa
30. Apr 2014 · 18:27 UTC
Great game, graphics are amazing.
rojo
02. May 2014 · 04:17 UTC
Good looking game. It was a little tough to translate the depth reading to actual screen space, but i managed to get the sub with my last charge.
pyrogames
03. May 2014 · 00:23 UTC
Seriously impressive graphics. I like the idea of not knowing where the submarine is, but I've found that I never know where it is until it's about to surface
Idkfawin32
05. May 2014 · 15:56 UTC
Great audio, great visuals, great fade style, etc.

It gave me chills when I saw that submarine
hirngespinst
09. May 2014 · 08:55 UTC
Very nice art and lots of depth (ha ha). Really impressive for a 48 hours job. Wow!
Really liked the theme and the gameplay - found it a bit hard, but that might be me.
01101101
10. May 2014 · 10:29 UTC
Very polished game, great job! Too bad the end screen is disappearing so fast, not time to read anything (at least for me)...