Divernaut by Garris
Edit: Getting stuck in platforms while jumping should be fixed now. If you get stuck, please link me a screenshot, and I'll curl up in a ball and cry in a corner for a bit, but will be grateful for your help.
Whew! This was my first Ludum Dare and I was a liiiiiittle over-ambitious. Finished though! Dustout Games is proud to present: DIVERNAUT
In Divernaut, you play someone who's just in the wrong place. Pick up the depthcharges to blow stuff up. Keep exploring and you may even find a harpoon gun. Rad, right? The game gets pretty tough, but every time you defeat a boss, your progress is saved, so don't give up!
I hope you all like it. Rate, share, n' stuff. Thanks for playing!
Move with arrow keys.
Z and X for weapons (when you get them).
Seaweed randomly drops health if you get hurt.
Wanna find me on Twitter? Twitter.com/DustoutGames
You can also check out Dustout's website. http://dustoutgames.wix.com/dustoutgames
Whew! This was my first Ludum Dare and I was a liiiiiittle over-ambitious. Finished though! Dustout Games is proud to present: DIVERNAUT
In Divernaut, you play someone who's just in the wrong place. Pick up the depthcharges to blow stuff up. Keep exploring and you may even find a harpoon gun. Rad, right? The game gets pretty tough, but every time you defeat a boss, your progress is saved, so don't give up!
I hope you all like it. Rate, share, n' stuff. Thanks for playing!
Move with arrow keys.
Z and X for weapons (when you get them).
Seaweed randomly drops health if you get hurt.
Wanna find me on Twitter? Twitter.com/DustoutGames
You can also check out Dustout's website. http://dustoutgames.wix.com/dustoutgames
Ratings
| Coolness | 100% | 1 |
| Overall | 3.42 | 328 |
| Audio | 2.24 | 811 |
| Fun | 3.27 | 358 |
| Graphics | 3.18 | 545 |
| Humor | 2.65 | 408 |
| Innovation | 2.85 | 713 |
| Mood | 2.92 | 619 |
| Theme | 3.56 | 299 |
Lack of music and sound effects (there was a few, though) were probably the biggest downsides. I felt that the green missiles were a bit overused, and while they weren't a real threat in any part of the game, they made me feel stressed out throughout the game. To further increase the feeling of being underwater, a blue-ish hue all over the screen would have been a nice addition..?
All in all, I enjoyed playing Divernaut. The looks and sounds are not that polished, but it felt and played very well. Good job overall!
Incidentally, I got stuck on a platform at one point and had to restart, and noticed my progress had been saved--that was really impressive.
Overall, the game is fun and the pixel art style is cool. The writing was very good. A lot of content for a 48 entry.
I definitely like the idea and you did some neat stuff here, but a little more polish down the road and it might be even better. :)
Nice job, very enjoyable to experience!
The walk-cycle of the player-controlled character made me giggle (I thought it was cute) along with various aspects of graphics or dialogue. It was an amusing play and I enjoyed the switch in perspective from time to time.
Got stuck going down on the crab (lost to the crab, then went through the alternate entrance to get to him). I found him too hard so I gave up there. It was a good throw back to the classic Zelda GB game with the whole overhead and platforming. I think it could use some health upgrades and the control could be faster. Cool game!
I like the bosses. Although the final one is a cheater and teleports in the top row to give you the jaws. Bite me once using such dirty tricks...
I recommend:
+ Harder but better checkpoints!
+ Some background music or ambient sounds!
Otherwise, really solid entry. Fun to play and nice mix of top-down exploration and platforming. Very well designed so that death never felt frustrating.
Really liked that it switched between topdown and platformer. Cool stuff