The Stones Back Home by jrap

[raw]
made by jrap for LD29 (JAM)
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THIS GAME WAS MADE IN 48 HOURS FOR THE COMPO, BUT AS IT
USES ROYALTY FREE MUSIC, IT HAS BEEN MOVED TO THE JAM SECTION.

Apologies for any confusion/inconvenience. The rules were
not clear on use of drums/instruments vs. full recorded
tracks.
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WASD to move
Mouse required for menus

Randomly generated cave runner with 5 levels about fleeing from your responsibilities (guess who wins)

Sound mute buttons occasionally do not work. But I compressed that nine minute banjo track myself and you better enjoy it.

Ratings

Coolness 100% 1
Overall(Jam) 3.53 166
Audio(Jam) 3.64 129
Fun(Jam) 3.61 77
Graphics(Jam) 3.53 316
Humor(Jam) 3.20 149
Innovation(Jam) 2.74 485
Mood(Jam) 3.34 246
Theme(Jam) 2.94 482

Feedback

YukonAppleGeek
28. Apr 2014 · 04:16 UTC
I love the this game! The art is great and the music is very fitting. The only issues are that sometimes it hard to see at the bottom if there is a block. Other then that great game.
microapple
28. Apr 2014 · 04:22 UTC
Fun game, enjoyable graphics. Music does not stay off between games though. (Wanted to turn it off b/c its a bit loud).
lief
28. Apr 2014 · 04:58 UTC
Great game! Simple, classic graphics with a well chosen subdued and limited palette.

I liked the music, it set a light hearted almost frantic mood.
SlamBlasta
28. Apr 2014 · 05:36 UTC
I love endless runners. Well done, too. It seemed pretty polished, but sometimes I couldn't tell if there was ground that I could stand on because the foreground image blocked it. Really fun regardless (and great soundtrack!)
NTR
28. Apr 2014 · 05:37 UTC
The audio's really impressive for 48 hours, and the graphics are nicely simple.
OhFiddleDiddle
28. Apr 2014 · 05:37 UTC
I pretty much kept playing for the music. :D
There were a couple of times where it seemed like I had to fall to my death though, I am not sure if I just couldnt see the blocks at the bottom or not though.
Otherwise great game with cool music and nice graphics.
Lacaranian
28. Apr 2014 · 06:31 UTC
Very cool! The vertical zig-zag bits threw me the most. Thumbs up!
angelk
28. Apr 2014 · 08:05 UTC
Very nice job! I love the graphics. Sorry to hear about the music causing you to file as Jam and not Compo. The art, graphics, gameplay and style are all cohesive and complement each other.
stoo
28. Apr 2014 · 20:51 UTC
I really enjoyed this! It's tough to play but the music suits the game perfectly, lots of fun.
Geckoo1337
28. Apr 2014 · 22:05 UTC
Run baby run :)
Cool game and nice music ++
Two Scoop Games
29. Apr 2014 · 00:53 UTC
I really liked the music and art style. I had a bit of trouble with the jump keypresses not always registering.
🎤 jrap
29. Apr 2014 · 04:20 UTC
I am actually awake now update:
+Upgrades now save properly between games (a true that should have been a false)
+Key presses now register a little better (HTML5's fault, not mine.
+Minor performance improvements on some machines
+Newgrounds and itch.io links added
*A windows download version may come in the future.
SaintHeiser
29. Apr 2014 · 05:29 UTC
This game generates me unpassable levels =(
crustforever
29. Apr 2014 · 06:22 UTC
Fun, although I think I hit a dead end once. Cool art style.
SecondDimension
29. Apr 2014 · 16:05 UTC
Fun game and music, I especially liked the title screen.
Catman
29. Apr 2014 · 19:29 UTC
Nice endless runner!! The art style is good and I liked the spikes in the foreground, didn't find hard blocks thus far! Well done!
jeferx
29. Apr 2014 · 22:50 UTC
Hello, very good game, liked the pixel, like to see the source code of the game, is off :/
🎤 jrap
30. Apr 2014 · 06:20 UTC
sorry about that jeferex, the 29/4 update must have broken the link. Not to worry, it works fine now.
spotco
30. Apr 2014 · 07:04 UTC
Pretty fun (noticed a bug(?) where you could jump above everything.
Enjoyed the music, though have no idea how it was supposed to fit together, lol.
🎤 jrap
30. Apr 2014 · 07:40 UTC
Jumping over stuff is intentional, it gives an extra reason to get the grav and jump upgrades, and circumvents some otherwise unpassable level generations.
Artylo
30. Apr 2014 · 07:42 UTC
Amazing game, really cool music. Sets the mood perfectly. Overall a very solid game.
Keehan12
30. Apr 2014 · 07:44 UTC
One of the best games I've played so far! :) the graphics followed a theme and the game play felt intense and playable! Good Work!
Marcus_siactro
30. Apr 2014 · 07:46 UTC
Great game, I liked the atmosphere and music :) However I ran into a complete wall of blocks and there was no getting around(or there was one and I was to blind to see it...)
Ludipe
30. Apr 2014 · 07:48 UTC
Nice and polished game, it's simple yet very fun. I found two minor bugs, nothing game-breaking.
skymen
30. Apr 2014 · 16:11 UTC
Pretty cool
kirbytails7
02. May 2014 · 05:31 UTC
Nice choice of music. Your level generator is a bit off; I got stuck a few times behind impassable walls.
(I made an endless runner too, if you'd like to try it.)
xdegtyarev
02. May 2014 · 15:42 UTC
Very funny and the visuals are stylish.
Troy
03. May 2014 · 04:39 UTC
Great job for such a short amount of time. My main concerns are when there is a section that is impassable due to the random generation, and when the foreground covers blocks. Sometimes you can't see if there's a floor there or not.
pyrogames
03. May 2014 · 04:42 UTC
Nice, but the weird spikes at the top and bottom of the screen sometimes make it a bit hard to tell where the tiles are. The text on the death screen is also a bit hard to read
pansapiens
03. May 2014 · 10:00 UTC
Pretty solid runner - great choice with the banjo track. Now I feel like every (finite or endless) runner should have banjo music. It just works. Also the approaching mist of responsibilities is a great motivating effect. I found that jump didn't always seem to work for me - not sure if it was because I was touching the side of a wall, or if the key repeat on jump was set too slow. Also some of the invisible holes are a bit evil - I'd at least leave those until level 2 or 3. Also, I'd quite like to be able to continue from the start of the level after dying rather than going all the way back to level 1 (maybe in a less-hardcore-mode ?). Twitch stream here is you are curious to hear me ramble as I play: http://www.twitch.tv/omgwtfgames/c/4177965 . I probably didn't explore it enough honestly, since I never saw the upgrades.
Snoother
03. May 2014 · 21:49 UTC
Really stylish graphics/colour palette. I like the premise, though it felt underplayed in the game. The gameplay itself is fun and exciting, especially with the well-suited music, but I too hit a few dead-ends. Oh, and it's got a great title.
tchem
05. May 2014 · 01:51 UTC
Pretty game,,, the graphics are cool
Cake&Code
05. May 2014 · 01:55 UTC
That was really fun! It felt like the jump failed me a few times but it was overall very fair and really challenging. Loved it :D
conormn
06. May 2014 · 02:54 UTC
Very nice vibe. I died a lot :)
Bekokstover
06. May 2014 · 07:33 UTC
Why is there a hole in the ground so often just before the exit? Otherwise, very very nice.
Spierek
06. May 2014 · 07:43 UTC
It was quite fun, but sometimes the jumps don't register (I think it happens when you're standing on the line between two blocks) :(
GarethIW
06. May 2014 · 19:16 UTC
Not a bad little runner, nice visual style. Did get an unpassable level twice though!
Jupiter_Hadley
06. May 2014 · 22:22 UTC
Cool game, got past level one :) I included it in part 13 of my Ludum Dare compilation video series, If you’d like to check it out :) http://youtu.be/xKijfGbEYtc
stvr
09. May 2014 · 17:38 UTC
Lots of fun, but if you weren't lucky enough to get a few triangles on the first leve, the second is impossible.
Striwx
13. May 2014 · 14:18 UTC
Funny concept, love the character !
Anoarith
16. May 2014 · 17:10 UTC
Nice Canabalt successor :) ! There was some mistakes : some levels may be unfinishable and I didn't understand these three screens (power-ups ? ô_o) between levels.

But a greet entry for a compo anyway :) ! Good job !