Small sacrifice by Kragnir

[raw]
made by Kragnir for LD29 (COMPO)
WASD to move
Mouse to shoot
Space to skip and/or progress text.

The game contain 1 boss and some story.

Enjoy!

Started one day late but had a pretty clear idea on what I wanted. Still needed almost all time that was left to finish the game.

Ratings

Coolness 100% 1
Overall 2.53 1117
Audio 1.59 1010
Fun 2.41 1040
Graphics 1.94 1201
Humor 2.78 343
Innovation 2.20 1130
Mood 2.20 1128
Theme 2.00 1201

Feedback

mess110
28. Apr 2014 · 13:29 UTC
that is some fast paced game. didn't expect it. pleasant surprise :)
SethR
28. Apr 2014 · 14:26 UTC
Alas, I was unable to end the curse due to my limited bullet hell skills
Agreon
28. Apr 2014 · 14:37 UTC
I liked the feeling of a bullethell shooter :)
But i think the textures were a little too tiny.
cr2crstudios
28. Apr 2014 · 14:50 UTC
Might wanna make that spider move a little slower. . . :)
xgeovanni
28. Apr 2014 · 14:52 UTC
The whole thing seems quite rushed. We get a story crammed in to two text boxes, and the only fight is a really difficult boss. A few smaller enemies at the start would be good to get people used to the controls.
tehryanx
28. Apr 2014 · 15:15 UTC
lol I couldn't beat it, but it was fun trying. Good work :)
UnixXNova
28. Apr 2014 · 15:21 UTC
Too damn hard to kill the jelly thing
pawegio
28. Apr 2014 · 16:00 UTC
fastest rpg game I ever played :) Humor 5/5
sharpcoder
28. Apr 2014 · 20:32 UTC
I have died so many times. Haha, difficult but quite fun :)
Armanky
28. Apr 2014 · 20:37 UTC
Between the barely-visible player sprite, the pitiful attack range, the bullet hell situation, the boss's incredible movement speed, and the measly three hit points, you've made a game that's virtually impossible.

I understand that you were going for bullet hell, but please try to cut the player a little more slack.
elefantopia
28. Apr 2014 · 20:51 UTC
Haha at first I thought it was to be an RPG and then, arcade time! Unbalanced but amusing.
Logun
28. Apr 2014 · 21:12 UTC
I liked it more than I should ! :D I really tried to kill that damn monster ! I hope there is a HUGE gift for those who succeed !
Somfunambulist
28. Apr 2014 · 22:34 UTC
Incredibly difficult game! Not bad though.
Tanner
29. Apr 2014 · 14:31 UTC
It's quite hard :)
Red Light Collective
29. Apr 2014 · 14:48 UTC
Hahahaha jelly troll
Custard Games
29. Apr 2014 · 14:50 UTC
Awesome game. Graphics were horrible for the game, but the game was surprisingly fun. I managed to figure out a technique. You generally want to stay just far enough away that bullets hit him, and stand in the middle shooting as he goes past you.
Zolkren
29. Apr 2014 · 16:57 UTC
Cool game.
Covenant
29. Apr 2014 · 17:42 UTC
A bit too hard, but it was fun while it lasted! Good job!
Belvar
29. Apr 2014 · 20:28 UTC
Cool dynamic gameplay. I like the way you made some kind of story around the "die and retry" thing.
ArcturusDeluxe
29. Apr 2014 · 21:34 UTC
Ouch, that fight was surprisingly difficult. Maybe the bright green on the first screen had burnt out my retinas? I like the bullet hell style though. I kind of want to know more about the story too, the small amount in there actually seems sort of interesting.
dusho
30. Apr 2014 · 09:29 UTC
that's lots of bullets there
my guy almost as fast as my bullets, also my range doesn't help my survival
nonentheless
30. Apr 2014 · 11:18 UTC
Man it's hard and cruel, but fun to play. Although I would like to have some weaker enemy at first encounter :)
Mental Atrophy
30. Apr 2014 · 14:48 UTC
This is a really rough experience and it took me many tries to kill the green monster (my final result was ~7000 frames). Without any sort of acceleration on the player, it is very difficult to make the sort of small movements needed for these types of games. The boss moves very quickly, and without any sort of impact feedback I am always uncertain if my bullets are connecting or if the boss's superior speed allowed it to dodge.
DaanVanYperen
30. Apr 2014 · 15:08 UTC
So fast @_@
ALobker
30. Apr 2014 · 17:02 UTC
Wow, this is really hard. Kudos to anyone who can make it.
🎤 Kragnir
30. Apr 2014 · 17:55 UTC
Basically I thought I would add the idea of the boss. I wanted a boss that does not live only on a big health pool.

For this to be possible he need to fully use his movement speed but still move in such a way so that someone seeing the boss for the first time will chase the shadow of the boss and in general have the boss run circles around him while someone who understands how the boss works can beat him in a few seconds.

This make me have to limit the range of your weapon so that you can not beet the boss without having an understanding on how he moves. It also force a more or less 6:1 ratio on bosshp and playerhp to avoid the player being able to simply facetank the boss.

The only randomness in the bossfight is the bullets that appear on the edge of the screen and the by far easiest way to beat the boss is to understand how he moves. The boss is just a tiny bit faster than you he feels much faster because you are moving to the wrong place. If you take the innercurve you are probably even faster than him.

Another important part is that while you are going for doing damage you are taking a risk and moving away from the more or less safespot in the middle.

I did not experience everything being hard to see when I tested it but it is a good point I should have changed the background color to something else.

@Mental Atrophy
The fact that the boss could almost outrun bullets is a good point I didn't think of that. It is an unintended extra bit of difficulty.

I am very impressed that you managed to beat the game. I don't see how acceleration would make it easier to control the player though. I thought the feedback of having the bosshp lowers when you hit him was enough but I should have made it more clear.

@Everyone
Thanks for your comments I believe in you, you can beat this boss.
Jed T.
01. May 2014 · 13:30 UTC
Love the story, bullet hell gameplay is always fun! controls are a bit too fast though and I wish my bullets have father range
Waterman7
04. May 2014 · 10:47 UTC
Jeez, that's a hectic game. Didn't even come close to beating him, I was way too busy dodging bullets to even get close enough to hit him.
I understand why you made the weapon range so short and the boss so fast-moving, but it quickly got frustrating when I couldn't even get one hit on him without dying.
Myyyvothrr
14. May 2014 · 09:27 UTC
More fun than I thought after the first try!