Small sacrifice by Kragnir
WASD to move
Mouse to shoot
Space to skip and/or progress text.
The game contain 1 boss and some story.
Enjoy!
Started one day late but had a pretty clear idea on what I wanted. Still needed almost all time that was left to finish the game.
Mouse to shoot
Space to skip and/or progress text.
The game contain 1 boss and some story.
Enjoy!
Started one day late but had a pretty clear idea on what I wanted. Still needed almost all time that was left to finish the game.
Ratings
| Coolness | 100% | 1 |
| Overall | 2.53 | 1117 |
| Audio | 1.59 | 1010 |
| Fun | 2.41 | 1040 |
| Graphics | 1.94 | 1201 |
| Humor | 2.78 | 343 |
| Innovation | 2.20 | 1130 |
| Mood | 2.20 | 1128 |
| Theme | 2.00 | 1201 |
But i think the textures were a little too tiny.
I understand that you were going for bullet hell, but please try to cut the player a little more slack.
my guy almost as fast as my bullets, also my range doesn't help my survival
For this to be possible he need to fully use his movement speed but still move in such a way so that someone seeing the boss for the first time will chase the shadow of the boss and in general have the boss run circles around him while someone who understands how the boss works can beat him in a few seconds.
This make me have to limit the range of your weapon so that you can not beet the boss without having an understanding on how he moves. It also force a more or less 6:1 ratio on bosshp and playerhp to avoid the player being able to simply facetank the boss.
The only randomness in the bossfight is the bullets that appear on the edge of the screen and the by far easiest way to beat the boss is to understand how he moves. The boss is just a tiny bit faster than you he feels much faster because you are moving to the wrong place. If you take the innercurve you are probably even faster than him.
Another important part is that while you are going for doing damage you are taking a risk and moving away from the more or less safespot in the middle.
I did not experience everything being hard to see when I tested it but it is a good point I should have changed the background color to something else.
@Mental Atrophy
The fact that the boss could almost outrun bullets is a good point I didn't think of that. It is an unintended extra bit of difficulty.
I am very impressed that you managed to beat the game. I don't see how acceleration would make it easier to control the player though. I thought the feedback of having the bosshp lowers when you hit him was enough but I should have made it more clear.
@Everyone
Thanks for your comments I believe in you, you can beat this boss.
I understand why you made the weapon range so short and the boss so fast-moving, but it quickly got frustrating when I couldn't even get one hit on him without dying.