P.F.G - Portable Forcepoint Generator by gabbsson
You find yourself mysteriously situated outside a secret laboratory deep beneath the surface.. Can you utilize the tools you are given to reach safety atop the surface!?
Controls:
WASD / Arrow keys - Move, Jump
Mouse - Aim
L-Click - Shoot / Detonate (Hold when shooting to charge)
R-Click - Shoot / Detonate (Hold when shooting to charge)
Only one of each vortex can be present at any given time!
If the game is too hard feel free to try the post mortem version! It should provide a less steep learning curve!
So heres my entry to the Compo! Hope you enjoy playing it as much as I did making it! Excuse the music, my first attempt ever!
Dont forget you need XNA redist or XNA installed to play!
I used Farseer Physics.
Ps.
I have included instructions for adding custom maps :)
EDIT: The level creating wont work unless you replace an existing map (I made a mistake in the code which was supposed to allow for more maps to be added on top of the existing).
Post mortem v1.1 fixes the stupid resolution restriction and Ive added a pause menu which lets you exit whenever. (accesed through escape). Also added arrowkeys to controls. Switched 2nd and 4th level to "balance" difficulty increment.
Id love to fix the control-sluggishness and choppy collision with the ground, but that'll be for an other day. (v 1.2)
Controls:
WASD / Arrow keys - Move, Jump
Mouse - Aim
L-Click - Shoot / Detonate (Hold when shooting to charge)
R-Click - Shoot / Detonate (Hold when shooting to charge)
Only one of each vortex can be present at any given time!
If the game is too hard feel free to try the post mortem version! It should provide a less steep learning curve!
So heres my entry to the Compo! Hope you enjoy playing it as much as I did making it! Excuse the music, my first attempt ever!
Dont forget you need XNA redist or XNA installed to play!
I used Farseer Physics.
Ps.
I have included instructions for adding custom maps :)
EDIT: The level creating wont work unless you replace an existing map (I made a mistake in the code which was supposed to allow for more maps to be added on top of the existing).
Post mortem v1.1 fixes the stupid resolution restriction and Ive added a pause menu which lets you exit whenever. (accesed through escape). Also added arrowkeys to controls. Switched 2nd and 4th level to "balance" difficulty increment.
Id love to fix the control-sluggishness and choppy collision with the ground, but that'll be for an other day. (v 1.2)
Ratings
| Coolness | 68% | 3 |
| Overall | 3.61 | 191 |
| Audio | 3.00 | 394 |
| Fun | 3.31 | 322 |
| Graphics | 3.35 | 428 |
| Humor | 2.90 | 289 |
| Innovation | 3.94 | 86 |
| Mood | 3.33 | 282 |
| Theme | 3.19 | 623 |
The character sometimes gets stuck on the very corner of blocks. It can be unstuck, but still would be better if it could be fixed. I found the difficulty uneven. Took me way too long to pass the lava moat on the second level. Then I finished the games just as I was getting the hang of it: it's not obvious that to close a vortex you have to open a new one of the same color.
I am aware of the corner-bug, but didnt have time to fix it. Yeah its hard to make even levels when i "know" the solution, it needs some testing and tweaking!
There were some parts which could be more polished, but the game mechanics were executed very well. I think it was very simple to understand the basics, and immediately it got challenging and very fun to play.
A lot of thought went in to this one if I were to take a guess.
Pixels look good and I like the environement!