Some People by maxhaesslein

[raw]
made by maxhaesslein for LD29 (COMPO)
"You know like some people look happy but beneath their surface the are figthing, unseen by the outer observer?
This is a story about one of them."


You play two characters at the same time -- the happy one, on the surface, whos job it is to collect items and receive health or ammo and the angry one, beneath the surface who kills enemies and collects points.


Written from scratch in pure JavaScript. Graphics and animations made with Photoshop, Pixen & Pickle. Sounds made with cfxr.


up, down, left & right for movement
space for jumping & shooting


sorry for the loud sound, didn't realize this while making the game.

Ratings

Coolness 63% 3
Overall 3.31 425
Audio 2.25 807
Fun 3.09 489
Graphics 2.74 826
Humor 1.85 955
Innovation 3.88 101
Mood 2.43 1019
Theme 3.85 109

Feedback

manabreak
28. Apr 2014 · 09:54 UTC
Nicely done, I like the "duality" of this game and the interpretation of the theme. The audio was REALLY loud, though!
jorgemoag
28. Apr 2014 · 10:02 UTC
I really like it! The idea is great
lief
28. Apr 2014 · 10:06 UTC
Nice concept, would have worked for two worlds or reflection etc themes also...
I think the shmup controls needed a lot more polish, it seemed a bit too difficult, maybe there was too much inertia.
pht59x
28. Apr 2014 · 10:19 UTC
The dual world aspect is really good. Nice little JavaScript game, well executed. Perhaps a little too much inertia on the vessel.
BigRat
28. Apr 2014 · 10:24 UTC
It's hard to play you must train you hand to play this game.But the gameplay is done very well
hexagore
28. Apr 2014 · 14:24 UTC
Oh wow, really like this concept. Nicely done :) Bonus points for Javascript :)
DragonXVI
28. Apr 2014 · 16:37 UTC
147 seconds and 1343 points! Interesting dual-gameplay idea :D
ccglp
28. Apr 2014 · 16:51 UTC
Good for the asymetric gameplay, hope you will not receive any wii u joke xD
guardiancs
28. Apr 2014 · 16:53 UTC
I really like the concept of the game but I don't understand why the ship must be damaged when we too far up or down :(
97PercentAwesome
28. Apr 2014 · 17:25 UTC
Fun and could really be expanded upon
zedutchgandalf
28. Apr 2014 · 19:28 UTC
I love that you also went with the "You control more than one" theme. And the fact that the top guy has to collect bullets for the ship! That's a really cool mechanic!
VictorDoval
28. Apr 2014 · 19:35 UTC
Great job, very addictive and clean!
blockbot
28. Apr 2014 · 21:03 UTC
Interesting concept, it was engaging managing both levels.
tschery
28. Apr 2014 · 22:40 UTC
that metaphor is genius! Im in love with the core idea, but I didnt enjoy the gameplay that much (not that much into bullethell). Feels polished and rouded up! =)
Skywilly
29. Apr 2014 · 11:29 UTC
Excellent duality of the gameplay. I love this idea & i guess it will be fantastic on a "big" game ;) Keep the good work !
DMinsky
30. Apr 2014 · 09:45 UTC
Cool idea!
Jools64
01. May 2014 · 19:35 UTC
Very cool idea with this one. It was really fun balancing the two different game-play styles and nice how they impacted each other. The only issues I ran into was on my first play I didn't get any sound and it also crashed at one point and froze my browser when I hit a wall. Everything was flawless on the second playthrough though.

Great work!
mogwai
02. May 2014 · 14:57 UTC
Fun and innovative mechanics. Good job.
GagaPete
02. May 2014 · 21:06 UTC
Combining these two games creates an pretty nice game game mechanic. 151 seconds and 941 points.
loxo
12. May 2014 · 13:57 UTC
Interesting concept. Separatedly the parts of your game are simple, but it's challenging to concentrate on both combined. Some more variation would be nice.