Beyond The Dark by Avichal

[raw]
made by Avichal for LD29 (JAM)
Play as a miner who is trapped beneath the surface, facing unknown violent creatures.
Conserve your battery,watch your step. Make good use of your limited resources.



If you are annoyed by the right click --GO FULLSCREEN!---

Ratings

Coolness 63% 3
Overall(Jam) 3.39 252
Audio(Jam) 3.16 329
Fun(Jam) 2.92 424
Graphics(Jam) 3.97 151
Humor(Jam) 1.86 608
Innovation(Jam) 3.11 321
Mood(Jam) 3.86 75
Theme(Jam) 3.92 38

Feedback

eugman
29. Apr 2014 · 01:34 UTC
I really like the concept. I think the art looked good. The right clicking was annoying until i realized I could go full screen.
cirolve
29. Apr 2014 · 01:35 UTC
Interesting concept, very very dark, perhaps the flashlight could be a bit wider. Great animations though!
tanner101010
29. Apr 2014 · 01:39 UTC
Love the concept and the built in tutorial. Right click also brought up the unity browser menu for me, not sure if it's just me. Would be nice to have an in-game indication on how much battery is left in the light. Seems like there are a lot more stuff in the game, but can't see them!
carrier_signal
29. Apr 2014 · 01:49 UTC
i wasen't able to right click to use my light in the web version.
helloWorldStudios
29. Apr 2014 · 18:45 UTC
Love the graphic style of this game. Really nice addition with the light. Would be nice if it could cover more area.
JimmyBoh
29. Apr 2014 · 18:53 UTC
Great job! Definitely make the flashlight a bit wider, you don't want all that great art to go unnoticed!
flavio
29. Apr 2014 · 18:57 UTC
That was dark !
I liked the use of the light even if it was not easy sometimes :)
Not easy also with a trackpad
but nice shot !
🎤 Avichal
29. Apr 2014 · 19:46 UTC
@eugman and cirolve, thank you for your comments and yes we are considering increasing the width of the flashlight, surely it can be seen as some common feedback ;)

@carrier_signal, we will add a windows version I guess :D
Thanks everyone for their feedback, wait for the next update !
🎤 Avichal
29. Apr 2014 · 19:56 UTC
@flavio, thanks and yes I think it will be hard for the trackpad !
renegadeninjanl
01. May 2014 · 11:32 UTC
The game is good. I liked the art but I wish there was some way of knowing of how much battery I had left on the light.
raisedmedia
01. May 2014 · 11:39 UTC
Some adjustments to the controls would help.
Middle mouse on a Mac?
Right click on the Web?
These problems could be alleviated with some other key commands instead.

Good entry otherwise.
SmilingCat
01. May 2014 · 11:45 UTC
Was pretty fun, great concept! Yes, a battery indicator would be great.
TeamInCharge
01. May 2014 · 11:50 UTC
Great atmosphere. I agree a little more light might be nice at times, maybe allow the player to change the intensity of the light? That could create an interesting balance between battery drain and visibility.

Regarding the right click issue: In unity under player settings you can change the template to a "no context menu" template. Should help you get rid of that menu. If you still want to allow players to switch to fullscreen you can just bind that to a key.
Nichii
01. May 2014 · 12:28 UTC
Its so creepy and awesome. Though the lack of light is hard to adapt to but it works in the long run. cool game XD
Diptoman
05. May 2014 · 14:00 UTC
That was kind of too dark to be properly playable. Also, is there any way to know how much battery is left on the flashlight?

But decent entry otherwise.
littleball
08. May 2014 · 20:25 UTC
Having other options for a trackpad would be good. Other than that it was a great game. Well done indeed.
BadPaul34
08. May 2014 · 20:47 UTC
Very nice concept. I like the sound. But it seems there is a bug, I don't understand why I can go further at one moment (very soon in the game).
ndebruyn
08. May 2014 · 20:54 UTC
You basically did the same as I did. Very well done. I love it.
vilya
08. May 2014 · 20:59 UTC
This is a very well made game. I really like how it introduces the controls one by one in a nice unobtrusive manner. The jumps at the start seemed to be quite long and require a lot of precision - more so than ones later on when in theory the player has gotten the hang of it. That's kind of the wrong way around, I think. But other than that, fantastic!
jujule
08. May 2014 · 22:00 UTC
Impressive achievement both technically and artistically. I just felt the controls were sometimes a bit to much: mouse + arrows + space for some jumps was realy challenging.
mcapraro
09. May 2014 · 05:33 UTC
nicely done! i really like the overall atmosphere you have going on in this game.
mortus
09. May 2014 · 07:54 UTC
I like the mood and the lighting is great and beautiful. Jumping was somewhat glitchy though and interaction with enemies is hard.
🎤 Avichal
09. May 2014 · 09:13 UTC
@ndebruyn Yes ! I will play your game, we have the same mechanics and universe :D

Thank you everyone for there comments
HybridMind
11. May 2014 · 14:40 UTC
Game quit to menu on me as I was riding the elevator lift out. Nice creepy platformer though. I think the instruction signs were a bit tedious after awhile and really broke my immersion. I know it is the trope in platformers these days but for some reason signs floating in the mine didn't fit the mood. I think just onscreen popup text that appeared and then faded away might have worked better for me. Solid effort for limited time.
foodzilla
13. May 2014 · 03:14 UTC
Interesting game... I got stuck too much at the first lift and the big bat 'boss', but other than that it was moody and interesting. Just the mechanics need some improvement
kristof
13. May 2014 · 16:30 UTC
Very atmospheric! The sounds and the limited field of view help a lot in that regard. The gameplay could have used some fine tuning though. The flares didn't really do anything for me, the monsters more or less ignored them. Also I didn't really understand the fighting mechanic. As soon as I turn on my flash light, the monsters kill me. But if I don't turn it on, I can not see where I am in respect to the monsters. But this is fine tuning, this is a very good game!
CDK
13. May 2014 · 16:59 UTC
The game really needed a music on/off thing, as most games on LD, the mood was nice, but the mechanics felt slow and buggy. not really something that made me want to keep playing :/
Maxom
18. May 2014 · 15:52 UTC
Great game. Very nice visual approach.
Gameplay was also quite good. Sometimes it was hard to figure out, when you are dying or an enemy is dying. Levelguidance could have been better but overall a every enjoyable game!
foolmoron
18. May 2014 · 20:57 UTC
Great graphics. Controls were a big clunky... jumping and moving and attacking was slow. I guess it ends after the elevator thing?
🎤 Avichal
19. May 2014 · 18:11 UTC
@foolmoron The game does not end at the elevator, there is a boss fight ! But I guess you faced a bug at elevator, we are sorry about that, we never got the time to update it as we are students busy with our final year projects :(

And thank you for the comments guys :D