Arctic Desert by BenW
You have been stranded in an arctic wasteland and must fight off giant octopodes to survive. Gather new items to upgrade yourself and survive. Gather phase crystals to slow their advance. Try to hold out as long as possible
Controls - ASDF to move. Arrow keys to shoot. Space to dig.
Tips - Make sure to equip items. Items you dig up from the ground are guaranteed rares.
Made by Benjamin Walker, Steve Seator, and Chris Rock.
Controls - ASDF to move. Arrow keys to shoot. Space to dig.
Tips - Make sure to equip items. Items you dig up from the ground are guaranteed rares.
Made by Benjamin Walker, Steve Seator, and Chris Rock.
| Web | http://www.garagecoder.com/live/LD29/Final/ |
| BenW's Website | http://www.garagecoder.com |
| St0ven's Website | http://spriteart.com |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=128 |
Ratings
| Coolness | 37% | 1746 |
| Overall(Jam) | 2.86 | 566 |
| Audio(Jam) | 3.00 | 393 |
| Fun(Jam) | 2.73 | 515 |
| Graphics(Jam) | 3.45 | 347 |
| Innovation(Jam) | 2.68 | 519 |
| Mood(Jam) | 2.79 | 530 |
| Theme(Jam) | 2.86 | 511 |
I actually really like the mechanic, I think it's really cool, but it could've been implemented better. What I mean is, it's really hard to tell when I'm close to stuff. I think there's a little ticking sound, but it's too hard to hear with all the other sounds (should've been like a beep?) And the visual cue could've been better as well.
Also, I wish the upgrades would equip automatically if you didn't have anything equipped in that slot yet. I rarely found upgrades, most playthroughs I was lucky if I got even 3 upgrades, it was just too hard to find a good place to dig before the enemies swarmed you. I'm not saying the game needs to be easier, I'm just saying the detection should be more obvious and the upgrades should auto-equip (maybe a little on-screen summary of what you just picked up).
I have absolutely no idea what the purple gems do. I tried to figure it out but couldn't. I've made it as far as round 12 but couldn't figure out what the gems do.
I wish I could use my mouse to aim instead of just the keyboard. Gamepad support would've been awesome.
Some diversity in the environments would've been cool (trees, more enemies, rocks, stuff like that, things that provide barriers to hide behind and such). The squid things worked well though, I like the little charge they do and how if you run far enough away they leave you alone. Solid enemy AI in that regard.
All in all, I liked it, though. Procedurally generated content, randomized loot, upgrades, endless slaughter, what's not to love? It just needed a little more content and polish and this would've been a really fun game.
That said, audiovisuals are good, and definitely strengthen the experience when you start seeing some heavy action. And everything works great; it's just a case of a lack of balance between the different features.
(I opened the inventory menu and went to use the restroom and make a drink)
I can't wait to see this game's NEXT PHASE.