Under The Rig by monkeymad2

[raw]
made by monkeymad2 for LD29 (COMPO)
In Under The Rig you control a robot shooting at fish things that are coming out of a hole underwater.

A, D, Space, mouse to control.

Spam space to jet upwards, holding the mouse down will auto fire the weapon.

It's a very dark game so you might have to adjust your brightness.


WebAudioX and JSFX used for sounds.
Graphics done in Pixelmator.


Will have problems in FireFox till I fix some bugs.

Ratings

Coolness 42% 1651
Overall 2.80 922
Audio 2.86 503
Fun 2.80 749
Graphics 3.17 551
Innovation 2.13 1162
Mood 2.90 639
Theme 3.04 746

Feedback

Tanner
28. Apr 2014 · 15:14 UTC
I like the graphics, but after some time I don't know what's happening - don't see anything...
Erkberg
29. Apr 2014 · 12:51 UTC
A fun little game. The movement would probably feel smoother if you could keep going up by holding space down, not having to smash it so often. I really liked the particles. :)
Switchbreak
02. May 2014 · 00:46 UTC
Pretty fun! Great work on the graphics and sounds, could have used some variety.
xandy
03. May 2014 · 13:22 UTC
neat idea. a bit more explanation would be nice, it took me some time to figer out that you can spam space to float. the enemies are a bit too bullet spongy in my oppinion but the concept is very nice!
Waterman7
03. May 2014 · 21:53 UTC
I have no idea what I just fought, but they looked kinda stylish. Also, neat particle effects!
Gameplay was a bit dull though, I just sat on the ocean floor without moving and kept shooting until I won.
gre
04. May 2014 · 12:34 UTC
The game mecanism is a bit repetitive and game can be finished quite fast.
But very cool graphics and audio.
ThingoStudios
10. May 2014 · 17:34 UTC
You can fire through the platform up top, meaning you can safely snipe the enemies from above. I'm assuming you didn't want this to happen.
SimianLogic
11. May 2014 · 21:29 UTC
Cool particle effects. I didn't realize you could jump, so the first play I just slid along the bottom (mostly hid in the bottom left and shot) -- actually made it quite easy!
kevinAlbs
12. May 2014 · 02:31 UTC
Great graphics and sound. It looks like you rolled this code from scratch, which is really impressive. It seems like there is a bug where somehow you end up offscreen and only see black. Good work!
PixelFeet
19. May 2014 · 23:12 UTC
it got a bit tedious after a while because you could just aim above the hole and spam the mouse button as fast as possible. other then that the graphics were pretty good and i liked the idea.
Crefossus
19. May 2014 · 23:20 UTC
I love particle effects, especially the trail of the bullets and the explosions.

I like how you can hold down mouse or tap if things get too close, however maybe if you choose to risk being close and your bullets are getting destroyed the rate of fire could go up.

The best feeling in the game is when you're falling rapidly during that initial part. Maybe you could capitalize this in your gameplay instead of having it all at the bottom of the ocean.

The enemies got a little repetitive after a while.