The goldminor by mat1er

[raw]
made by mat1er for LD29 (COMPO)
The Goldminor is a game about a guy who want to be rich!
So he dig beneath the surface of the earth to find gold.
And... That's all.

Press space to start digging and press again when the line came into the red, press the arrow keys to move and choose where to dig. You can't go back upward.

Find the gold in less than 100 seconds to win a trophy!

Game made with Game Maker, sounds with FL-studio.

Ratings

Coolness 57% 3
Overall 2.85 884
Audio 2.13 856
Fun 2.55 947
Graphics 2.38 1051
Humor 2.11 799
Innovation 2.78 766
Mood 2.38 1049
Theme 3.44 399

Feedback

schnüt
28. Apr 2014 · 09:43 UTC
The idea reminds me of boulder dash, but this one is a tad simpler, of course.
I am not really a fan of the "hit the red on the line to dig"-thing. It doesn't really change much if i don't hit (i just try again), so I think it might have been easier if the spacebar digged in the direction directly.
CodeNMore
29. Apr 2014 · 14:47 UTC
I kind of liked this game, but just a bit slow for my liking (then again, I am impatient...) that's a good, simple idea!
JimmyBoh
29. Apr 2014 · 14:49 UTC
Just as @schnüt said, I'm not a huge fan of the red bar either, but maybe using it as a power bar would be better? So instead of break or not, have it break 0-2 blocks, but make sure there are areas that require a fine touch.
mrhill
29. Apr 2014 · 14:55 UTC
Animations go a long way.
RobotParking
29. Apr 2014 · 14:56 UTC
NOTHING MINOR ABOUT IT
xandy
29. Apr 2014 · 15:25 UTC
the red bar is a nice idea but imo not suitable as the sole mechanic. the rest of the game is fine though :)
Stepperz
29. Apr 2014 · 15:30 UTC
Well made, i like the idea as well:)
BigRat
30. Apr 2014 · 10:59 UTC
It's fun to play
Belvar
30. Apr 2014 · 10:59 UTC
Not very challenging but fun to play and well made. I like the idea of changing a gameplay rule at each level and that the player have to find out what is different every time.
pyrogames
02. May 2014 · 05:25 UTC
Can't quite figure out how to really do anything...
kirbytails7
02. May 2014 · 05:26 UTC
Nice and simple. I like how the mechanic changes subtly as you progress deeper.
Almost
02. May 2014 · 20:14 UTC
It would be really nice to have an indicator of the tile that I am trying to dig on top of my character or on top of the tile itself. I didn't notice the arrow in the corner for a long time, and it's not really in a good position to be seen quickly

I also saw a lot of what looked like gems in the background of tiles, but I couldn't find any way to collect it.
Nkracer
04. May 2014 · 20:29 UTC
Menu music is good, game is pretty fun, nice job!
🎤 mat1er
04. May 2014 · 20:51 UTC
"I also saw a lot of what looked like gems in the background of tiles, but I couldn't find any way to collect it."
They are just graphics, made to make the game a little more beautiful.
CiderPunk
04. May 2014 · 21:13 UTC
209 seconds!
Control reversal is _ALWAYS_ the opposite of fun, when will people learn! otherwise good effort :)
NiceAlexanderAS
05. May 2014 · 15:02 UTC
The concept is awesome, but the gameplay is kind of slow and hitting the red thing is always in the same position so its no that hard. Was fun tho :D Great work :D
ChuiGum
14. May 2014 · 06:29 UTC
I really liked the graphics, simple yet fun
Alucard J
19. May 2014 · 15:45 UTC
Fun little game. Looks like you tried some different gameplay mechanics, and while some didn't fit, it was good that you tried different things. I could see how you were trying the reflex bar with the time to reach the gold, perhaps it would be more frantic if the timer counted down (like you were running out of air), that way you would only see the lower levels if you were quick enough, and the game would have lose condition. Keep up the good work.