Little Mole Hunt by Tragon
You are a little mole trying to get an apple. But there are many humans around hunting you with their spades. Will you escape them and get the apple?
Take your time and also experience the opposite view playing as a hunter.
You can play together with your friends too and let them hunt you or try to hunt them yourself. The server host will always start as the mole.
Limit: 5 Hunter + 1 Mole
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Tips:
Mole:
Stand still and you can sense the hunters and see them through the surface. If you go to the surface the hunters will see you, so change your position quickly.
Only you can see the apple, but you only see a projection to indicate the direction until you are near enough.
Hunter:
You can trace the moles movements through his hills.
Additionally the last surface visit is marked with particles. He might be still around.
Trace the direction in which he is moving to guess where the apple could be.
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Controls Mole:
- Movements: WASD
- Go to Surface/Back: Space
- Mine walls: Hold LMB
Controls Hunter:
- Movements: WASD
- Use Spade: Space/LMB
Universal:
- Mute Sound: M
- Reduce Grass: R
- Increase Grass: T
- Restart afterwards: Esc
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Features:
- Destructible underground
- KI
- Different textures depending on role
- Multiplayer with additional Hunter role
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Used Tools:
Unity
Bfxr
Photoshop
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Post Compo:
- Enabled hunter mode for singleplayer with mole KI
- Minor cave destruction fix
(Had not much time on the first day, this was done in a few hours one day later)
Take your time and also experience the opposite view playing as a hunter.
You can play together with your friends too and let them hunt you or try to hunt them yourself. The server host will always start as the mole.
Limit: 5 Hunter + 1 Mole
----------------------------------------
Tips:
Mole:
Stand still and you can sense the hunters and see them through the surface. If you go to the surface the hunters will see you, so change your position quickly.
Only you can see the apple, but you only see a projection to indicate the direction until you are near enough.
Hunter:
You can trace the moles movements through his hills.
Additionally the last surface visit is marked with particles. He might be still around.
Trace the direction in which he is moving to guess where the apple could be.
----------------------------------------
Controls Mole:
- Movements: WASD
- Go to Surface/Back: Space
- Mine walls: Hold LMB
Controls Hunter:
- Movements: WASD
- Use Spade: Space/LMB
Universal:
- Mute Sound: M
- Reduce Grass: R
- Increase Grass: T
- Restart afterwards: Esc
----------------------------------------
Features:
- Destructible underground
- KI
- Different textures depending on role
- Multiplayer with additional Hunter role
----------------------------------------
Used Tools:
Unity
Bfxr
Photoshop
----------------------------------------
Post Compo:
- Enabled hunter mode for singleplayer with mole KI
- Minor cave destruction fix
(Had not much time on the first day, this was done in a few hours one day later)
Ratings
| Coolness | 79% | 2 |
| Overall | 2.89 | 837 |
| Audio | 1.93 | 919 |
| Fun | 2.48 | 991 |
| Graphics | 2.66 | 874 |
| Humor | 2.41 | 579 |
| Innovation | 3.36 | 359 |
| Mood | 2.74 | 777 |
| Theme | 3.50 | 345 |
Do the hunters get to see the paths the mole has dug? (I haven't played as a hunter.) That can help the hunters get an advantage.
I think it's a game that could use some improvements to be made very good.
@Seppel: The mole has limited vision. When he goes to the surfaces he can only "smell" it and see the direction. It is just a projection of the apple, not the apple itself, which is pretty far away.
As for the solo-play, I don't know if there is an objective other than surviving. Maybe arcade-like, but I think it misses a score thing (timer or something).