Hunger Pains by apuhl
Created by Adam Puhl
Feed on humans to survive. Your every action takes energy, so choose you placement and attack well.
How many humans can you consume?!
Movement: WASD or Arrow Keys
Bite: Space or Mouse
Feed on humans to survive. Your every action takes energy, so choose you placement and attack well.
How many humans can you consume?!
Movement: WASD or Arrow Keys
Bite: Space or Mouse
Ratings
| Coolness | 41% | 1669 |
| Overall | 3.32 | 412 |
| Audio | 3.04 | 371 |
| Fun | 3.20 | 401 |
| Graphics | 2.92 | 712 |
| Humor | 3.41 | 115 |
| Innovation | 3.44 | 299 |
| Mood | 3.17 | 395 |
| Theme | 3.64 | 227 |
Feedback
tiffi
28. Apr 2014 · 03:03 UTC
Little glitchy but very funny physics! Nice work!
Mincemeat
28. Apr 2014 · 03:04 UTC
Not a bad game I like how you evolve the more humans you kill.
microapple
28. Apr 2014 · 03:18 UTC
Interesting game, cool graphics. Not really sure what I was supposed to do though...
Shire
28. Apr 2014 · 04:06 UTC
I didn't feel like there was much strategy. The physics were nice.
GeorgeBroussard
28. Apr 2014 · 21:19 UTC
I was only able to get to about 20 humans eaten, or so. Liked seeing the monster grow underground. Pretty fun and complete for 48 hours. I wasn't sure when I gained from eating a human (I guess when their blood flew out?) I tried to wait for clumps of them to gather up. I didn't grasp that moving cost me energy at first, but once I did, there was some strategy to it.
Sylvain Dubrofsky
29. Apr 2014 · 01:52 UTC
Nice work man
MrLeePerry
29. Apr 2014 · 20:55 UTC
62! RRWAR!!! Fun stuff. I loved the "blood cubes" hahahha, so cool. Felt awesome how everything was piling up, reminding me of World War Z (movie) zombie piles.
MunkeeBacon
30. Apr 2014 · 23:32 UTC
All the little added effects make this game seem really bad ass at times, nice work!
Dreii
01. May 2014 · 01:50 UTC
Heh nice touch making him evolve :)
wschorn
19. May 2014 · 22:18 UTC
Not bad, the main character looks really cool with the lighting and changing shape :) I also really liked the enemy behavior. Next time you should polish your sound effects and GUI!