Under ytan by Ditto
Under ytan is a game about exploring. Good luck!
The game starts in fullscreen mode. If you don't like that, you can change the settings in "config.txt" before starting the game.
Added an optional version with installer, if the game doesn't work you can try installing it if you want to! I needs some simple dependencies to work, like OpenMP and some Visual Studio stuff, that will be installed automatically with the installer!
I am currently working on a post-compo version of the game that I will try to have done by the end of the voting period!
The game starts in fullscreen mode. If you don't like that, you can change the settings in "config.txt" before starting the game.
Added an optional version with installer, if the game doesn't work you can try installing it if you want to! I needs some simple dependencies to work, like OpenMP and some Visual Studio stuff, that will be installed automatically with the installer!
I am currently working on a post-compo version of the game that I will try to have done by the end of the voting period!
Ratings
| Coolness | 71% | 3 |
| Overall | 4.18 | 17 |
| Audio | 3.39 | 202 |
| Fun | 4.26 | 8 |
| Graphics | 3.90 | 147 |
| Humor | 3.00 | 241 |
| Innovation | 4.24 | 24 |
| Mood | 3.97 | 49 |
| Theme | 4.29 | 3 |
And I like that you're not afraid to use Swedish in your titles.
Good going Ditto.
I skimmed over the controls, and at first I was like "whaaat", at the block level, then I was like "wait.. beneath the surface", walked left, dove, was instantly like "okay yeah, shit, this is awesome".
And obviously, your graphic style is always so awesome. I don't get how you get such minimal stuff to always look so good, you're a don at tweening.
Same with the audio. IT'S JUST BLOOPS. WHY IS IT SO GOOD?
So.. yeah, you're probably going to destroy the compo as usual. You completely nailed every category (except humour, which is the least important category anyway so whatever). Good luck! Hope you win! :D
Amazing game. You did well in letting the player learn to play by them selves... I hadn't even noticed that I was walking on water!
It was really interesting to look at the differences between our games, especially in terms of mechanics. For example, the ability to gain momentum using up/down gives you a nice amount of freedom in Under Ytan, and I thought this was used really well in level 9 when you had to dive into the ground in order to shoot yourself across the gap.
I love the splash and the bubbles when you dive into the floor, and combined with the simple palette and lighting it makes the game look and feel so good! The sound effects are perfect and the music is simple but surprisingly well suited.
Overall a fantastic experience! Really well done!
(Oh and 10/10 triangles, woo)
http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=3479
But anyway, mechanics an both cases slightly different.