They Came For My Mushrooms by D2FXRayG
Collect the mushrooms and avoid the worms hidden beneath the surface!
So I got AGK thanks to a promotion here and I made this to test it out. I think it's got potential, I think it's cool already.
So I got AGK thanks to a promotion here and I made this to test it out. I think it's got potential, I think it's cool already.
| Windows | http://stupidlyepic.com/stuff/Mushrooms.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=33138 |
Ratings
| Coolness | 48% | 1359 |
| Overall(Jam) | 3.35 | 283 |
| Audio(Jam) | 3.13 | 347 |
| Fun(Jam) | 3.38 | 157 |
| Graphics(Jam) | 3.00 | 514 |
| Humor(Jam) | 2.84 | 263 |
| Innovation(Jam) | 2.77 | 471 |
| Mood(Jam) | 3.09 | 350 |
| Theme(Jam) | 2.65 | 596 |
Overall, pretty great!
Also you might want to think about creating the hitbox of the player a bit smaller then the visual. That makes it bit more forgeving gameplay.
The idea is that the faster you collect the shrooms the more you get as the worms gobble them up as well. It's risky though, as you become slower the more you carry. This risk versus reward gameplay is fine on paper, but falls a bit short in execution.
On later levels the amount and speed of the worms as well as the small level size cause most of the mushrooms to be eaten within the first second or so.
This in conjunction with the floaty, imprecise controls and the rather large player hitbox lead to levels where you only get to a few items in time before they are all taken. This is not very exiting (you still need to get to the ending door through the worm ridden land, which is kinda fun on it's own).
Possible fixes to the problem:
-Slower worms with a clear indication of their direction (head shape for instance).
-Worms don't eat the shrooms in one go, but rather it takes multiple times for a mushroom to disappear (a mushroom might change color every time a worm touches it). This way the player can prioritize and plan routes in advance.
-Worms don't eat the shroom at all. They move them from place to place. This would go well with a time limit (after which the shrooms rot and the ending door appears) and the ability to drop items you're carrying.