Seven Souls by BrothersT

[raw]
made by BrothersT for LD29 (JAM)
This game is designed to have multiple outcomes, but unfortunately we didn't complete it in time. You can still get some of the way through the branching storylines.

We've uploaded what we have (gets broken as you go on) and you can at least enjoy the first stage of the game - which runs v. smoothly. Then my brother (programmer) is going on holiday so I'm (artist) going to try and complete a post compo version ASAP. But judge based on what we submitted originally please :)

Team was: As always - Joseph Thomson (Code) Robert Thomson (Lead Character animation)

Amazing Teammates:

Rufus Blacklock - Backgrounds and music
Tony Clarke - Story and character design
Henry Chung - Sound and additional character animation

Ratings

Coolness 56% 3
Overall(Jam) 3.51 178
Audio(Jam) 3.74 98
Fun(Jam) 2.82 461
Graphics(Jam) 4.46 36
Humor(Jam) 3.12 177
Innovation(Jam) 3.30 242
Mood(Jam) 3.79 91
Theme(Jam) 3.38 260

Feedback

sugarbyte
29. Apr 2014 路 01:55 UTC
Looks beautiful, bummer it wasn't done in time!
馃帳 BrothersT
29. Apr 2014 路 07:37 UTC
Well what we do have was sort of done in time! even though it's not particularly functional ;) still deserves to be judged though!
Jonochrome
29. Apr 2014 路 08:22 UTC
I wanted to be sure I did everything that's possible to do in the game before closing it. It's laid back, mischievous, clever, and gorgeous. I'll gladly play it again when it's all done.
samooJAM
29. Apr 2014 路 18:22 UTC
Sometimes subtitles were partly out of the screen. And at first I didn't notice you could choose from two different subtitles. Very cool art style tho.
Red Light Collective
29. Apr 2014 路 22:49 UTC
I don't get it, I don't know how to play x.x I only move around and can't seem to make anything happen
馃帳 BrothersT
29. Apr 2014 路 23:09 UTC
you can't click on anything?
fueelin
30. Apr 2014 路 00:09 UTC
Really enjoyed it. Very expressive characters, especially given their simplicity.
Jason Lay
30. Apr 2014 路 00:21 UTC
I love the visual style of this game. Can't wait for the post-compo version, looks like this game could have potential.
tchem
30. Apr 2014 路 01:59 UTC
The artwork is gorgeous,,, great idea,,, a little confuse to me...
Crazi456
30. Apr 2014 路 02:09 UTC
Amazing visuals! Will be waiting for post compo version!
Red Light Collective
30. Apr 2014 路 03:44 UTC
I managed to play it now! I was clicking only at the son, which isn't "unlocked" until after I talk to other people.

I REALLY loved the aesthethics and the audio. The characters were unique and charming, everything looked so pretty. The music was spot-on and the chatter sounds added to the style and the mood.

I definitively want to see a completed post-compo version :)
Red Light Collective
30. Apr 2014 路 03:45 UTC
Oh by the way, do you guys have a Twitter account I can follow?
馃帳 BrothersT
30. Apr 2014 路 08:56 UTC
Thanks everyone. It's nice to have such positive feedback even though our game is incomplete.

Red Light Collective - Thanks very much! Glad you like it, and I agree I think our sound guy did an awesome job, especially since he's never done it before! Our twitter handle is @brothersthomson !
GrooveMan
30. Apr 2014 路 21:07 UTC
Despite the interface being a tad fiddly, everything else is incredibly on-point. I love the juxtaposition of such a calming soundtrack and pastel visuals in a game about making people drown themselves.
Lars Faust
01. May 2014 路 15:03 UTC
Remembered your blog posts and looked your game up.

What a beauty. Stunning artwork. Probably the most gorgeous game made this LD.
Shame you guys didnt get it finished, as i really like the whole point and click idea of influencing the townsfolk. The dialogues are really cool as well.

Would love to see a post-compo version!
MunkeeBacon
01. May 2014 路 18:49 UTC
Very well made game, too bad it's not completely done though.
VictoryGarden
01. May 2014 路 19:22 UTC
Wow. Just wow. I couldn't get too far--only managed to get four people to drown themselves--but everything that was there was great. The characters are adorable, and you've done a wonderful job ensuring that every one has their own unique voice (especially the sea monster, who's a great combination of creepy, abusive, and cute). Backgrounds are great and clear, and the facial expressions in particular of the shadow people. In terms of feel, it reminds me a little bit of The Curse of Monkey Island.

As for critiques, there's a few things. Obviously, the first one is "Finish the game and let me play it!" But after that, there is a problem with text getting cut off--or the zoom going out far enough that it's hard to read. You should probably add a note mentioning that you can move your critter around, since I thought it was a point-and-click game and didn't go underwater until I saw your screenshot up there indicating that you could. And, finally, the swimming itself seems like it's pitched slightly too slow. You've got a great scrunchy swimming movement, but it doesn't seem to completely match the pace that the character is moving through the water.

Obviously, great game. I'm so glad you're doing a post-compo version!
GreatBigJerk
03. May 2014 路 15:23 UTC
The art and atmosphere were great, but it was unclear how to actually play the game.
Sanguine
03. May 2014 路 15:29 UTC
Great audio, graphics and mood! Loved the dialogue!
Balloonsfor600
03. May 2014 路 15:53 UTC
I really liked the animation and graphics in the game. Too bad it wasn't quite finished. Nicely done.
Make A Game
03. May 2014 路 16:36 UTC
Could you please be a bit more clear in the description of what the player can or can't do? Because I pressed every key and clicked a bunch and could only move the ghost that's under the surface. Can't even float up.
MaesK
03. May 2014 路 18:07 UTC
Good graphics! Audio and conversations are fine, too, but I would specify controls somewhere. OH, and as a non-english speaker, it is really difficult to follow "troll monster" lines :D

Nice job with the mood!
hbocao
04. May 2014 路 04:42 UTC
Aww too bad it isn't finished. Looks so pretty! And the concept seems so promising. :( Good job so far!
TobiasW
05. May 2014 路 22:07 UTC
Observations while playing, might be out of any kind of order:
- It took me a while to understand that I am the little character down there and I can actually move! It looked so much like it was just part of the scene, and I thought I could play this game just by clicking at people - and then I only noticed there were dialog options down there a few minutes later.
- It might help to have some sort of gui element indicating that I can talk to somebody.
- The sounds accompanying the dialogue are absolutely wonderful. Especially the kid!
- The "accent" of the creature is great, haha.
- Pressed Escape to close the current dialog menu. It closed the game instead without confirmation. Great. Restarting :/ (Also there doesn't seem to be a way to close the dialog menu.)
- So, I got it down to the three people on the left, but now I don't know how to go on anymore - no new dialogue options. Did I miss something earlier than I can't do anymore now? Reading the description it's probably just the current end?

That was just great! Interesting dialogue with good writing, a very clean art style that's incredibly pleasing to look at and great sound effects/music. Great job! I'm looking forward to the post compo version!

(An nau, if ya jus cam daun into the watr, I'd giff ya a gud rating fer shure!)
DavidErosa
05. May 2014 路 23:36 UTC
Amazing piece of art. Thanks!