Temple of Ra by Split82
This time it was quite hard, because I spent 6 hours learning how to create proper models in Blender and another 6 hours on UI which I didn't like and deleted it. Otherwise I think I put almost everything I wanted ;)
Post Compo version is almost identical to normal one. I just made few performance optimisations.
Engine: Unity 3D
Code: C#
Models: Blender
Textures: Photoshop
Audio: Logic Pro
Post Compo version is almost identical to normal one. I just made few performance optimisations.
Engine: Unity 3D
Code: C#
Models: Blender
Textures: Photoshop
Audio: Logic Pro
Ratings
| Coolness | 89% | 2 |
| Overall | 4.30 | 10 |
| Audio | 3.94 | 35 |
| Fun | 3.95 | 37 |
| Graphics | 4.54 | 11 |
| Humor | 2.19 | 734 |
| Innovation | 3.58 | 211 |
| Mood | 4.35 | 10 |
| Theme | 3.23 | 588 |
The gameplay mechanics were clever, the graphics good, the level design great. I loved the ambient sounds! It created a great atmosphere.
Impressive that this was done in 48 hours. ;)
Very hard to believe it could be this polished after 48hrs.
Very well done :)
Great work.
Best graphics so far and one of the best mechanics i have seen in this ludum dare :D
Kept me captivated all the way till the satisfying end. Mechanics are easy to grasp, love the in-game instructions, and gets harder along the way, while staying approachable. Good work!
Attention to details... nom, this earns you a lot of points <3 I really loved how the tables shook when you pushed them the wrong way. Really nice!
This. Was. Great.
Everything about this is awesome.
This game has awesome athmosphere. It's a pity that puzzles too easy for me...
Awesome work. Great puzzle design!
Awesome mood, awesome graphics BUT WHY THERE'S NO SCREAMER!?
It has too much quality for a compo game, good job.
I liked all the small details like the footstep sounds and floating text for the instructions.
Why no PC version? I would've like to play it full screen.
I really liked it!
Great effort!!