In the Dark by Catlinman

[raw]
made by Catlinman for LD29 (COMPO)
Click the link above to go straight to the game. Google Chrome is recommended since WebGL runs faster in it.

******Controls******

[W]/[Up] - Move forward
[S]/[Back] - Move back
[A]/[Left] - Move left
[D]/[Right] - Move right
[F] - Toggle fullscreen
[Mouse] - Look
[Left Mouse] - Punch
[+]/[-] - Change mouse sensitivity

******Description******

"The floor seems odd here. Is there something beneath the surface?"

The premise is simple: The ground of each level will break after a certain amount of time. Every time you descend through the ground the world you find yourself in grows bigger and more intricate. Your only help is a strange orb that follows you around everywhere you go. It seems it gives off light equivalent to your lifeforce. Even though you feel the strange comfort of your new trusty follower you are still wary of what lies below. As you descend the dangers become more and more visible. You have no choice but to face the evil that lurks in the depths.

Can you survive?


******Software******

- Sublime Text 2
- Three.js
- Canvas-Utilities Library (https://github.com/Catlinman/Canvas-Utilities)

Feedback

hexagore
28. Apr 2014 · 01:20 UTC
Really atmospheric, love the floor breaking mechanic. Also, woo Three.JS!
ovenchips
28. Apr 2014 · 08:52 UTC
Things I liked: mood, physics, minimal art style. Orienting the viewpoint could get tricky when jumping on the blocks that send you into the air. Cool use of WebGL. Very nice, well done! :)
puckers
28. Apr 2014 · 08:53 UTC
The floor effect was cool and I liek the moody lighting. Could do with some creepy music!
donan
28. Apr 2014 · 08:59 UTC
Idea is good, but the camera make it hard to play :/
pansapiens
01. May 2014 · 05:47 UTC
Great atmosphere - lots of great little touches here that really juice it (flash on pickups, 'voxel' particles). I didn't read the full description and had assumed this was Unity - nope - go WebGL ! The slow floating light is a slightly more unique addition, it's an interesting way to limit the speed at which you can safely venture into the dark. I did experience some occasional framerate stutters even in fullscreen, but otherwise the framerate was excellent. One thing that would increase the tension would be to give some indication of health level (not necessarily a health bar, you could just make the orb light go redder or something).
Zarkith
05. May 2014 · 15:40 UTC
The fact that it doesn't lock the mouse just kills it for me. :/
Atridas
10. May 2014 · 15:13 UTC
I really liked the game's atmosphere. Is there any end to the level progression or ring collection?
🎤 Catlinman
11. May 2014 · 15:41 UTC
About the mouse lock: When you go fullscreen there is a field in the top of your browser that requests you to confirm the mouselock. Otherwise it will not engage.

On the topic of level progression: I didn't have enough time to add more content or an actual end to the game. Currently you just fall an infinite amount of times while each time the size of the level increases by a little bit.