The Quest for Unobtanium by Redream

[raw]
made by Redream for LD29 (COMPO)
Welcome to the desert!

You've been recruited by the best in order to command a new mining operation.

We need to use the MINETRON 2000 to find a rare, hidden gem.

Ratings

Coolness 66% 3
Overall 3.73 129
Audio 2.15 852
Fun 3.59 150
Graphics 3.61 288
Humor 2.57 456
Innovation 2.91 660
Mood 3.13 431
Theme 3.91 77

Feedback

Kara Jayde
28. Apr 2014 · 02:28 UTC
Enjoyed this a lot ^_^ Consider a 'sell-all' option, as waiting for all the rocks to be sold can be annoying. The final upgrades should be more expensive as well, since by the end you're pretty OP. Mood could have benefited from catchy tune which plays as you mine, or even some ambient sounds in the background. Great work on this title :)
deathray
28. Apr 2014 · 04:12 UTC
Screenshots look nice but my security settings keep blocking the java file from running. :(
microapple
28. Apr 2014 · 04:13 UTC
Liked it a lot! Reminded me of previous mining games, but in the best way possible. I couldn't run the web version, but the desktop version worked fine.
clearlyspam23
28. Apr 2014 · 04:14 UTC
Overall a very fun game. would have been nice to have been able to skip the cutscenes, as they took too long imo. The graphics were really nice (simple, yet well put together)
gigitrix
28. Apr 2014 · 04:17 UTC
Looks like we both had a motherloadey inspiration :) Love the particles on your miner/block rewards, but the gameplay was slowed down a little bit by the forced text scrolley tutorials and the slow trip to the overworld (which you can of course upgrade but people may choose other powerups)
ArthurMaker
28. Apr 2014 · 04:20 UTC
8.5/10 Really good but needs sound and a menu.CHECK OUT MY GAME
FyberOptic
28. Apr 2014 · 04:21 UTC
This is a pretty nice game. I really like the graphics, and the mechanic of upgrading your miner would keep you wanting to play for a while. It's like a little bit of Moon Patrol and Minecraft mixed together. One of my favorites. I just wish you could skip all the intro text!
zanenga
28. Apr 2014 · 04:22 UTC
I like it a lot! The only thing that really bugged me was the pacing. It was way to slow. I think the screen transitions could be faster and I should be able to skip the text. But with that fixed, this could be a really good game!
Crusable
28. Apr 2014 · 05:44 UTC
I really liked this game. Good job!
lucienpro
28. Apr 2014 · 06:10 UTC
I really liked the gameplay and how the goal was introduced early on so you have an idea of what to do, the shop and GUI were really good but it needed at least a simple soundtrack or something, really good though!
alvarop
28. Apr 2014 · 06:10 UTC
Very well made game and would be very fun for me if it wasn't so slow-paced. It takes so long to move, buy, go down to the surface, come back, etc. It takes the fun away to wait so long to do everything.

I liked the ideas around it and how everything worked. If only it could be delivered a bit faster, it would have been perfect in my opinion.
AestheticGamer
28. Apr 2014 · 06:45 UTC
Was definitely addictive. Had the problem of things like this it got progressively easier (though I did put myself into a fail corner at the start with over-heating and no fuel, but second go went smoothly). Definitely had charms though.
Alucard J
28. Apr 2014 · 06:57 UTC
Also had this blocked in both Firefox and Chrome :(
rincewind_cz
28. Apr 2014 · 08:33 UTC
Really polished! And also good to see another libGDX based game :-) Really like the 'surface' screen graphics ;)

Applet isn't working for me (Linux, UnsatisfiedLinkException when linking some library...)
dartsdev
28. Apr 2014 · 09:03 UTC
Worked fine in my chrome, Great entry, similar to mine but yours looks prettier! played all the way to the end. some music would be make it better
frankbsad
28. Apr 2014 · 10:15 UTC
not bad but a bit slow paced
Deity
28. Apr 2014 · 10:52 UTC
Very well done and surprisingly complete for a Ludum game. I don't really have any complaints except maybe make the intro text skippable.
Biliogadafr
29. Apr 2014 · 12:07 UTC
Awesome game! I impressed that it was made in 48 hours with libGDX :) Good job.
Wertle
30. Apr 2014 · 05:03 UTC
Even though the pacing was slow, I found the core loop very compelling and made it all the way to the end. Nice job!
Katamori
30. Apr 2014 · 11:54 UTC
Ahhh, good ol' Motherload... I missed a text skipping key though.
flavio
30. Apr 2014 · 12:15 UTC
Damn it looks good, but blocked on my browser (I'll install the plugin later)
and when I download the desktop, a window opens and quicly closes :(
Mac 10.9, Java installed
I'll try again tonight :)
mortus
30. Apr 2014 · 12:27 UTC
Nice game! A little too slow-paced, as others already mentioned, but quite addictive! I loved the smoke particles effect.
7heSAMA
30. Apr 2014 · 22:29 UTC
The incredibly slow pace of everything - from moving, to mining, to even selling your inventory (but worst of all, sitting through all the instructions) really killed my ability to enjoy this game.
Having a top-down perspective as opposed to Motherlode's side-view was a good choice to help differentiate yourself, but you lost the fun of falling/flying and didn't gain a whole lot. Should have taken advantage of it more.
Actually decent graphics, the mismatched pixel size of particles and stuff kind of blemished that though.
CrackedP0t
01. May 2014 · 00:22 UTC
*sparkle*
rvmook
01. May 2014 · 01:46 UTC
Overall a really nice game. Nicely balanced although, I didn't get the armor upgrades or overheating (maybe I was just lucky) A side note would be to make the text skipable or at least speed it up. (but hey, unlike me you at least explained how your game works)
Thorig
01. May 2014 · 08:54 UTC
Too bad you can not skip the introduction. It is fun after a slow start.
Kate Kligman
03. May 2014 · 21:34 UTC
One of my favorite games from this LD. Good early game balance between the upgrades and gameplay. I got to the end but I don't think I won...