Drillship by Algerus

[raw]
made by Algerus for LD29 (JAM)
Drill through the earth and avoid rocks at high speeds to set a high score in Drillship!

Controls:
Move up: w
Move down: s
Drill: space (hold)
Hyper: e

There are three basic block types to drill through
Dirt: 10 points, Gold: 50 points, Diamond = 100 points

as well as a variety of powerup blocks such as one that increases how long you can drill, and one that slows the stage down. In addition you can find extra lives, and extra uses of the Hyper drill.

The level is randomly generated, so every run is different! I hope you enjoy it!

Programs used
Unity 4.3
Paint.net
FL Studio 11

Special thanks to Kale, Wavelength, and Blade for testing it out!

Feedback

dwfries
29. Apr 2014 · 19:16 UTC
This game is pretty fun. Fairly simple, but it feels complete and enjoyable. Visually, I love the way the rocket smooths into going straight again after moving upwards or downwards.
cr2crstudios
30. Apr 2014 · 00:57 UTC
I like it! The ship should maybe move a little quicker a little faster, but otherwise great! :D
Mr. Jif
30. Apr 2014 · 01:22 UTC
That was pretty fun! The music was great also. The ship definitely need to speed up sooner though.
eriksundqvist
01. May 2014 · 18:49 UTC
A bit awkward controls. Nice background music and a nice concept.
SecondDimension
03. May 2014 · 19:07 UTC
Very fun game and nice music.
Benjamin
07. May 2014 · 12:31 UTC
- If you have no interest in drilling emptyness or not drilling while you go in blocks, why adding a control on it... I think the game would be more fun in auto-drill mode. The basic action would be hyper ( with maybe more of them but less poser )
- The turning animation of the ship is a bit clunky when you go up and down. Maybe you should mix your actual angle and your target angle to get a smoother move.
- The hyper speed up animation is super cool. I like the slow before and the red drill which continue alone in the end.

I had a lot of fun playing this. My best is 5483. I which I had some hints for powerup effects.
Benjamin
07. May 2014 · 12:38 UTC
- If you have no interest in drilling emptyness or not drilling while you go in blocks, why adding a control on it... I think the game would be more fun in auto-drill mode. The basic action would be hyper ( with maybe more of them but less poser )
- The turning animation of the ship is a bit clunky when you go up and down. Maybe you should mix your actual angle and your target angle to get a smoother move.
- The most contrasted blocks are diamonds one. It makes me want to avoid them, the deadly rocks should be the one with the more contrast. The fact that gold is like dirt ( with gold inside ) is a better way to analyze them as "diggable" maybe yo should do the same for diamonds.
- a Power bar instead of numbers would make you power management more visible.
- The music is good but the game need more sfx. drilling and diging sfx are ok, but I really wish I could hear those block explode/pop when I destroy them. I would bet perfect if those explosion sfx fit to the background music bpm.

The hyper animation is super cool. I like the slow before and the red drill which continue alone in the end.

I had a lot of fun playing this. My best is 5483. I whish I had some hints for powerup effects.
kunzbe
15. May 2014 · 19:39 UTC
Solid job, fun to play