Dungeon Trap by Thijsku
You are trapped in a horrifying deep dungeon. Your only chance of saving yourself is to find the ladder which takes you to the surface. However, this ladder is guarded by an evil creature.. You will need to gather resources and build a save fortress in order to defeat him.
Keyboard controls:
Move around: W/A/S/D or arrow keys
Open inventory: Q/E
Use item/tool: Space bar
Gamepad Controls
Move around: Left stick
Open up inventory: Left/Right shoulder button
Use item/tool: X
Keyboard controls:
Move around: W/A/S/D or arrow keys
Open inventory: Q/E
Use item/tool: Space bar
Gamepad Controls
Move around: Left stick
Open up inventory: Left/Right shoulder button
Use item/tool: X
| Web (Gamepad recommended) | http://www.tumbleweedgames.com/dungeontrap/ |
| Source | http://www.tumbleweedgames.com/dungeontrap/Dungeon_trap_source.rar |
| https://twitter.com/TumbleweedGames | |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=16151 |
Ratings
| Coolness | 56% | 3 |
| Overall | 3.40 | 348 |
| Audio | 3.33 | 218 |
| Fun | 3.30 | 330 |
| Graphics | 3.96 | 118 |
| Humor | 2.38 | 595 |
| Innovation | 3.15 | 487 |
| Mood | 3.16 | 406 |
| Theme | 2.55 | 1023 |
I feel like the stamina mechanic slows down the game and holds it back from its true potential.
Very polished for only 48 hours!
@Shire: this game is mainly optimised for the gamepad, so I agree that the controls for the keyboard are a bit harder. I should have focused on that a bit more!
@gikdew: Thanks mate! :)Your game looks awesome as well.
@BruceDoh: Thank you! I did a little tweaking to the balancing, so it should be improved right now. (for the record: I didn't add anything new or change mechanics, so this is allowed)
@liamtwose: Yes, I found the reason for the crashes and fixed it. I agree that the walls are a bit weak. :)
PriorBlue: Thank you!
(little hard to kill the enemies)
Really good graphics and music !!
I played with the gamepad on FireFox 29.
I encountered some cells that couldn't be plowed act as "invisible wall" which made the setting even more confusing at first.
Turrets did not have predictive aim, which allowed some enemies to get
by when I was expecting the turrets to take them down. Also, unlike me, walking creatures could move over turrets. Pretty unfair.
Moreover, it felt like the further I went from my "home", the more, stronger and faster enemies spawned.
This wasn't really fun since I was struggling with resource collecting.
Building walls and doors did not strike me as a valid strategy to go for since they could be broken down so easily by the enemies making a poor shelter. Bombs are useless, making all the platinium wasting space.
The most needed resource was the rock, and this was the resource that was the less available in the end.
I found the music enjoyable and nice at first, but very repetitive almost aggressive in the end and I would have enjoyed a way to switch it off.
It strikes me as a nice concept, but poorly balanced making the game far more tedious than it could/should be.
I try to be honest in my critic, I hope it doesn't come too harsh, but that's what I felt about your game.
I tried to conquer it, did several tries spend about an hour on it (which is more than most of the games I try for a LD).
There's some good in it that already been written in the comments, here are the negative points in my opinion.
Nevertheless congrats on making a game in 48h and submitting it to the compo !
First of all, thanks for the long comment! There are definitely some bugs that I didn't get to fix due time constraint. I didn't even have a goal or real gameplay until the last three hours before submitting. This resulted in basically no time to playtest my game. I even didn't fully play my game until one day after submitting. :p That's the reason why there are still balancing issues and a few bugs.
Enemies can't spawn in greater number/getting stronger the further you went from your camp. There is a maximum amount of enemies that can be alive at the same time to prevent this.
I appreciate your critic, and it's nice that you spent so much time on it! :) I am considering a sequel/remake of this game, so I'll definitely take the time to polish it up. ^^
As often in game jams (at least in my experience and with using C2) we want to put too much into the game, too much features, too much scope, etc...
This results in failure to have a decent playtest/balancing in the limited time of the jam.
As you've noticed, I'm also struggling with that myself ^^
I sometimes think it's partially due to C2 since, it makes it so easy to make prototypes/games.
It can quickly bites you back though :)
Nevertheless, completion (submission of the entry) and constructive comments are always a victory imo. Again, congrats on your entry and the experience gained.
Thank you for your comment on my game as well, much appreciated.
I think it would have been better to build up things. Why do I get all resources right from the start and not just stone? Why can't I upgrade my weapon? After about five minutes I found out that the best strategy was to just mine all the stone from the map, turn it into turrets and kill the boss with them, ignoring all the enemies.
All in all a very cool game though. Graphics are great; the music and sound effects work and I could see this turned into a cool game if more time was spent on actually having the game scale over time and balance things.
@JavadocMD: You can play move around with the arrow keys as well, so you can play with two hands. I have to improve the keyboard controls though!