Diver by peejaygee

[raw]
made by peejaygee for LD29 (COMPO)
So, I chucked this together in about 14 hours, first time entering one of these things.

Move around with W.A.S.D, for up, left, down and right, and try to collect the pearls before you loose your air, or your loose a life, and it's game over.

"Diver" was created for the April 2014 Ludum Dare. The theme for the competition was "Beneath the Surface."

Per rules of the competition, all code, art and sounds were created within 48 hours. Source code (Clickteam Fusion 2.5 file) is included, also per the rules.

Though the code is included, this is not open source.

Ratings

Coolness 91% 2
Overall 2.39 1181
Audio 3.35 213
Fun 2.16 1155
Graphics 2.51 985
Humor 2.15 769
Innovation 2.06 1183
Mood 2.46 996
Theme 2.94 823

Feedback

StephenJacob
27. Apr 2014 · 05:49 UTC
The soundtrack is really great and the gameplay is pretty fun.
Sadly the controls are a little choppy, it's hard to take turns and sometime when encountering an obstacle the diver's position is reset to the center of the tile.
It would be cool if there were multiple levels too.
All in all it's a pretty good game =)!
CrackedP0t
28. Apr 2014 · 02:14 UTC
I kept getting stuck in the walls... it could do with some debugging.
friken
28. Apr 2014 · 22:41 UTC
the start and highscore remind me of BBS ansi stuff :)
hexabeast
28. Apr 2014 · 22:41 UTC
Hard controls but great sounds!
MetanoKid
28. Apr 2014 · 22:44 UTC
Enjoyed the music, and also liked the character's movement. However, I think a bit more room between walls would give it more fluent gameplay.
skymen
28. Apr 2014 · 22:46 UTC
Pretty cool, but too bad you didn't developed it a bit more. You can do awesome things with CF2.5, even in 48h.
Still cool though
colludium
28. Apr 2014 · 22:46 UTC
Great music, the controls/movement was hard - it seemed like I kelp getting stuck or jumping to the side when I wanted to go up/down.
RARoadkill
29. Apr 2014 · 00:43 UTC
Nice simple game, I had issues getting caught in the walls.
eerongal
29. Apr 2014 · 01:09 UTC
As everyone else said, I kept getting stuck on the walls. :-/
Neonlare
29. Apr 2014 · 01:11 UTC
Kept getting stuck on walls here but the music was nice, if there was a wee bit more room it'd help a lot for moving about.
WBojangles
29. Apr 2014 · 01:17 UTC
Wow, you DESTROYED those default midi samples, really great musical work
Anny
29. Apr 2014 · 01:39 UTC
Gets stuck between the walls a little bit but loved the music, it was fantastic.
Crazi456
29. Apr 2014 · 01:51 UTC
Nice music! Walls are evil, kept getting latched on them!
kyyrma
29. Apr 2014 · 08:53 UTC
Congrats on finishing your entry! Very easy to get stuck.
Solifuge
30. Apr 2014 · 06:26 UTC
Hi, this is Vector from the Victory Garden team! (posting under Solifuge's account)

Unlike the others, I somehow had no trouble with getting stuck on the walls. I like this concept--seems like I could get addicted to it pretty easily as a flash game, for example--but I found the level design a bit too samey, and the difficulty didn't really seem to increase too much. Sure, there were more bubbles on later levels, but the number and placement of kelp remained about the same, and I didn't have to go out of my way to get the pearls--it was really a "dodge the bubbles as you try to get to the end of the level" game, more than a collection game. I got to level 4 without losing any lives or even really worrying about it.

However, I think that the basic concept, applied to some more careful (perhaps non-procedural) level design, could really be a lot of fun.
BlazeCell
01. May 2014 · 03:09 UTC
Why do bubbles suck your air away? It feels very counter intuitive.
Dietrich Epp
01. May 2014 · 03:48 UTC
Nice, but I don't much see the point of continuing after you beat the first level or two.
dertom
04. May 2014 · 22:24 UTC
Nice game. Others wrote about sound, but I sadly didn't had it (using wine on linux) I wonder if there is an end. I played until the forth level but had the feeling to be stuck in a loop!? :D All in all good job!
davidB
07. May 2014 · 07:27 UTC
I first thought bubble help to fill air.
Avatar hard to control, I didn't understand the gravity rules.
Nice background music.
Muciojad
16. May 2014 · 06:23 UTC
Quite good gameplay and great soundtrack, but limp controls are headache of game ;)
aelita1992
16. May 2014 · 06:45 UTC
Good, old fashioned game :) And great soundtrack, really liked it.n
Blanky
16. May 2014 · 17:46 UTC
Nice game man. The music was great as well.
CiderPunk
16. May 2014 · 18:02 UTC
nice tune! needed a bit of variety.
MokuJin
16. May 2014 · 19:43 UTC
The music is really good.
Some different board and the game will be better.
Jason Lay
17. May 2014 · 02:30 UTC
With a little more time this would have been awesome! Keep working on it!
aeveis
19. May 2014 · 06:39 UTC
The music was nice, but all the levels were the same, and the oxygen just ran out quicker, so there wasn't a big sense of progression. The bubbles feel like they would give you oxygen instead of take away, maybe if they were something else like fish. Controls felt like I was under water but it was hard to control.