Neath by metkis

[raw]
made by metkis for LD29 (JAM)
WASD + E and Mouse control. You are a space ranger sent to discover the cause of disturbances on the planet Neath.

I would appreciate it if you took the time to download the standalone version, which is the superior version. I would also recommend you have your sound turned on. I spent a lot of time tweaking the sounds, and I really think you'll enjoy some of the specific touches.

The game is short, with only two real puzzles, but I'm super happy to feel that it's complete.

Standalone is .rar'd.

Only Credit goes to royalty free song "I Can't Dance" by Singing Sadie.

Ratings

Coolness 87% 2
Overall(Jam) 3.93 36
Audio(Jam) 4.07 32
Fun(Jam) 3.28 203
Graphics(Jam) 4.60 18
Humor(Jam) 3.33 122
Innovation(Jam) 2.83 444
Mood(Jam) 4.19 25
Theme(Jam) 3.41 247

Feedback

hexabeast
28. Apr 2014 · 15:56 UTC
Beautiful and funny game!
Gaeel
28. Apr 2014 · 16:03 UTC
Schweet character design.
Shame the puzzles are so simple, would have been nice to interact with this world a little more...
davidc02
28. Apr 2014 · 16:04 UTC
haha this is great, great work. Love the art.
Zupoman
28. Apr 2014 · 16:10 UTC
I really liked the graphics. In the middle room, that bloody "HELP" noticeably keeps repeating. And the game is also a bit too short :(
Luis Anton
28. Apr 2014 · 16:10 UTC
Short and sweet, great game.
davidc02
28. Apr 2014 · 16:12 UTC
haha this is great, great work. Love the art.
schnüt
28. Apr 2014 · 16:18 UTC
Really gorgeous game. The time you spent tweaking the sounds absolutely paid out, they build up a wonderful mood.
All in all, playing it felt great! Thanks for this game. :)
Zyper
28. Apr 2014 · 16:31 UTC
Very well designed gameplay. A little too short, but it's OK.
;)
rubna
28. Apr 2014 · 17:28 UTC
Wow awesome! Looks really good and the story elements were interesting. I especially loved the sound effects on this! It's unbelievable you pulled this off in three days! I'd like to see an expanded post-compo version sometime :D

Some feedback: at the ending when you are standing under the giant monster, you can't move, but you can still switch the direction of your flashlight. Not to big a bug, but it looks a bit weird.
Also, the radio pan-effect could be a little wider.

Otherwise, great game!
Split82
28. Apr 2014 · 17:46 UTC
Nice little adventure. Awesome graphics and mood. The best adventure entry I played yet :)
Zccc
28. Apr 2014 · 18:08 UTC
Terrific atmosfere, loved the ending.
DarkMeatGames
28. Apr 2014 · 18:47 UTC
Absolutely beautiful!!! Honestly, if there was a whole world with this art style, I'd play the game just to screw around, objectives or not. Really beautiful work. I just wish there was more!
sprawl
28. Apr 2014 · 19:14 UTC
You've really nailed it on the atmosphere.
Art and Sound is very good. One of the best entries i've seen, good job !
Oddly Shaped Pixels
28. Apr 2014 · 19:56 UTC
Really like the art and the sounds. I wish it had lasted longer but hey, the shorter , twice the better as we say in Spanish!
Andrew Adams
28. Apr 2014 · 20:27 UTC
Excellent. Well done!
CupcakeMedia
28. Apr 2014 · 21:13 UTC
I love it! This is a trend that should go on, point and click games with controls for the characters. It's relaxing and I know that puzzles are simple, but fuck it. At least I was allowed to do them myself, I was in control. And out of a level-designer's perspective, the hints and the way everything was set up - well done. For LD, this is great.
clearlyspam23
28. Apr 2014 · 21:27 UTC
Very pretty game, would have liked it if the puzzles were a little harder though. good job!
ninjacharlie
28. Apr 2014 · 22:29 UTC
Really awesome graphics and mood. But I don't quite get the ending :P

Really enjoyed playing it though. :)
ViKing Games
28. Apr 2014 · 23:04 UTC
The graphics are smooth and look great, and the 3D audio is wonderful. Fun while it lasted, but it was very short. Good job!
UltimateWalrus
29. Apr 2014 · 00:06 UTC
The graphics are top-notch, I liked the mood, and "Caution: can fly" made me laugh. That having being said, I didn't find it fun. If you're going to do a standard point and click with no change to the usual formula, I'd recommend focusing on crafting more interesting puzzles, otherwise the "game" isn't that much different from watching a video (it practically plays itself). But really nice job on the graphics.
NicoM
29. Apr 2014 · 01:16 UTC
One of the most beautiful ludum dare games I've ever played. The audio and graphics work together perfectly to create an amazing sense of mood:)
Jared Sartin
29. Apr 2014 · 02:07 UTC
Woo! Nice! Go Metkis. Can't wait to see more like this.
conormn
29. Apr 2014 · 02:19 UTC
Really well done! Great style all around :)
Ditto
29. Apr 2014 · 05:04 UTC
Those graphics! <3
Cake&amp;Code
29. Apr 2014 · 08:50 UTC
Amazing! I love the mood you set up for this game through the graphics and background noise. While it is short, I think the ending was a great and perfect way to lead to more future installments of Neath. ;)
SoupWithBits
29. Apr 2014 · 10:53 UTC
The mood is set perfectly with the art style and sound. Top notch game. Favorite so far. :)
Nimmrod
29. Apr 2014 · 11:45 UTC
Really likes the art and atmosphere, but I understand how the time limit really stunted the length and growth of your game.
Hope you keep working on this one
TijmenTio
29. Apr 2014 · 13:50 UTC
It's short but as you said it is very complete! And that is quite the accomplishment. And the audio was really nice :)
friken
29. Apr 2014 · 13:55 UTC
Keep working on this. It's a nice style to to explore. Great execution.
local minimum
29. Apr 2014 · 15:16 UTC
Really absolutely fantastic graphics, mood, music, humor, story.

The puzzles could have been a little more challenging, right now they felt more post hoc to make it a game and not just a scrolling story.

But really, the level of detail and the quality of the work makes my reservation more like a request. Please make a longer adventure game with branching story, and well worked puzzles. Please.
Thorig
29. Apr 2014 · 15:49 UTC
I like this game and how it ends. The music is great.
Bekokstover
29. Apr 2014 · 17:58 UTC
Great game, love the look of this! The puzzles are simple but good, and I like how you handled the sound. Just enough.
TeamOmni
29. Apr 2014 · 19:03 UTC
Really beautiful game and nice premise, just wanted to play more. Would love to see a full game all jazzed up!
Empyrealhell
30. Apr 2014 · 01:05 UTC
It's clear that you spent the majority of your time working on the graphics, sound, and general feel of the game, and it paid off. Those parts are excellent, and even though the gameplay suffers as a result and is overly simple, it's still a fantastic game.
robcozzens
30. Apr 2014 · 01:59 UTC
That was fantastic! Amazing graphics, sound, and gameplay!
AtkinsSJ
30. Apr 2014 · 10:50 UTC
As others have said, very short, but what's there is beautiful! I'm glad you put so much effort into the sound, too. It makes a big difference. :)
orangepascal
30. Apr 2014 · 19:24 UTC
impressive, like the feeling of the game
zkenshin
30. Apr 2014 · 20:32 UTC
Really liked the art style, and was a good length for a jam game. Well done. :)
adamwfindlay
30. Apr 2014 · 21:21 UTC
Great style and mood!
eerongal
01. May 2014 · 00:25 UTC
I could see myself playing a full puzzle game made in this style.
EpiphanyG
01. May 2014 · 06:02 UTC
Beautiful game! I loved the graphics and the sound was the best sound for any LD game I've played so far. Not only were the graphics beautifully drawn but the lighting was great too.

It has definitely left me wanting more!

Also the large character sprite really reminded me of the good old days when I used to play Dark Sceptre on the ZX Spectrum.

Great work! :)
benmcnelly
01. May 2014 · 07:04 UTC
One of my favorites so far, nice work on the audio!
sandbaydev
01. May 2014 · 09:41 UTC
Interesting. I liked the BIG graphics style and story lured me into playing. Audio was well done.

Hard for me to think what to improve... well, of course the length but that's post-compo effort... :)
Wertle
02. May 2014 · 03:09 UTC
Stellar aesthetics! Great job on the atmospheric sound and the stylized visuals. Of course I would like to see more :)
GeorgeBroussard
02. May 2014 · 11:44 UTC
Absolutely loved the art style. Top notch. Would love to play an entire game that looked like this. Great effort. Puzzles were simple but there's a fantastic base to build on here. Please consider making a full adventure game. I'd buy it.
renatopp
02. May 2014 · 13:09 UTC
NEED MOAR!
ehtd
03. May 2014 · 15:12 UTC
Great game! Too bad it was really short.
Balloonsfor600
03. May 2014 · 17:27 UTC
Beautiful art! I love the note about not writing the code down on the piece of paper. Overall, the puzzles are a bit simple, but fun little experience none the less.
saiato
03. May 2014 · 19:43 UTC
Really good job on the audio and visuals! Nice to see a point and click adventure style game here.
xdegtyarev
03. May 2014 · 22:50 UTC
Very nice art style and great atmosphere!
How did that giant monster leave blood marks on the walls, he can't fit it the corridors :)
HybridMind
04. May 2014 · 00:07 UTC
Great graphics and mood! You really feel immersed. Not sure why you let me pick up a screwdriver as I never seemed to find a use before the end. Is there more than one ending? I don't think so given how linear it is. The ending I got made me laugh anyway. Nice work!
crocantidepollo
04. May 2014 · 08:51 UTC
Gorgeous art, a little light in content for an exploration game but great work nonetheless!
Lafie
06. May 2014 · 16:42 UTC
The gameplay is quite simplistic and seems mostly to serve as a means to demonstrate the incredible visuals and sound design. And this little game is very pretty, with a consistent art style throughout, that in tandem with the sfx create a very strong atmosphere.

With a production of this quality, I can understand a lack of gameplay mechanics and length, given the time constraints of the Jam.
lowcade
07. May 2014 · 04:11 UTC
Beautiful!
Nice mood. This game stands out from all the others, though it may be more simple.
But some challenge, maybe, could made this game better.
Or some action...
Jupiter_Hadley
08. May 2014 · 03:29 UTC
Love the graphics! I included it in part 14 of my Ludum Dare compilation video series, if you'd like to check it out :) http://youtu.be/-VvtqXfr-Xs
PapyGaragos
08. May 2014 · 11:23 UTC
I don't know what you did with the controls, but I have an azerty keyboard and switching the layout didn't help. So I had to play with the arrows, but the 'E' was a bit far. Good thing I only had to press it once
Team-KwaKwa
08. May 2014 · 21:45 UTC
Really great atmosphere and the choice for the audio is PERFECT!
recursor
08. May 2014 · 23:59 UTC
The music coming out of the radio was particularly cool. I wish there was more content. I guess the only criticism I can offer is I think the area is far too large for the little amount of stuff in it. i.e. I felt like I was doing more walking to the right than anything else. Anyway, I really enjoyed it and hope you add more content to it. Well done!
GrooveMan
09. May 2014 · 18:08 UTC
Really enjoyable - the stereo sound is great, and I hung around the radio for longer than I probably needed to. The ending was kinda out of nowhere though - a little more foreshadowing would have gone a long way!
stvr
09. May 2014 · 18:38 UTC
Really solid and short (but sweet) adventure. Very atmospheric, though the ending is a bit silly.
gre
12. May 2014 · 17:09 UTC
Incredible graphics. The audio matches perfectly the mood especially the wind at the beginning.
Maybe missing a few feedback on the mouse over, otherwise very good point-and-click puzzle game.
Gamepopper
13. May 2014 · 20:11 UTC
Brilliant graphics, simple story. Lacking in gameplay though.
Anoarith
15. May 2014 · 17:16 UTC
Awesome graphics and atmosphere :D ! However the game was really short. The sound design and the two puzzles was cool :)
sP0CkEr2
18. May 2014 · 20:02 UTC
really nice job - even tho it was short it had a great mood - i wish there was more - puzzles were very easy - great job
jsmars
19. May 2014 · 06:10 UTC
Really impressive graphics and design! a bit of anti-climax at the end when there was o no fight tho