The Wolf beneath the Surface by hathol

[raw]
made by hathol for LD29 (COMPO)
3D Assassins Creed meets Pacman.

From the design doc:
You�re a predator in the streets of Victorian London. Sniff out your prey and take them down when the opportunity is there. But you have to be careful for there are others, and for them *you* are the prey.

Controls: WASD + Mouse

Developed using:
- Unity3D
- Maya
- Photoshop
- Bosca Ceoil (http://distractionware.com/blog/2013/08/bosca-ceoil/)

My first ever Ludum Dare and it was pretty amazing. I'll probably write some more tomorrow, but now I need sleep.

Ratings

Coolness 52% 3
Overall 2.67 1036
Audio 2.52 685
Fun 2.62 899
Graphics 2.83 767
Humor 1.83 965
Innovation 2.54 948
Mood 3.07 474
Theme 2.12 1179

Feedback

Reinkout
28. Apr 2014 · 14:01 UTC
It has a nice mood on it! Thanks for this.
Belingo
28. Apr 2014 · 14:03 UTC
The game freeze in title screen. (Chrome + Windows Vista)
gikdew
28. Apr 2014 · 14:23 UTC
Quite Fun! I really enjoyed playing it! Unity is a powerful tool, if you know how to use it, of course! ;)
shane1090
28. Apr 2014 · 16:33 UTC
Found it very difficult as the victims were usually always moving with the enemies. Nice lighting in the environment - helps set the mood :)
Jod
28. Apr 2014 · 17:59 UTC
Lovely environment. Sometimes it's a bit hard to make out the vigilantes, they surprised me on several occasions.
soy_yuma
28. Apr 2014 · 18:09 UTC
Nice graphics and mood. I found it a bit too easy. In any case, good job! :-)
FrameMatt
28. Apr 2014 · 18:19 UTC
Really enjoy it! I was only disturbed by the not animated people, it didn't break the whole game. (?, excuse my english please :D)
BigBearScot
28. Apr 2014 · 21:54 UTC
Loved it, feels very nice and the mood is pretty much perfect. The artwork is very nice.

Only had a couple of issues, when up the top right of the map my view was obscured by a building and sometimes it is difficult to make out the vigilante.

Well done sir!
GrooveMan
04. May 2014 · 18:40 UTC
A really cool concept. That the enemy units will still attack you if you haven't killed anyone yet feels a bit off. That there was no sound effect upon catching prey was a bit of a shame =c
🎤 hathol
12. May 2014 · 21:50 UTC
Probably about time I say thanks for all the great feedback guys. Much appreciated! :) Art took me way longer than expected (I'm really out of practice), so I couldn't get a lot of the things I wanted in. But I promise I will work on a post compo build as soon as my time allows it :)
SnoringFrog
15. May 2014 · 22:28 UTC
Pretty cool game. I feel like it'd be great with a few different levels or just a little something to add some more complexity to it, but what you've got is definitely solid.