Spacehack by Gallefray
SPACEHACK - by Gallefray
Made in 72 hours for the Ludum Dare
All bug reports to gallefray@inventati.org
Genre: Roguelike
Goals: Kill the enemies, collect loot, get as far down into the caverns as
possible.
Story:
There was a story but... :S
Controls:
h,j,k,l to move (left, down, up, right)
e to eat.
w to wield.
d to drop.
p to pickup.
g to use your mining laser on walls/monsters.
Symbols:
> - Stairs
# - Wall
. - Floor
~ - Powerup - *grab*!
$ - Money - grab!
% - Corpse - grab & eat!
& - Corpse - grab & eat!
- - Corpse - grab & eat!
: - Corpse - grab & eat!
Enemies/Monsters:
S - A Snail
G - A Grue
T - A Troll
A - An Alien
Notes:
This would have been a compo entry, I went over the time limit.
Some small bugs here and there, nothing game breaking though.
Had I had more time I would have made the game more balanced
(harder! >:3 >:D)
Tools:
I used Love2D with lua to make the game.
I used lurker.lua by rxi, you can find the github repo of that here:
https://github.com/rxi/lurker
- Galle
Made in 72 hours for the Ludum Dare
All bug reports to gallefray@inventati.org
Genre: Roguelike
Goals: Kill the enemies, collect loot, get as far down into the caverns as
possible.
Story:
There was a story but... :S
Controls:
h,j,k,l to move (left, down, up, right)
e to eat.
w to wield.
d to drop.
p to pickup.
g to use your mining laser on walls/monsters.
Symbols:
> - Stairs
# - Wall
. - Floor
~ - Powerup - *grab*!
$ - Money - grab!
% - Corpse - grab & eat!
& - Corpse - grab & eat!
- - Corpse - grab & eat!
: - Corpse - grab & eat!
Enemies/Monsters:
S - A Snail
G - A Grue
T - A Troll
A - An Alien
Notes:
This would have been a compo entry, I went over the time limit.
Some small bugs here and there, nothing game breaking though.
Had I had more time I would have made the game more balanced
(harder! >:3 >:D)
Tools:
I used Love2D with lua to make the game.
I used lurker.lua by rxi, you can find the github repo of that here:
https://github.com/rxi/lurker
- Galle
| Love 0.9.1 build | https://github.com/Gallefray/ld_29/releases/download/v1/SPACEHACKv1.zip |
| Source (github) | https://github.com/Gallefray/ld_29 |
| Source (zip) | https://github.com/Gallefray/ld_29/archive/v1.zip |
| Source (tar.gz) | https://github.com/Gallefray/ld_29/archive/v1.tar.gz |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=13889 |
Ratings
| Coolness | 39% | 1718 |
| Overall(Jam) | 3.46 | 202 |
| Fun(Jam) | 3.35 | 171 |
| Graphics(Jam) | 3.05 | 494 |
| Humor(Jam) | 2.50 | 393 |
| Innovation(Jam) | 3.27 | 261 |
| Mood(Jam) | 3.05 | 379 |
| Theme(Jam) | 3.36 | 271 |
Nevertheless, very cool!
The starting monsters seem sometimes really strong and sometimes really weak, but I don't seem to lose when my health is negative, so I guess that is ok.
I also eventually experienced the same crash as josefnpat. It should be fine to fix a crash as long as you don't add new game content.
I couldn't figure out the stairs either, roguelikes aren't really my thing but at least I cleared out the first level.
I like that the monsters flee when they're low on health, but in my game they just ran into a wall and stopped without returning my attacks. If they were cornered, I expected they would fight to the death.
Still fun!
That was fun for a short while. I would like to see it fleshed out more.
I would like to note that I did receive the same error as josefnpat when I went to mine near the top of the level at some point.
Regardless, it was interesting to be able to modify the environment like that in a rogue-like. In that aspect, it reminded me a bit of Dwarf Fortress.
Yeah I'll investigate into the crashes in a post-compo version.
I meant to get death into the game with the menu system but that was scrapped due to a lack of time and I forgot about it D: