Bullet Reality by Frump
After finding a mysterious stone tablet you've gained the powers of a witch. Survive wave after wave of invading ancient robots.
Flap mode - Tap to flap
Fly mode - Hold down to rise
Controls:
Jump - Left click or W or Up arrow
Shoot - Right click or D or Right arrow
Switch fly mode - Space
Start - Enter
Art/Programming - Kyle Parsons @Frump3d
Music - Joel Tansley
Flap mode - Tap to flap
Fly mode - Hold down to rise
Controls:
Jump - Left click or W or Up arrow
Shoot - Right click or D or Right arrow
Switch fly mode - Space
Start - Enter
Art/Programming - Kyle Parsons @Frump3d
Music - Joel Tansley
It might be that I screwed up the settings, I don't know- but I personally believe that it would be a good idea to make the jump speed slower!
!! Thanks for letting me know. I fixed it now. It turned out to be that the "fastest" quality setting had vsync turned off so it was running way too fast. Any other setting should work fine. I also updated the file.
Nice and simple game with a lovely graphics, what else can I say? Well done!
By the way, why don't you make a web version? It's so easy with Unity nowadays and I think, a lot of people prefer playing in their browsers without downloading any files.
@juaxix Kiki is always an inspiration for witch stuff.
@pyokoanarogue It's not a barrier, that's the hitbox! It's a convention in bullet hell games to show the player the hitbox so they know exactly how close they can cut it . I initially had it on autofire but there's something nice about having the extra control over the shot, even if you always want to have it held down. Adds difficulty by giving your brain one more thing to do.
@brantkings They just shoot out at a set interval to break up the monotony. The only advantage in the jam version is that they have a wider hitbox.
@randomhuman Thanks. I agree about SFX, just ran out of time and I'm not good with sfx.
@SimonHutchinson Thanks!
@justinooncx Glad to hear you got use out of both modes. I hadnt thought about adding left/right directions because it goes against the conventions of infinite runners/flyers but it might be interesting to try.
Also glad to the a bullet hell here, really like the genre and the touhou similarities here.
Anyway, congratulations for the good job!
Overall it's a really fun game! Great work!
-Mihai (LittleDoomDevs)
Cool music.
Again, the graphics were awesome, along with the music.
It's good fun when you get used to it, nice work, especially on the stunning graphics.
I like the art, it's colourful and positive, and the music fits the same style as well. The shooter mechanics are also implemented nicely. One extra element I'd like to see is the addition of sound effect, or some visual indication that the player or enemies have been hit. Nice work overall!
A fun and relaxed theme, well done.
I like the dodging, it was definitely easier in 'fly mode'.
The shooting is not quite balanced maybe, we spend to much time dodging, it doesn't sound useful to try to shoot, may be the enemies goes by to quickly ?
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