ScubaBear by _Rilem
ScubaBear is a collecting and exploration game. A true Beneath the Surface Metroidvania! Scuba the bear aims to collect all of the hidden treasures of poseidon. As you collect treasures with ScubaBear your set of abilities will grow and you can explore even more areas. Finally, when you collect all of the treasure you can be proud to call yourself the true King of the Sea. Controls: Arrow keys and 'D','F','return' keys When in Chrome some game controllers are also supported. Credits: All (fantastic) audio: Shannon Mason 'Pongball' Art / programming: Richard Lems 'Rilem' Level design: Diane de Wilde 'Ziryf' Known issues: - Artifacts between tiles on older browsers. - Random flickering on outdated graphics cards / drivers. - empty chest *fixed*
Ratings
| Coolness |
39% |
1718 |
| Overall(Jam) |
4.59 |
1 |
| Audio(Jam) |
4.59 |
2 |
| Fun(Jam) |
4.46 |
2 |
| Graphics(Jam) |
4.75 |
5 |
| Humor(Jam) |
3.96 |
26 |
| Innovation(Jam) |
3.34 |
222 |
| Mood(Jam) |
4.24 |
19 |
| Theme(Jam) |
3.91 |
42 |
Feedback
But... when I got to the last chest, it didn't do anything. So I have a missing slot.
I too add an issue where a chest just gave me nothing so I end up with one slot missing when I've got all the rest of the treasure, it is a bit frustrating ^^
The game directly crashed for me when trying it in FireFox, but it is because of the gamepad API.
Nevertheless, it works good in Chrome.
Congrats to you and your team for this nice game made in a week end and submitted in the jam !
Might be the chest ghostmaple is mentioning.
You might need to clear your cache to see the changes.
congrats guys!
Again, congrats on a game well done !
Was really happily surprised by the different changes in the music while diving deeper and deeper :) I love the deep abyssal side of it!
The 'ending' was thrown in last minute, but now people will at least be able to see it. xD
10/10 game, but I hate it right now haha
too bad about the anti-climactic ending :P
The game has a lot of great content.
@rogberth: respect to you for finding those treasures in the darkness! That's insane o.o
I played for so long my food got cold >_< Wooooow, just wooooow.
How did you guys make this in 3 days? Could you give a quick summary?
Also thanks for making this HTML5-enabled. There aren't many games that work under Linux, so this is always welcome. That said though, the tiles weren't aligning correctly. I expect this is some kind of bug in Construct or Chrome?
@frozencow: That's a rendering bug that is most likely related to the gpu or gpu drivers. Then again it might also be a linux specific thing. But I'm just guessing here. :p
Windows/osx/linux builds are coming later, so that might fix the issue.
There were a couple parts that were a bit unclear to me-- using the double jump ability comes to mind, as does finding the last button. And I never actually found the final collectable. Aside from that, I liked it.
You successfully made 2D Banjo Kazooie.
If you want something constructive, all I can offer is a minor UI niggle: the inventory showing up after each "item get" was a little unusual since you had to manually close it. I'd be cool if that only showed up for ~2 seconds and then went down by itself!
Really though, it's a non-issue. The game is great :D
That bear remind me Rocky the Raccoon (from Pocky and Rocky SNES).
Well, some constructive critics :
- I love the "FPS" inventory. But it could disappear after some seconds when we collect a treasure.
- About the one big level : That's good, but I'd liked a map as a treasure (showing only where a already go) to help me to figure where I have to go next.
- Really need a save command (or checkpoints).
- Have you considered mouse / touch command to port it on tablet ?
Good work ! Can't wait to see the full game.
I haven't experimented with touch controls yet, but it's on the todo list! :)
http://imgur.com/Ugcqfot
One of the best games of this ludum thus far. Impressive graphics, catchy music, cool sfx and a lovely bear.
The only downside is that the game has only one enemy and one trap, so the last half of the game a bit monotonous by the lack of new things. But is understandable knowing the time limit in a event like that.
Great good job to all the team!
One small criticism: I couldn't see what the last treasure was I collected because the end screen popped up right away.
It's incredibly awesome game =)
It's not serious at all, but pretty fun to play and relax.
Visuals make me jealous =)
Fantastic job
My major gripe is the lack of a map. Going to look for the last piece of treasure really didn't entice me enough after finding all the others.
Another point is separating the inventory into two parts: Items and treasure. It wasn't entirely clear to me, in the beginning, that only the first row gives me abilities.
Apart from that the game is also a bit uninspired.
It's a 2D Metroidvania with regenerating health out of all things! (it makes sense though, the player being a bear and all!)
Nothing really made me jump out of my seat, spewing out sentences like "Wow I've never seen that before!".
I'm just raining on the parade here.
Overall it's an extremely well done and fun entry.
I love how expressive the bear is for health.
It never was too easy or too hard, just a solid enjoyable experience from end to end.
I would have really liked having a map. I spent some time searching for places I had not been to yet.
I never knew when I got a new power, or what that power was. I accidentally found double jump and I still have no idea which item let me swim through the strong current.
Still one of the best I've found and I'm at ~60. Will share.
Thanks for the game!
Well, that aside. XD
Amazing game! Really, wow!! It was really fun and so goddamn polished! Fighting felt great, but I had some troubles adjust to the new range after I got the trident. The graphics are great, and the hud with the controls reminded me of GBA games.
And the music!! Changing it when you go underwater was awesome!
Really, amazing entry! :D
Polish! Music! Graphics! Levels! The best game I've played so far out of more then 200 on this LD.
You've guys made the perfect jam entry.
I'm sorry that I don't have anything constructive to add; as it is, the game feels more like a fully polished indie game that should be on Steam instead of a 72 hour jam entry.
Also, from a web dev's perspective: you coded this in HTML5? HARDCORE.
One thing that may be good to think about is how the treasures that does and does not change the gameplay are presented. Some times I saw the cosmetic difference to the bear and understood that something had changed (like the weapon), but then the beard was changed and I didn't have a clue what to do with it.
I loved the game and I did finish it after some trial and errors. Overall it was very enjoyable. Thanks!
Congrats!
~AlucardX60
So polished and overall just pure fun!
So with that in mind I can find literally nothing to complain about with this game, it is perfect. Amazing music, Amazing art, perfect fun LD entry.
When a game is this good you almost have less to say about it because with good game they'll have a few great elements but with this game everything about it is great.
I liked how the music got filtered under water and the looks of the bear when hurt. Really cool game.
As a side note Scuba Bear ended up in a Youtube showcase =D
http://youtu.be/HB1A8GTxm5Q
But... you know guys that EVERYONE absolutely hated the underwater levels in Sonic, right?
Your entry was top notch: controls are very good, the art is amazing, and all the details were carefully thought and properly implemented :)
Good job guys!