They Launched a Probe! by daredevildave
This is probably the most ridiculous game I've ever made!
Control a space probe by writing javascript programs to read sensor data and direct the engines. Scan planets to gain science. Try not to run out of energy or crash into a planet.
Your probe has 3 CPUs, one for targeting, one for navigation and one for the scanner. Write javascript programs in the in-game editor and upload to the probe.
There's a whole load of documentation here to help you with the programming. https://bitbucket.org/dave_e/they_launched_a_probe/
I suspect this won't get too many plays, but I really enjoyed making it, and I'm going to keep working on it. :-D
Control a space probe by writing javascript programs to read sensor data and direct the engines. Scan planets to gain science. Try not to run out of energy or crash into a planet.
Your probe has 3 CPUs, one for targeting, one for navigation and one for the scanner. Write javascript programs in the in-game editor and upload to the probe.
There's a whole load of documentation here to help you with the programming. https://bitbucket.org/dave_e/they_launched_a_probe/
I suspect this won't get too many plays, but I really enjoyed making it, and I'm going to keep working on it. :-D
Ratings
| Coolness | 30% | 1877 |
| Overall(Jam) | 3.17 | 394 |
| Fun(Jam) | 3.18 | 264 |
| Graphics(Jam) | 3.00 | 514 |
| Innovation(Jam) | 4.44 | 2 |
| Mood(Jam) | 3.07 | 364 |
| Theme(Jam) | 2.53 | 633 |
Some ideas:
Introducing the three systems one at a time. Also giving more feedback on screen. Uncommenting the debug info works right now, but maybe that should happen by default when you open the code menu (like the colored thrust/velocity info do - label those?).
Flashing out of energy and displaying text if it remains drained for a while - "you can access how much energy you have left by using input.systems.energy".
A reset all script button.
Control+s saves.
Really interesting concept and execution, even if it isn't the most accessible game out there like others have mentioned. Had been putting it off for a few days because the starting curve was somewhat steep, but I'm glad I decided to give it a go in the end :).
PlayCanvas also seems really interesting, I wonder why I haven't run into it before.
Anssi@MooseflyGames