Diggleton Jr by bigbadwofl
You, son of acclaimed digger Diggleton Senior, step out into the world with a heart full of adventure and an eye for rare minerals. Venture into the depths of the earth to discover what the deep darkness hides.
WASD/Arrows Move
LMB Mine
RMB Attack
C Craft
Remember to equip items you've crafted and read the onscreen hints!
WASD/Arrows Move
LMB Mine
RMB Attack
C Craft
Remember to equip items you've crafted and read the onscreen hints!
| Web | http://bigbadwofl.me/Games/Diggleton/ |
| Source | http://bigbadwofl.me/Games/Diggleton/Scripts.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=8326 |
Ratings
| Coolness | 46% | 1460 |
| Overall | 3.66 | 167 |
| Audio | 3.46 | 166 |
| Fun | 3.48 | 213 |
| Graphics | 4.21 | 67 |
| Humor | 2.39 | 589 |
| Innovation | 2.82 | 734 |
| Mood | 3.44 | 236 |
| Theme | 3.83 | 116 |
http://youtu.be/Lkcc6YrRMTU
when i craft something it doesnt appear in 'inventory'
Although pretty graphics =)
I wish there was some more challenge (e.g. falling damage)
The text saying "set your recipe by left and right clicking on materials" never disappears - after it appeared, it stayed on my screen for the whole playthrough. I tried closing the browser tab and opening it up again in a new one; same result.
I found I could click on blocks that I couldn't actually reach & they would still disappear.
The aim of the game was never explained. Am I trying to get as deep as possible? Am I trying to collect something specific? Am I trying to find materials so that I can craft something special? Without that it all felt a little pointless.
That's quite a few negative points, but don't get disheartened: I've only been able to comment on these things because you got far enough along in making the game to begin with. That's more than a lot of the entries I've played!
Also, I really liked your music & thought the graphics were well done: that vignetting really suits this kind of game. You got quite a lot of different game systems implemented & working within the time as well, which is impressive.
I think my advice for next time would be to try for fewer gameplay elements but spend more time polishing them. What you have here is good, but feels rough around the edges.