Alien Infiltrator by HuvaaKoodia
04/05/2014 00:55
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A quick PostJam Web player version.
Not a lot has changed really.
The AI code has been cleaned up. It's a lot more reliable and predictable now (that is a good thing you know).
I also changed how interactions work.
Now you select the object to interact with (only doors atm) and then wait (space) to interact with it until the action is complete.
29/04/2014 23.45
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Fixed a game breaking bug.
Added Linux, Mac and Web builds.
Changed the music player to play tracks in random order.
28/4/2014 05.00
---------------
I was a bit on the fence whether to take part or not.
Well, I ended up getting an idea on how to mildly subvert the rules, once again, and to do something useful on the side.
You see, the base code is from a team project I'm currently working on. As such using it was an easy way to save some time and a fine way to go through parts of the codebase both old and obscure written by me as well as others.
That turned out to be a bit of a time sink, to be honest, that I totally didn't need as I basically only worked a few hours over the weekend, thinking to myself: "This'll be a cake walk with all this code", and ended up putting the whole thing hastily together on the monday-tuesday night. Last minute shenanigans and all.
The AI is a bit wonky at the moment. I'll have to rewrite most of it to really get rid of that other project stuff and understand what is going on beneath the surface.
The most interesting part, in my opinion, is the map generator, which I did write myself.
It's a data driven random selector which is easy to modify via xml files.
All the files are in the Data folder. If your interested in this kinda stuff take a look, try to muck about.
(I didn't make a lot of maps for this version so help yourself)
----
Controls:
WASD/Arrows - Move
Space - Wait
LMB - Open Door
Move direction + E - Alternative Open Door
Esc - Escape!
Objective:
Evade the entities. Find the lift. Advance.
Tips:
-Wait a turn to become invisible.
-(AI bug) For some peculiar reason the AI's don't always spot and attack the player even if they should. Use that to your advantage before I fix it!
Credits:
Programming HuvaaKoodia (Mostly)
Audio: Erokia (https://www.freesound.org/people/Erokia/)
----------------
A quick PostJam Web player version.
Not a lot has changed really.
The AI code has been cleaned up. It's a lot more reliable and predictable now (that is a good thing you know).
I also changed how interactions work.
Now you select the object to interact with (only doors atm) and then wait (space) to interact with it until the action is complete.
29/04/2014 23.45
----------------
Fixed a game breaking bug.
Added Linux, Mac and Web builds.
Changed the music player to play tracks in random order.
28/4/2014 05.00
---------------
I was a bit on the fence whether to take part or not.
Well, I ended up getting an idea on how to mildly subvert the rules, once again, and to do something useful on the side.
You see, the base code is from a team project I'm currently working on. As such using it was an easy way to save some time and a fine way to go through parts of the codebase both old and obscure written by me as well as others.
That turned out to be a bit of a time sink, to be honest, that I totally didn't need as I basically only worked a few hours over the weekend, thinking to myself: "This'll be a cake walk with all this code", and ended up putting the whole thing hastily together on the monday-tuesday night. Last minute shenanigans and all.
The AI is a bit wonky at the moment. I'll have to rewrite most of it to really get rid of that other project stuff and understand what is going on beneath the surface.
The most interesting part, in my opinion, is the map generator, which I did write myself.
It's a data driven random selector which is easy to modify via xml files.
All the files are in the Data folder. If your interested in this kinda stuff take a look, try to muck about.
(I didn't make a lot of maps for this version so help yourself)
----
Controls:
WASD/Arrows - Move
Space - Wait
LMB - Open Door
Move direction + E - Alternative Open Door
Esc - Escape!
Objective:
Evade the entities. Find the lift. Advance.
Tips:
-Wait a turn to become invisible.
-(AI bug) For some peculiar reason the AI's don't always spot and attack the player even if they should. Use that to your advantage before I fix it!
Credits:
Programming HuvaaKoodia (Mostly)
Audio: Erokia (https://www.freesound.org/people/Erokia/)
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.70 | 638 |
| Audio(Jam) | 3.04 | 379 |
| Fun(Jam) | 2.34 | 649 |
| Graphics(Jam) | 2.58 | 645 |
| Humor(Jam) | 1.82 | 616 |
| Innovation(Jam) | 2.60 | 563 |
| Mood(Jam) | 3.00 | 398 |
| Theme(Jam) | 1.90 | 733 |
I intend to rewrite the AI code specifically for this game, now that I have a few holidays, hopefully ironing out all the kinks in the process.
I'll see what I can do about the lag and speed as well.
Whether I do any additional gameplay code is up in the air at the moment.
If you can improve that you definitively will have a good game in my opinion!
Good game, remember Snake :)