Alien Infiltrator by HuvaaKoodia

[raw]
made by HuvaaKoodia for LD29 (JAM)
04/05/2014 00:55
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A quick PostJam Web player version.
Not a lot has changed really.
The AI code has been cleaned up. It's a lot more reliable and predictable now (that is a good thing you know).

I also changed how interactions work.
Now you select the object to interact with (only doors atm) and then wait (space) to interact with it until the action is complete.

29/04/2014 23.45
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Fixed a game breaking bug.
Added Linux, Mac and Web builds.
Changed the music player to play tracks in random order.

28/4/2014 05.00
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I was a bit on the fence whether to take part or not.
Well, I ended up getting an idea on how to mildly subvert the rules, once again, and to do something useful on the side.

You see, the base code is from a team project I'm currently working on. As such using it was an easy way to save some time and a fine way to go through parts of the codebase both old and obscure written by me as well as others.

That turned out to be a bit of a time sink, to be honest, that I totally didn't need as I basically only worked a few hours over the weekend, thinking to myself: "This'll be a cake walk with all this code", and ended up putting the whole thing hastily together on the monday-tuesday night. Last minute shenanigans and all.

The AI is a bit wonky at the moment. I'll have to rewrite most of it to really get rid of that other project stuff and understand what is going on beneath the surface.

The most interesting part, in my opinion, is the map generator, which I did write myself.
It's a data driven random selector which is easy to modify via xml files.
All the files are in the Data folder. If your interested in this kinda stuff take a look, try to muck about.
(I didn't make a lot of maps for this version so help yourself)

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Controls:
WASD/Arrows - Move
Space - Wait
LMB - Open Door
Move direction + E - Alternative Open Door
Esc - Escape!

Objective:
Evade the entities. Find the lift. Advance.

Tips:
-Wait a turn to become invisible.
-(AI bug) For some peculiar reason the AI's don't always spot and attack the player even if they should. Use that to your advantage before I fix it!

Credits:
Programming HuvaaKoodia (Mostly)
Audio: Erokia (https://www.freesound.org/people/Erokia/)

Ratings

Coolness 100% 1
Overall(Jam) 2.70 638
Audio(Jam) 3.04 379
Fun(Jam) 2.34 649
Graphics(Jam) 2.58 645
Humor(Jam) 1.82 616
Innovation(Jam) 2.60 563
Mood(Jam) 3.00 398
Theme(Jam) 1.90 733

Feedback

MintArcade
29. Apr 2014 · 19:07 UTC
Game it kind a OK. Movement are bit lagging, but you may polish it in the future. Also its a Unity game - make a web version, so more people can play it.
mrhill
29. Apr 2014 · 21:11 UTC
solid game when I understod the turnbased structure
Jyrkface
29. Apr 2014 · 22:57 UTC
really fun, reminded me of the older Metal Gear games a little bit. Adding some offensive capabilities would be awesome! My only gripe is that I got spotted by an enemy through a wall while invisible :P
Lucio
29. Apr 2014 · 22:58 UTC
It takes a time to understod but then its fun! Very atmospheric. And the sound has a "Dune soundtrack" feel(the movie from the 80's)
mcapraro
30. Apr 2014 · 04:04 UTC
nice quality. it would be nice a little sped up, overall a nice feel though
🎤 HuvaaKoodia
30. Apr 2014 · 16:52 UTC
Thanks for the positive comments everyone.

I intend to rewrite the AI code specifically for this game, now that I have a few holidays, hopefully ironing out all the kinks in the process.
I'll see what I can do about the lag and speed as well.

Whether I do any additional gameplay code is up in the air at the moment.
littleball
01. May 2014 · 22:41 UTC
It did feel a little slow paced, but I like that game. Very cat and mouse, well done.
Nichii
02. May 2014 · 10:57 UTC
I like the calm music. The game is challenging and the gameplay is interesting although there should be an indication for when the turn ends cus its hard to notice. still its quite a good game.
GamerTaters
03. May 2014 · 11:30 UTC
Interesting game. Controls felt a bit unresponsive. Good audio contributes strongly to the mood. Nice work overall.
davidB
04. May 2014 · 12:32 UTC
I like the graphics.
Oye Beto
04. May 2014 · 19:18 UTC
It's difficult to play when the input lags so much. I press the moving keys but it takes too long to respond
mrexcessive
05. May 2014 · 19:10 UTC
Hi. Glad you had a tutorial level. Background sound was appropriate, quite unnerving whistle to it. Found second level impossible after getting stuck in room, doorway filled with aliens.
Ragzouken
07. May 2014 · 20:17 UTC
was surprised by how this game made me feel - quite anxious to not be seen! perhaps because of the slow movement - suspenseful? at the same time the movement felt quite staggered and could maybe be smoother? the game seemed pretty hard!
Martin_Monosys
08. May 2014 · 20:09 UTC
Nice game, but the turn based action comes across as a bit laggy, I guess some people didn't even get that... :) There might be ways to rework that, I just don't know how at the moment... Great choice of music, too!
Andrew Adams
09. May 2014 · 18:38 UTC
I enjoyed the game, but wish I could see more of the map during gameplay. Maybe move the camera back some.
NiceAlexanderAS
14. May 2014 · 22:00 UTC
The music is so awesome!!! the gameplay feels a bit hard but its fun. Great work :D
Pitoum
15. May 2014 · 08:23 UTC
Concept is interesting, but something was missing for me to really enjoy it. I guess the rhythm is a bit to slow for me. I would like something more "fluent" it seems laggy every 3 steps :\
If you can improve that you definitively will have a good game in my opinion!
MokuJin
16. May 2014 · 20:23 UTC
Just a screen when the enemies move, to prevent the player to think the game is not responding.

Good game, remember Snake :)
Delca
17. May 2014 · 20:43 UTC
The game feels a bit slow because of the wait before the aliens finish their move. That being said, the concept was interesting, and I quite liked it. Good job!
kirbytails7
19. May 2014 · 00:47 UTC
Nice entry. It did seem that there were too many enemies to really make progress, but perhaps I just wandered into a corner.