800bar by rnlf
UPDATE NOTE: I fixed the keyboard layout. In addition to WASD, cursor keys are supported now as well and I added the spacebar as a second fire key. I honestly hope this doesn't violate any rules, someone suggested that this could be considered as "porting" the game to non-qwerty keyboards.
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One of the most obvious takes on the theme.
The highscore doesn't work on Windows for some reason. Works fine on Linux though.
The Windows version can be run under wine if you don't have love 0.9.0 installed on your Linux box.
Since some didn't seem to notice: This game has an actual ending after three levels. Every level has a dedicated exit that takes you to the next ;-)
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Controls:
WASD or Cursor Keys to move the ship
TAB to turn it around
Left Alt or spacebar to fire torpedo.
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Known problems (thanks for reporting):
* The camera goes crazy when hitting things
* Bouncing off of things changes the direction in a stupid way
* The tilemap flickers from time to time
* Highscore is not saved on Windows (this could actually be a love2d bug, need to investigate)
* THE TITLE IS MISSPELLED (omg)
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One of the most obvious takes on the theme.
The highscore doesn't work on Windows for some reason. Works fine on Linux though.
The Windows version can be run under wine if you don't have love 0.9.0 installed on your Linux box.
Since some didn't seem to notice: This game has an actual ending after three levels. Every level has a dedicated exit that takes you to the next ;-)
-----------------------------------------------------
Controls:
WASD or Cursor Keys to move the ship
TAB to turn it around
Left Alt or spacebar to fire torpedo.
-----------------------------------------------------
Known problems (thanks for reporting):
* The camera goes crazy when hitting things
* Bouncing off of things changes the direction in a stupid way
* The tilemap flickers from time to time
* Highscore is not saved on Windows (this could actually be a love2d bug, need to investigate)
* THE TITLE IS MISSPELLED (omg)
| Windows | https://dl.dropboxusercontent.com/s/q1l1r0jilihbwmj/800bar.zip |
| .love file (Linux/Window/Mac, love2d 0.9.0 required) | https://dl.dropboxusercontent.com/s/z3elz9yqq3444gq/800bar.love |
| Source | https://dl.dropboxusercontent.com/s/lp7z1641agguhga/800bar.tar.xz |
| Action GIF | https://dl.dropboxusercontent.com/s/8f8bibm2q1x9s2x/promo.gif |
| Timelapse | http://youtu.be/QyJlERh73qc |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=30930 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.43 | 323 |
| Audio | 2.66 | 613 |
| Fun | 3.24 | 376 |
| Graphics | 3.75 | 217 |
| Humor | 2.06 | 820 |
| Innovation | 2.71 | 810 |
| Mood | 3.47 | 215 |
| Theme | 3.63 | 235 |
cons: key layout is crap
Yeah, as others have said, the camera can be a little jerky when you hit something. I'm guessing it's location is based on the speed of the sub, which is set to 0 when you collide? Maybe make it more based on input, or at least a combination? Either that, or have like a "maxCameraSpeed" to say the furthest the camera can move in one frame? I don't know, I'm just throwing out ideas for some reason. Don't mind me.
Seriously, though. Those bubbles.
That's just one of the joys of doing the ludum dare :P
Sound and visuals are nice and simplistic, but bubbles are almost photorealistic (with low res of course).
I enjoyed the lighting you had, the visuals of the game were perfect for the game, really enjoyed the sub turning around.
As other people said, the camera was kinda of jerky when you ran into things, and was detracting away from the game.
Your control scheme was also kind of wonky? On QWERTY keyboards (I realize this might not be your keyboard scheme), WASD and tab are kind of odd. I got used to it after awhile though.
I loved hearing the sub sound when my depth changed, that was a nice touch.
Good entry :)
This may be on of the most embarrassing bugs in video game history. Interesting how nobody noticed it before you :D
mortus: <3
The graphics were awesome, it would be nice if you add more to the level tiles, so that everything match.
:D
GarethIW, monsterkillu, I changed the keyboard layout yesterday. Does Dropbox give you the version with WASD only?
Bloop
Bloop
A really excellent effort, the sound worked really well with the game, and the movement had a sort of weight to it which really brought home the feeling "submarine" without being annoying. The gameplay was challenging and fun -- I made several failed attempted at beating the game before I unfortunately gave up.
The bubble particles looked fantastic, the lighting added to the underwater atmosphere and I quite liked the turning animations of the submarines -- the whole turning mechanic, as opposed to always facing the direction you were headed, seemed to work really well with the setting. It also allowed me the ability to flip my vessel around as I tried to fly through the level backwards, yelling profanities towards the submarines who's failed attempts at shooting me and lack of ability to chase me left them stranded and impotent.
Nice work!
- Having to use a special key to turn the submarin is pretty annoying. I kept on using the cursor key of the opposite direction, which seems more "natural".
- It feels like my submarine is invincible : i can't see what being hit by ennemi shoots, ennemies or the floor does to me. So, I don't really feel like challenged :(
You have done some good work on arts and animation, though.
Some of the sounds got a little annoying...
But all in all one of the better submarine games on here!
Good job for this entry! :)
(And cool timelapse btw)
As previously mentioned by many other commentators, the bubble particles give a nice touch and complement the atmosphere, as well as the lighting effects.
The turning mechanic tends well to this type of gameplay.
I'd like to give you two suggestions:
1)Between levels, change the ground/scenery's colour
2)Make the ground/scenery destructible by your torpedoes
I don't know anything about Love2d, but I may actually try to implement the above myself if I have the time.
The gameplay feels a bit off, but I think that's due to the way you jitter off of the surfaces. The levels were tricky but I beat them without much stress.
All in all, a very impressive entry