Final Move by Team-KwaKwa

[raw]
made by Team-KwaKwa for LD29 (JAM)
*** Known game breaking bug:
- Clicking on the doctor after speaking to dad will trigger a infinite loop event, don't do this.***

***Version 1.0.3 : Corrected bug with mouse and fade_screen on different resolutions than 1080p***

*** Warning: Windows 8 can cause BSOD, if so modify data/json/init.json -> "fullscreen": false ***

*** Linux with GlibC version greater or equal than 2.17, check with : "ldd --version" ***

*** If you have a 64-bit version of windows try first the 64-bit version and then the 32-bit***
Final Move is a point and click where Marco, a ghost, can read the thoughts of people around him. He will try to finish his chess game against his dad. It is developped by a team of 10 people: 3 game designers, 3 artists, 1 musician, 1 VO director and recording and 2 voice actors. Enjoy!

Move: A(Z)SDW, ARROW
Left click: Interact
Right click: Read thoughts

Our website: http://team-kwakwa.com/ and a post-mortem : http://www.ludumdare.com/compo/2014/04/30/team-kwakwa-ludum-dare-29-post-mortem/

Ratings

Coolness 75% 2
Overall(Jam) 3.54 161
Audio(Jam) 4.35 9
Fun(Jam) 2.97 388
Graphics(Jam) 4.46 36
Humor(Jam) 2.69 325
Innovation(Jam) 3.24 273
Mood(Jam) 3.79 91
Theme(Jam) 3.26 323

Feedback

Thorig
29. Apr 2014 · 10:35 UTC
This is a great entry. The idea is good, the graphics are nice and a good voiceover! I was stuck at the chess game, because my cursor could not goto the right side of the screen. So I never could hover over the tower. Still I like this entry.
ccglp
29. Apr 2014 · 12:43 UTC
Great job, great theme manage
tiffi
29. Apr 2014 · 12:48 UTC
The voiceover is really great and the graphics a beautiful. Great entry!
v26
29. Apr 2014 · 12:52 UTC
Same idea as my submission... except I suck at writing plot :( Don't think my submission worked with the idea of reading other people's minds as well as yours. Liked the ending as well. Great job!
KeinBaum
29. Apr 2014 · 12:54 UTC
For a 10 person team this is actually pretty short. It's a pretty cool idea but you could have done so much more with it.
wespaugh
29. Apr 2014 · 12:56 UTC
Much enjoyed! Fantastic art and sound, and you've told a good story. Great as the production values in the menu were, though, I think a little more time fleshing out and extending the gameplay would have been good.
Siewart
29. Apr 2014 · 13:00 UTC
Nice artstyle, great voice over, good story. Awesome!
SoupWithBits
29. Apr 2014 · 13:00 UTC
such polished, much professional, wow
renatopp
29. Apr 2014 · 13:42 UTC
Wow, good to see a Python game. The level design was a bit unpolished but understandable. I loved the game, the artwork and the music. Pretty good style. I would love to see a complete game using this concept.

The best rated so far for me.
Jod
29. Apr 2014 · 18:02 UTC
Well made! I was a bit shocked at how short it was, I wanted more! :)

In all seriousness, it's gorgeous. Special mention to the sounds, especially in the opening. It was done very well.
Moosefly
29. Apr 2014 · 18:20 UTC
I was expecting a lot more from this, the download is nearly 50MB after all. On that note, why is the intro made up of 448 individual images?! Oh, and the intro was just a black screen for me. The game itself was also extremely buggy, had to restart it multiple times to finish it. For instance things wouldn't react to my clicks, and I couldn't advance (the doctor just walked to dad the first time and stood there silently, while Marco kept calling me a dumbass). Marco also liked to take walks all by himself, just to stop after a few steps. All this on X64 W7.

Quite frankly did not enjoy this. The art was nice, expect for that cat which felt totally out of place. Oh, and its dialogue didn't display any c:s or z:, which is kind of important for lolcat. The only thing I remember from the audio is Marco calling me a dumbass. I'm glad he died. I hate Marco.

Anssi@MooseflyGames
🎤 Team-KwaKwa
29. Apr 2014 · 19:00 UTC
I just upload a version that correct a bug with lower resolution than 1080p due to mouse position
Nichii
30. Apr 2014 · 17:15 UTC
Wow, that's a really wonderfully crafted game.

But, you have picked the wrong opponent, I am a chess master :D

Overall, very nice game for the entry, I wish my team would be as good as yours. Although the game was a little bit too short...
burgerdare
30. Apr 2014 · 22:08 UTC
I'd really love to go through this game, but it's current state feels buggy as hell and tough to interact with. The visuals and audio are spectacular, but the gameplay is really kind of unwieldy.
Jupiter_Hadley
30. Apr 2014 · 23:04 UTC
Interesting game, though I didnt really understand it at first... I included it in part 4 of my Ludum Dare compilation video series, if you'd like to take a look :) http://youtu.be/as-BlCZWXm0
Chaoseed
01. May 2014 · 04:17 UTC
The graphics and presentation are top-notch. The story is a little underdeveloped, though. The main character was kind of a jerk; at least he's aware of it, but it turned me off a bit. The mind-reading thing was all right, but it really didn't come into play much. The whole thing left me with a lot of questions, like, why is he so calm about dying? why does he bother with the chess game? And so on. What this does mean, though, is that there's room to expand the game if you like. ;)
nddrylliog
01. May 2014 · 09:55 UTC
For the record, the Win32 build of the game runs fine under Wine 1.7.17 on OSX 64-bit :)
Snoother
01. May 2014 · 20:03 UTC
Awesome graphics and style. It is a bit quick, though, and feels too unexplained. It would be nice to know why there is so much animosity between the son and father, and by doing so it would probably make the metaphor behind the chess game far more potent. But it still worked well and deserves recognition.
StudioWolfox
01. May 2014 · 20:12 UTC
Awesome!! Love the art, the presentation, the audio, the story, and the humor! I like the references to memes and GOT :P lovely! I just find it weird that he can't write, but he CAN move a piece on the chessboard? :P why is that?

Too bad it's so short :(
RyotaRaven55
02. May 2014 · 03:29 UTC
I couldn't do anything after looking at the note but that was really enjoyable I wish I could have played more!
Delca
02. May 2014 · 20:06 UTC
It seemed enjoyable, and very well made. However, I got stuck early, as I could not click the note neither figure ot what to do on the chessboard (it seemed like some of it was off-screen, but even with modifications to screen resolution/fullscreen settings, I coud not get it to actually display the whole board).
That is why I cannot rate it, which is a pity as it seemed to be a polished game.
Moosefly
04. May 2014 · 13:29 UTC
Tried the X64 version in hopes it would work, but I still couldn't see the intro images, and after walking to his house Marco just returned to the hospital with no way out of there. And he did call me a dumbass when he was walking to his house, wanting me to do something when I had no control over him. Oh well.

Anssi@MooseflyGames, again.
Moosefly
04. May 2014 · 13:31 UTC
Oh, seems like clicking the doctor caused this known loop-bug. For some reason I didn't notice it the first time when reading trough the description.
stvr
09. May 2014 · 21:26 UTC
Your voice actor sounds a *lot* like the guy who does Spike from Cowboy Bebop (in addition to about a million other cartoon voices).
🎤 Team-KwaKwa
13. May 2014 · 09:23 UTC
Thanks for all the comments on the voice overs. I just uploaded a "making of" to http://codypredum.com/ld29/ for anyone interested in hearing more.

-Cody