Fairy Wars by ambi

[raw]
made by ambi for LD30 (COMPO)
After compo deadline bugfixes:

- Enemy bullet patterns stop when they die
- After player death menu screen reappears
- You can only gain 100 shield energy
- Switching shields updates UI text
- Game informs you when the game is over now

Ratings

Coolness 40% 1570
Overall 2.55 1089
Audio 2.47 681
Fun 2.55 966
Graphics 2.36 997
Innovation 2.64 926
Mood 2.33 1009
Theme 2.43 1022

Feedback

hypp
25. Aug 2014 · 19:10 UTC
Pretty good game. I liked the concept.
John Drury
27. Aug 2014 · 21:23 UTC
Loved the shield switching mechanic. At the end there it got extremely hard.
OrangeeZ
29. Aug 2014 · 17:42 UTC
Lol, it seems like Touhou-style.
Aglavra
29. Aug 2014 · 17:44 UTC
The concept is interesting, but the game gets hard too fast. Maybe you should give player an option to switch between two types of shields and two types of wearpon separately.
FurtherForm
29. Aug 2014 · 17:47 UTC
Decent solid game that got really hard towards the end. Felt like he moved too slow to be able to dodge well. Weapon boosts would've been nice. How big was the hit box- the whole shield area?
Jod
29. Aug 2014 · 17:52 UTC
Awesome bullet-hell idea! Love the mythology you used! Good music. Would benefit from some very simple backgrounds (maybe fidget around with pain.net's filters and such?).
Colapsydo
29. Aug 2014 · 17:53 UTC
The mechanic of switching shield/fire is interesting. But I found a little bit hard to have a full reset of the power when we change of season.
Maybe just a part (fixed or %) could render the progression not so fast but existent.
Here if we want to convert all the fairies, we have to stay at almost 0 all the time.
udo
29. Aug 2014 · 18:02 UTC
Nice idea, but I think it's too difficult right from the start: the screen is full of fairies right away! Or maybe I'm just too slow ;) I'd suggest slowly ramping it up instead.
🎤 ambi
29. Aug 2014 · 19:06 UTC
Yeah the hitboxes are off. The level and game balancing is off. I unfortunately ran out of time in that regard. Touhou and Ikaruga were my inspiration. Thank you for your rating!
borgi
30. Aug 2014 · 15:09 UTC
Wow, very hard for me! Im not a hc shmup player, so it might be okay! But cool idea, really liked the concept!
Otrora Games
30. Aug 2014 · 15:25 UTC
Those fairy faces are scary, the game start a little too hard, maybe a forgiven difficulty curve will be great
2HitMatt
30. Aug 2014 · 16:00 UTC
The changing shields thing was pretty cool. Game music kept playing over the menu music after I died unfortunately, but good potential for bullet hell game here!
jukimv1986
03. Sep 2014 · 21:36 UTC
Very hard game, but interesting take on the concept and mechanics. Good job!
Moosefly
12. Sep 2014 · 20:31 UTC
I just used the winter shield the whole time and shot every summer fairy before they even entered the screen. Didn't "convert" too many fairies, but made it to the end :P. Faster player character and a smaller hitbox would've made it more playable I think.

Anssi@MooseflyGames