Fairy Wars by ambi
After compo deadline bugfixes:
- Enemy bullet patterns stop when they die
- After player death menu screen reappears
- You can only gain 100 shield energy
- Switching shields updates UI text
- Game informs you when the game is over now
- Enemy bullet patterns stop when they die
- After player death menu screen reappears
- You can only gain 100 shield energy
- Switching shields updates UI text
- Game informs you when the game is over now
| Web | http://ambi.itch.io/fairy-wars |
| Source | https://mega.co.nz/#!usk1UBKS!hb_iDUGGs0wEXIrjsqRUtE6NxsmWgE-N8RsuQ58ZlmQ |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=31451 |
Ratings
| Coolness | 40% | 1570 |
| Overall | 2.55 | 1089 |
| Audio | 2.47 | 681 |
| Fun | 2.55 | 966 |
| Graphics | 2.36 | 997 |
| Innovation | 2.64 | 926 |
| Mood | 2.33 | 1009 |
| Theme | 2.43 | 1022 |
Maybe just a part (fixed or %) could render the progression not so fast but existent.
Here if we want to convert all the fairies, we have to stay at almost 0 all the time.
Anssi@MooseflyGames