WorldLink by MikeTheWayne
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*** JUST REALIZED SOME FONTS HAVE BECOME UNAVAILABLE AND HAVE TURNED INTO TIMES NEW ROMAN. APOLOGIES ***
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First Ludum Dare Entry!
As I was travelling home from holiday without my laptop throughout the first day of Ludum Dare, I had already lost half my time.
My Idea was initially quite big (too big to make in 24 hours), so this is just the core. The Game unfortunately lacks any audio, detailed graphics and failure conditions, however the core concept and gameplay is here. If people like this, I will develop this further outside of Ludum Dare.
WorldLink is essentially a space business simulation, where you must manage a spaceship (that oddly-shaped septagonal object next to the platform on the left) to shuttle passengers and cargo between Earth and Earth-Like planets with human settlements.
Start by buying engines and a means of carrying cargo and passengers. If you run out of money, simply refresh and start over. Load up passengers/cargo, then fly to the destination planet in order to unload and earn money.
If I had more time, I would've added audio, fuel, failure conditions due to bankruptcy from upkeep or loss of fuel mid-flight, a little dodge or shoot the asteroid mini-game in the place of the waiting times (That's what the laser guns would've been for) and expandable capacity of ship (another thing there, but useless).
Use the buy menu in the top-right of the screen ($) to buy seats, cargo spaces and engines before trying to load passengers/cargo. Use the world map to set your course, then press GO when you're ready.
-Notepad++ was used for the main code
-MS Paint for GFX (I know, I know)
-GIMP for transparency
Packaged, you'll need WinRAR or 7Zip to unpack.
Run Index.html
If you're on a small screen, use CTRL + or CTRL - to zoom
Enjoy :)
Twitter - @MikeTheWayne_
Going to begin work on a Post_LD Version. Goodbye Wait Times!
*** JUST REALIZED SOME FONTS HAVE BECOME UNAVAILABLE AND HAVE TURNED INTO TIMES NEW ROMAN. APOLOGIES ***
---------------------------------------------------------
First Ludum Dare Entry!
As I was travelling home from holiday without my laptop throughout the first day of Ludum Dare, I had already lost half my time.
My Idea was initially quite big (too big to make in 24 hours), so this is just the core. The Game unfortunately lacks any audio, detailed graphics and failure conditions, however the core concept and gameplay is here. If people like this, I will develop this further outside of Ludum Dare.
WorldLink is essentially a space business simulation, where you must manage a spaceship (that oddly-shaped septagonal object next to the platform on the left) to shuttle passengers and cargo between Earth and Earth-Like planets with human settlements.
Start by buying engines and a means of carrying cargo and passengers. If you run out of money, simply refresh and start over. Load up passengers/cargo, then fly to the destination planet in order to unload and earn money.
If I had more time, I would've added audio, fuel, failure conditions due to bankruptcy from upkeep or loss of fuel mid-flight, a little dodge or shoot the asteroid mini-game in the place of the waiting times (That's what the laser guns would've been for) and expandable capacity of ship (another thing there, but useless).
Use the buy menu in the top-right of the screen ($) to buy seats, cargo spaces and engines before trying to load passengers/cargo. Use the world map to set your course, then press GO when you're ready.
-Notepad++ was used for the main code
-MS Paint for GFX (I know, I know)
-GIMP for transparency
Packaged, you'll need WinRAR or 7Zip to unpack.
Run Index.html
If you're on a small screen, use CTRL + or CTRL - to zoom
Enjoy :)
Twitter - @MikeTheWayne_
Going to begin work on a Post_LD Version. Goodbye Wait Times!
Ratings
| Coolness | 89% | 2 |
| Overall | 2.40 | 1145 |
| Audio | 1.56 | 975 |
| Fun | 2.16 | 1119 |
| Graphics | 1.78 | 1180 |
| Humor | 1.71 | 903 |
| Innovation | 2.30 | 1087 |
| Mood | 2.29 | 1030 |
| Theme | 2.89 | 790 |
First of all - instructions and interface! At the very beginning, I was completely confused and had no idea what to do. Later I've finally found out that I can buy seats and beds, and then accept passengers, but it still should have been explained properly in game, IMHO.
I won't really comment on the long waiting time, just a hint: if lack of features (like asteroids minigame) would make some aspect too annoying (like the waiting time), focus on quickly fixing that aspect (like setting the times to much lower values). I had to do similar thing in my game: slow movement would make walking through empty spaces terribly, terribly boring, so I added speed-up button.
Another thing are the options in requests selection screen. You pretty much have occupied whole space with 2 planets data, leaving no room for more. Having e.g. some list of planets to the left could make the game much easier to add new planets to, generally, and I doubt many people would find a sim with 3 planets all that fascinating. ^^"
Also, after looking into Main.js file (to fix the times, yes ^^") I've noticed that w8 function had 6 if/else blocks that did basically the same except for the first line. To save some copy-pasting, I recommend (easy version) remove all the lines from if/else blocks or (harder version at first, but greatly pays off later) make the distances configurable in some arrays of arrays, or even (very logical and easily manageable version) determine planets x/y/z coordinates in space and calculate the distance from 3d version of Pitagoras formula.
I guess you aren't very experienced programmer at the moment, are you? Well, keep improving; I'd like to tell "feel free to ask if you'd like some help", but so far I haven't found a system on this site that would allow communication between two members (like private messages); maybe I haven't looked hard enough? O.o"
(sooo, my longest comment so far is on a game of a genre I even don't particularly like; well, things like that happen, I guess...)
"I recommend to (easy version) remove all the lines from if/else blocks except the first ones, copying the removed lines after the if/else blocks beforehand"
or something similar.
Sorry for the confusion. ^^"
There are some big bugs. I made lots of money because when I landed somewhere, I had a negative number of cargo/passengers, and so I could fit a lot more than I had space for :) The UI was pretty intuitive but it needs some "max" button to fill to capacity, I had to do *a lot* of clicking.
As already mentioned, I didn't enjoy the waiting either (I ended up switching to a different tab while waiting). Maybe better engines could have a different gameplay value instead? Something like maybe using less fuel, thus saving money (assuming fuel would be a purchasable resource.)