Gregos Journey by yotam180
“Are you sure you want to do it? You know how dangerous it is…”
“I know. But it’s worth it”
This game is about a man named Professor Gregos. He and his coworker, Dr. Amy, have been trying to create a time machine for more than 6 years, in order to prevent WWII. And this night, Gregos has finally found the last power stone to power the machine and take them to the past.
But an accident happens, and instead of taking him to the 30’s, it takes him to the Stone Age. Determined to return to the present, he tries to seek for new power stones to power up his machine.
The game is made out of 4 levels – present, Stone Age, Ancient Egypt and The Medieval. In each level, you have to get 3 power stones, power up the machine and proceed to the next level.
As you pass from time to another, riddles and traps become harder to solve, and you can find yourself stucked in a room with no possibility to exit. The game has no “you lost” screen. You can not die in this game. The worst you can do is to never win – get stucked somewhere and not be able to go back to the present.
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We took a game which was too much for us to do in 72 hours. We have cut several levels out (including Ancient Rome, the Renesans, and even the future). We didn’t succeed in putting a lot of features because of the time limit, and we don’t even have a proper UI and winning screen. Hope you forgive us for that.
Special thanks to all our team members. Without you it would have never been possible to complete this game. Thanks to:
Yotam Salmon – for programming
Or Navon – for texture and models design
Ron Popov – for level design
Ilya Vikulov – for sound composing
And Shai Kimhi – for level design and programming
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Personal note:
I have had a great time working on this game, especially because it was my first Ludum Dare ever. I have participated in Hackathons and Global Game Jams before, but it’s my first time participating in LD. I must admit that the 72 hours is very deluding. Gives you the confidence that you have so much time, and after you spend your 60 first hours doing almost nothing, you realize how tight on time you are. Next LD I’m going to attend to the compo and make a much simpler game (maybe a platformer. Yeah, platformers are cool). Thanks to everyone who helped this LD to happen, and thanks to everyone in this community! Keep the great work up!
Cheers, Yotam.
“I know. But it’s worth it”
This game is about a man named Professor Gregos. He and his coworker, Dr. Amy, have been trying to create a time machine for more than 6 years, in order to prevent WWII. And this night, Gregos has finally found the last power stone to power the machine and take them to the past.
But an accident happens, and instead of taking him to the 30’s, it takes him to the Stone Age. Determined to return to the present, he tries to seek for new power stones to power up his machine.
The game is made out of 4 levels – present, Stone Age, Ancient Egypt and The Medieval. In each level, you have to get 3 power stones, power up the machine and proceed to the next level.
As you pass from time to another, riddles and traps become harder to solve, and you can find yourself stucked in a room with no possibility to exit. The game has no “you lost” screen. You can not die in this game. The worst you can do is to never win – get stucked somewhere and not be able to go back to the present.
----------------------------------------------------------
We took a game which was too much for us to do in 72 hours. We have cut several levels out (including Ancient Rome, the Renesans, and even the future). We didn’t succeed in putting a lot of features because of the time limit, and we don’t even have a proper UI and winning screen. Hope you forgive us for that.
Special thanks to all our team members. Without you it would have never been possible to complete this game. Thanks to:
Yotam Salmon – for programming
Or Navon – for texture and models design
Ron Popov – for level design
Ilya Vikulov – for sound composing
And Shai Kimhi – for level design and programming
----------------------------------------------------------
Personal note:
I have had a great time working on this game, especially because it was my first Ludum Dare ever. I have participated in Hackathons and Global Game Jams before, but it’s my first time participating in LD. I must admit that the 72 hours is very deluding. Gives you the confidence that you have so much time, and after you spend your 60 first hours doing almost nothing, you realize how tight on time you are. Next LD I’m going to attend to the compo and make a much simpler game (maybe a platformer. Yeah, platformers are cool). Thanks to everyone who helped this LD to happen, and thanks to everyone in this community! Keep the great work up!
Cheers, Yotam.
| Windows | http://www.mediafire.com/download/mhx2015k35wh3px/Gregos_Journey.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=108140 |
nice game you got right there, however i have one complaint in the second level, i just failed to find the stones, there are "binary rocks", "normal stones(which dont power up the machine)" and a paper (which is a very nice touch that i have liked hehe).
i can not hold the binary locks, and i tried placing the stones and paper above them, nothing happened, i also tried putting everything i can hold (normal stones and paper) above the camp fire but also nothing happened.
i was honestly enjoying and liking the game till i got stuck here :D
but besides that, i like the game, keep up the good work you and your team :) .
Thanks again for the comment!
I really liked the puzzles, they were quite the brain stretchers, and I must admit that without reading your comment "spoiling" the solution for the first level (or second scene - simply the one with the binary stones), I wouldn't have made it to the end. It makes sense, but honestly, it would never cross my mind.
Considering it was made in 3 days, both the amount and quality of the content is really high, good job!
Also, is it really "to be continued"?
Thanks for the comment, anyways!
But still, the game itself and the puzzles are nice!
*spoiler alert* the numbers change the direction of the light
*more spoilers*
That changes the symbol which the sundial points on.
*even more more more spoilers*
Then you take that symbol and press on the same symbol button on the wall. This opens a secret door. Enjoy!
Nice entry tho (not sure if prehistoric mens where aware of binary counting)
Voices sounds pretty cool for vocal synthesis ^^
The controls locking until the end of a step made it a little frustrating at times, however.
When I say the puzzles were hard it's an understatement i literally had no idea what to do on some levels and I only made it through the cave with trial and error. If not for the comments section i do not think i would have been able to complete the game.
Otherwise i had fun stretching my brain capabilities, great work!
- Vicky
BTW i completely guess the sun dial symbols. Didnt understand what the thing on the wall meant
The first puzzle was funny to solve!
The second lead us to some interrogations (is the answer 5 or 6?), the last one just consisted in finding the glasses
Fun to play though, the voices made us laugh ;)
One thing of note: I first played this game with quality set to Fastest, which made textures so blurry that reading them was impossible. You should probably set texture resolution to full on all quality settings or have fewer of them to begin with.
The atmosphere was the true winner - the half hints and story discussion were all compelling for something so short.
I also struggled with the second level! Only got it when I read your spoiler. I did guess that it was something to do with the magazine, but the leap to binary was too far for me to make by myself.
Enjoyed the other puzzles. The letter block placement was infuriating, but I actually really enjoyed that puzzle - it gave me a sense of achievement!
Great game, good job.
Keep it up!
But you lied to us! You said that the puzzles become harder as one progress in the game, but it is the contrary: the stone age one is by far the hardest, and the middle age one is too easy. :P
Anyway, good game overall, for a jam. Hope to see it continued. :D
About your comment on my game (Lost Earth), yeah, it could've been a compo, but I started working on it only Sunday by noon, because of job. It took me 30 hours to build it. Also, it's a Jam entry because I used music made by my friend (it's on the description).
Didn't know how hard the cave level would be!
Nice models and textures!
You guys did good work on the levels and the puzzles were really smart in the way they were constructed, I did manage to get to the end.
I think you managed to create quite a lot, maybe expecting to make another 3 levels on top of that was a bit too much, so you shouldn't feel like you made too little.
The portal reminded me a bit of stargate, for obvious reasons XD
Well done on all your work.
You can see my playthrough here: https://www.youtube.com/watch?v=yese3tXZX38