Trappy Tomb by jimmypaulin

[raw]
made by jimmypaulin for LD30 (JAM)
In the abandoned tomb the GHOST of every play is recorded, so why not add your immortal soul to the party?

In this adventure the world of the DEAD meets the world of the LIVING.

If you survive, your statue will join the walk of triumph for all to see, and if you don't your message to eternity will live on to haunt all who follow...

All controls explained in the game (cursors and space bar)

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** UPDATE 4: The 72h version now uses moderation as well as post compo so it will update as time goes on. I also reduced the number of ghosts to relieve lag

** UPDATE 3: Post compo version loading times now much improved due to caching and moderation is ready so the TOMB IS OPEN FOR BUSINESS (collecting souls, that is ;)

** UPDATE 2: Post compo version is ready! I have FIXED THE COLLISION DETECTION huzzah! It's now much easier to jump the pits because the player hit box is smaller and there's much less momentum so it's easier to guide the character around. I've also reintroduced un-moderated statue earning, trolls - you gotta earn your right to troll by beating the Trappy Tomb now!

** UPDATE 1: Due to trolling issues, although you can save in-game text, it won't appear until it's been moderated. Please bear with me!

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Made by James Paulin in 72 hours. @jimmypaulin
Music courtesy of Franklin Webber (patient level zero)

www.superfluidgames.com

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We can't be held responsible for any user generated content! You've been warned ;)

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Tech details:

* The backend is handled by FatFractal, there is no server - it's a great service that is free for low-bandwidth users
* I used Phaser as the game framework
* The level design was handled in Tiled
* Other tools- pixen, audacity, bmfont, afxr, trello

Ratings

Coolness 59% 3
Overall(Jam) 4.19 14
Audio(Jam) 3.65 120
Fun(Jam) 4.11 17
Graphics(Jam) 3.95 165
Humor(Jam) 4.17 16
Innovation(Jam) 4.14 24
Mood(Jam) 3.84 69
Theme(Jam) 3.95 46

Feedback

midgard
25. Aug 2014 · 23:49 UTC
Fantastic, as simple as that.
nerd burglars
26. Aug 2014 · 00:05 UTC
This was fun. The pits were tricky. I died a lot. haha
LuisDC
26. Aug 2014 · 00:29 UTC
Great game. Writing messages to other people is really funny :) There is a lot of messages from me because I died many, many times XD
GraveyardPolice
26. Aug 2014 · 00:41 UTC
Great idea! Already some funny messages cant wait to see what its like in a couple weeks
banana4life
26. Aug 2014 · 01:00 UTC
Oh my its soo good. Really really cool and hard.
BitOfGold
26. Aug 2014 · 09:59 UTC
Great graphics and mood!
ruerob
26. Aug 2014 · 17:45 UTC
A really nice little game. I like that connection thing and the graphics and the sound and I think everything about it. One of my favs so far.
rogueNoodle
26. Aug 2014 · 19:28 UTC
Tough as hell, but great entry! The notes are a really clever idea.
jawm
26. Aug 2014 · 19:45 UTC
very good game, and creative use of the theme! difficult!
Dramentiaras
26. Aug 2014 · 19:48 UTC
Awesome!
Mase
26. Aug 2014 · 20:06 UTC
I got past the third boulder...

I had a lot of fun reading and typing stupid stuff!
MaesK
26. Aug 2014 · 20:15 UTC
Excellent! Good idea, great graphics, and hard as hell. I liked it a lot. I mean, I haven't been able to leave it until complete. Got some Dark Souls in there, and that is awesome. Backend must have been hard... maybe? Share the knowledge! We need more games like this!

Now remember guys my wise words: the cake is a lie, javascript alerts do not work, I suicided to take you left, just run, and always praise the sun!
Altourus
26. Aug 2014 · 20:35 UTC
Friggin Awesome 5/5
Will Edwards
26. Aug 2014 · 20:38 UTC
Super sweet :)

I admit I sometimes died on purpose just for the chance to leave a note to eternity :)
Thingo Studios
26. Aug 2014 · 20:50 UTC
If you die and cancel rather than leaving a message, you don't respawn.

Otherwise, this is a super cool game with a great atmosphere. The game's concept is cool (even if Dark Souls did it first) and the traps are trappy.
Matt Hartley
26. Aug 2014 · 21:38 UTC
Awesome idea, It was cool seeing everyones messages
sealfin
26. Aug 2014 · 21:40 UTC
The best game I've played this 'Dare – and I've got a statue :3
slumber
26. Aug 2014 · 22:05 UTC
love this game. the messages is a great feature. "i like turtles" lol. great job!
ehtd
26. Aug 2014 · 22:55 UTC
The messaging is great, just the controls and collisions require more tuning
dydx
27. Aug 2014 · 00:23 UTC
Great game and the messages are hilarious.
dydx
27. Aug 2014 · 03:58 UTC
Woohoo I beat it!
DrZanuff
27. Aug 2014 · 04:08 UTC
Good! Very clever. Really liked the idea... I hear ghosts whispering... Hahaha!
dustyroom
27. Aug 2014 · 06:10 UTC
I like the shouts from the pits a lot :) Great game. Would make the collision box of the character smaller.
🎤 jimmypaulin
27. Aug 2014 · 06:24 UTC
Thank you for the awesome comments! I'm humbled that people are enjoying this ridiculous game :) yep I agree the hit box is a bit big which makes the pit jumping a bit too hard. I'm thrilled some people have finished the game

@Maesk haha! Nice statue ;) the backed is FatFractal - very easy to use and no server side code needed at all, plus it is free, I recommend! Will give some more details when I get a chance

@Thingo- thanks for pointing that out, I think it's a different-browsers-do-things-differently problem. Could I ask which browser you are on?

Thanks all, I got some rating to catch up on now ;)
🎤 jimmypaulin
27. Aug 2014 · 11:41 UTC
@sealfin thank you so very much :) 18 points?! Amazing job!
ryguydavis
27. Aug 2014 · 17:41 UTC
I really enjoyed this. The previous-plays ghost mechanic is always fun and the addition of a dying message is even better. Good choice on keeping the ghost transparency down. It's really cool how the ghosts turn into a river and you stop seeing the individuals until the end.
01010111
27. Aug 2014 · 19:36 UTC
One of my favorites! Hilarious to see all of those notes, felt like an abbreviated Dark Souls experience :)
jjhaggar
27. Aug 2014 · 22:59 UTC
Fantastic, awesome, very nice. The best game so far.
Simplexcity
28. Aug 2014 · 00:07 UTC
What a great entry! i loved the connected worlds messages and ghosts.
Reminded me of the darksouls which was awesome
Canyon
28. Aug 2014 · 14:26 UTC
Amazing idea, I love it.

The only frustrating thing is how long the load times are after dying, not sure if there is a way around that. But this is great!

I was _this_ close to closing your game because I thought it was just a static picture, after about a 30 seconds I noticed the red square on the left was a loading bar.

But seriously, _this_ close.
Nepoxx
28. Aug 2014 · 18:31 UTC
I agree with Canyon, I thought it was broken at first.

Otherwise, this is awesome! I think the collision with holes could need a little work (it's more sensitive on the right side than the left, potentially because the anchor is not perfectly placed).

Hopefully the source code will be available :)
BoaHeck_ArtGent
28. Aug 2014 · 21:08 UTC
SUper good I really enjoyed.
vandriver
28. Aug 2014 · 21:31 UTC
5/5 would curse at again
doos
28. Aug 2014 · 21:36 UTC
Awesome, but missed spikes covered in ghosts about 15 times :)
KunoNoOni
28. Aug 2014 · 21:42 UTC
I KunoNoOni, Champion of the Little People, have earned a statue in your wicked little game! Nice play on the theme, loved the visuals. Gratz on an awesome game!
43iscoding
28. Aug 2014 · 21:50 UTC
Very interesting game! And extremely challenging! I enjoyed playing it and played it a lot :D
Stepwise
29. Aug 2014 · 04:03 UTC
Wow, I just gave this a perfect score!

I literally could not stop laughing the whole way through. There were so many ridiculous messages, especially in the pits. I would love to see a post-mortem on how you approached making this!

Finished it twice. Will anyone beat my score?! <:
SteveSalmond
29. Aug 2014 · 09:51 UTC
I tried to break it by pasting in 2MB of text, but no dice. 10/10 would play again!
Katamori
29. Aug 2014 · 10:07 UTC
I can see what other did and said. I've always loved such a game. 5 in everything!
🎤 jimmypaulin
29. Aug 2014 · 10:58 UTC
Your comments are amazing, the game would be nothing without your death messages so thank you all!!

Sorry for the loading times, it's about 1MB per run I think. I'm so tempted to fix the hit box but don't have time for a post compo yet ;)

I will certainly share the relevant source code and do a postmortem, thanks for asking Nepoxx and MaesK :)

Thanks for the robustness test Steve, had thought of that trick thankfully ;)

And to the shameless own-game-pluggers in there- that's possibly the greatest compliment, cheers!

I will absolutely play as many of your games as I can cram in :D
recursor
29. Aug 2014 · 11:23 UTC
This was very fun. I especially like the previous players persisting as ghosts. Very well done!
doomista
29. Aug 2014 · 11:26 UTC
Nice game, great idea (I suppose you know Dark Souls ;) ), but I had serious noclip bug on some walls in the game (notable the wall next to the first two golden heads, it always let me through
liquidminduk
29. Aug 2014 · 12:03 UTC
great work on this entry. Some great iso pixel visuals!
Couldn't get very far though!
🎤 jimmypaulin
29. Aug 2014 · 12:37 UTC
Thanks for the super comments!

I'm v disappointed to report the game is being badly trolled. I'm doing what I can which is essentially some basic filtering. You will probably see some offensive material. If it goes on I'll have to do something drastic which would give me the sad face :(
🎤 jimmypaulin
29. Aug 2014 · 12:50 UTC
I've taken the difficult decision to take the game offline. If anyone has suggestions how to help please let me know. Otherwise I'm scratching my head for now.
🎤 jimmypaulin
29. Aug 2014 · 16:04 UTC
IT'S BACK UP! With comments disabled - you (and our troll friend) can still add messages, but they won't be displayed until I get moderation implemented... Thanks for all the support I've received it is AMAZING =D
Steven Colling
29. Aug 2014 · 17:41 UTC
Hey guy with similar idea! :D I love your game. It was really fun to play. Some feedback for a post-compo version: the sliding of the character makes it a bit more difficult to navigate through traps. I also had heavy lags under Firefox, but with Chrome it worked fine. Good game!

Do you still need help fighting the trolls?
🎤 jimmypaulin
29. Aug 2014 · 18:54 UTC
Hey Stephen thank you! Great feedback, Firefox is the one I've not tried...

Thanks re the trolling- all too easy a target! Have a cunning plan so will see how it goes ;) looking fwd to trying yours :D
Mekuri
29. Aug 2014 · 21:09 UTC
lol that was awesome being able to leave a mark for eternity :P Cool use of the theme!!
Rocketship
29. Aug 2014 · 21:11 UTC
I love the community interaction, the graphics and the simple gameplay. Don't let the trolls get you down!
Jod
29. Aug 2014 · 21:14 UTC
Pretty good idea! Loved it.
AlexDJones
29. Aug 2014 · 23:00 UTC
My only criticism is that pit/lava deaths seem unfair because you die as soon as you get near them. But that's splitting hairs, this is really well done and really fun!
ElectricSeagull
29. Aug 2014 · 23:29 UTC
Superb. ... ...
pansapiens
30. Aug 2014 · 06:58 UTC
Fun idea (and actually fun to play). Lot's of LOLs at some of those messages ("Balls !"). Bug-wise, I seemed to hit a few collision issues, ending up inside the walls after jumping (latest Firefox, Win7).
BrainSlugs83
30. Aug 2014 · 11:46 UTC
I like that the game was kind of like a top down spelunky but it was waaaay to hard to keep me interested, also the options of what you can do (move + jump) just seemed kind of limiting. No bombs or whips or anything, and the same level over and over...
someone
30. Aug 2014 · 12:02 UTC
Cool idea and good looking graphics, however it was unplayable for me, The graphics kept freezing for several seconds whenever the level scrolls or something appears, however the game still updates when frozen so you end up moving blindly into the pits.
Firefox 31.0/Linux 64bit
🎤 jimmypaulin
30. Aug 2014 · 14:19 UTC
@pansapiens, @someone - thanks for the bug reports! Have tested the game on chrome, IE and Safari and found no problems but it does seem that Firefox has some issues - sorry! Post compo should sort that out if I get time ;)

@BrainSlugs83 - thanks for the honest feedback! Yep, it doesn't compare to Spelunky but then apart from the setting it's not supposed to be in any way related. I did consider procedural generation but that would be too hard to set up all the traps and I wanted everyone in the same space so the replays would work. The idea was jumping is a flying kick hence how you attack the bats - my art skills let me down there ;)
markusfisch
31. Aug 2014 · 13:42 UTC
Really cool idea! I like it!
sealfin
31. Aug 2014 · 20:57 UTC
I'm not sure it's fair that the original and the hit-box modified versions of the game share a statue database ;)

Also, I'd like it if the "message to eternity" box let you know how many characters you had remaining – my most recent statue's message is truncated ;_;
arzi
31. Aug 2014 · 22:13 UTC
Awesome twist on the theme! And the tomb is just as hard as it needs to be! :D
🎤 jimmypaulin
01. Sep 2014 · 06:17 UTC
@sealfin Thanks for the v useful feedback! You are truly raiding this tomb ;) (sorry, that was bad). The character limit is 40 chars. Sadly the box is too basic to have a countdown a la twitter. Re the database- noted! Bit of a dilemma though- until I get moderation set up there would be no ghosts in the new DB which could be a bit lonely... I'm working on it! Cheers again
🎤 jimmypaulin
01. Sep 2014 · 06:19 UTC
@sealfin p.s. But rather he'd what?!!! The suspense is killing me ;)
spotco
01. Sep 2014 · 10:44 UTC
Alright, that was also glorious as hell.
Really nice take on the whole Dark Souls messaging thing!

Only gripe gameplay-wise is that the movement felt a little bit slippery (too slow to accelerate and too little friction when moving).
twintrite
01. Sep 2014 · 18:43 UTC
Brilliant! That is more than a game, it's art and creativity at it's finest. It would be funny to make a website showing all the ghosts of the dead lined up and when you click on them you can see the comment, how long they survived and what the cause of death was...and maybe even with stats like "how many people died of lava" and "what's the average survival time" :D
klianc09
01. Sep 2014 · 20:01 UTC
Finally made it! Funny game, that suffers from its poor controls and collision detection.

I'm not sure about the Humor rating, as the most humor comes from user generated content and not the game itself... although it's the game itself that provides the framework for such hilarity to unfold...
yodamaster
02. Sep 2014 · 10:57 UTC
Fun, but a bit weird. Not sure what item does what.
xandy
02. Sep 2014 · 20:09 UTC
very cool take on the theme, very fun and dark souls like!
nesis
02. Sep 2014 · 20:45 UTC
Brilliant game.
BroCade
02. Sep 2014 · 21:10 UTC
You know you made something special here!
MaesK
02. Sep 2014 · 21:54 UTC
@jimmypaulin Thanks for the info! I'll take a look at FatFractal. I see you had problems with offensive comments, that's sad to hear. But well, I tried some javascript just to troll... :D

Will you upload a screenshot of all statues? A Hall of Fame, perhaps? ^^
bytegrove
02. Sep 2014 · 21:56 UTC
What a fantastic use of the theme! I love it! You actually managed to turn floaty controls into an acceptable gameplay feature! The game is really hard, but in a good way, and the comments are an awesome touch. Nice work! :)
Larzan
02. Sep 2014 · 22:18 UTC
Absolutely great game. Everything fits, fun as hell, and the messages to other players, genious addition!
sealfin
02. Sep 2014 · 22:52 UTC
@jimmypaulin: The moment has passed... whatever wisdom my statue might have imparted will e'er be a mystery... :3
Endurion
03. Sep 2014 · 05:34 UTC
Really awesome!

Works fine on IE11 too.

So, where's the source? :)

Minor niggle: Over time the amount of ghosts is really bogging the game down at the start phase.
runvs
03. Sep 2014 · 20:46 UTC
Nice Game! Sound is nice as well as graphics. The controls feel also nice!
FrozenCow
03. Sep 2014 · 21:17 UTC
Really cool! I liked that you could see what parts were difficult and of course the reactions :D Very nicely done!
Dietrich Epp
04. Sep 2014 · 00:50 UTC
I will beat this. This is one of those games where the difficulty level is high but it's still fun.
Tifu
04. Sep 2014 · 11:02 UTC
I like this idea and take on the theme, but the collision with the pits!? Aghhh. I think even in the post-compo version it could be improved a bit, I still sometimes seemed to die by hitting a pit with my head =/
mildmojo
04. Sep 2014 · 17:52 UTC
Lagged a bunch in Firefox, but played fine in Chrome. Nice work! Good variety of traps, and I like the way the bats track you in a periodic, Jumpman-esque way.
Nanolotl
05. Sep 2014 · 09:34 UTC
Really cool idea that worked well.
For some reason the sound that played when text appeared annoyed me. Sounded like I was taking damage or something.
joppiesaus
06. Sep 2014 · 07:47 UTC
I tried to play it, but since my monitor is 144 Hz, my browser runs on 144 Hz, and the game runs on 144 Hz instead of 60 Hz too. So everything goes 144/60 times faster. :(
It seems really cool thought.
snooze82
07. Sep 2014 · 16:21 UTC
my favorite so far :)
Tommislav
09. Sep 2014 · 20:38 UTC
That is nothing short of amazing! If you would have told me your plans before the compo started I would have called you crazy to even try. Awesome work!!! 5/5
rantt
10. Sep 2014 · 00:22 UTC
Amazing game. Great job! :)
gwa
10. Sep 2014 · 04:35 UTC
Nice game I liked playing it.
🎤 jimmypaulin
10. Sep 2014 · 07:08 UTC
Thanks for the incredible comments, you guys and gals make it what it is so it's all down to you!

Sorry it doesn't run on Firefox and sorry for the 144Hz issue - that's one for the PhaserJS devs I'm afraid!

Re the source- it's all there as un-minified Javascript so you can simply open your browser's dev console and view it I think- probably only on the 72h version though

There's a bit more technical info in the postmortem I just added

Thanks again :)
Posva
10. Sep 2014 · 14:20 UTC
Very nice job and good idea
BTW It doesn't run on chromium OS X. I had to run it on Safari :(
It stops loading at the end and console displays many phaser warnings abotu not finding files
Lars Faust
10. Sep 2014 · 18:18 UTC
This is absolutely brilliant. My personal favorite. Glad i stumbled over your Post Mortem. Superb!

Spend probably 40 minutes or more on this one, and finally got the 22/22 score. You managed to make the old trap game concept fun. The ghost-mechanic is absolutely astonishing. I loved to compare my speed to other ghosts and even recognize my own ones taking the exact same routes i was taking. Great fun!
Traumendes_Madchen
12. Sep 2014 · 13:41 UTC
Nice game. I like the fact you coul write a message to other people after dying, it's really cool :3
lightsoda
12. Sep 2014 · 17:57 UTC
All the messages got a bit overwhelming at first. I really liked the feel of the jump.
eott
13. Sep 2014 · 14:08 UTC
Terrific game. These two minutes stretched across half an hour until I gave up (the inertia combined with the hitbox was too much for me, though the post-compo probably fixes that). Almost made it through, so the difficulty is right on the spot.
TeamEagle
14. Sep 2014 · 20:06 UTC
nicely done, especially once I realised the messages were other players :)
IamAcoconut
14. Sep 2014 · 23:32 UTC
Great game! I liked that it was challenging, and that you could write messages after you died! Good job!
egor-idiot
15. Sep 2014 · 11:39 UTC
Site hoster or my browser didn't let me play this game. I scroll page instead of jumping. Also loading ssoooooo looong %)
🎤 jimmypaulin
15. Sep 2014 · 12:30 UTC
@egor-idiot Oops sounds like you stumbled across my secret "spectator mode" ;) could you try the post-compo gamejolt version instead?! Thx
sephyka
15. Sep 2014 · 15:00 UTC
Bloody hell, fantastic entry!
One of the best LD30 game I played. The mood is perfect, the music is perfect, the playability is perfect, the graphics are perfect, the idea is really really really cool and fun.
Full 5 stars for me for all criterions (first time I rate like it). Congrats.
Jupiter_Hadley
15. Sep 2014 · 18:16 UTC
Good game, though the guy is a bit slow! I included it in part 27 of my Ludum Dare 30 compilation video series, if you’d like to take a look :) http://youtu.be/DOSk1bi234E
🎤 jimmypaulin
15. Sep 2014 · 19:08 UTC
@sephyka thank you so much for that comment it made my day

@Jupi Love your vids, sadly Trappy Tomb wasn't running at 60fps for you, sorry about that ;) thrilled to be included anyway!
TobiasW
15. Sep 2014 · 19:23 UTC
Okay, so, this type of punishing gameplay is totally not my thing and I suck at it. I still love your game though - because it's the game I would've loved to make for this Ludum Dare. It's just a perfect use of an online feature in a contest where people rate and play asynchronously, and very amusing too. Extremely well done! :D
andrewkennedy
16. Sep 2014 · 00:54 UTC
It was pretty difficult (I couldn't get through it all the way) but this is among the best theme tie-ins that I've seen!
🎤 jimmypaulin
16. Sep 2014 · 05:54 UTC
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14th place overall? THANK YOU AMAZING LD FRIENDS!!!
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