Trappy Tomb by jimmypaulin
In the abandoned tomb the GHOST of every play is recorded, so why not add your immortal soul to the party?
In this adventure the world of the DEAD meets the world of the LIVING.
If you survive, your statue will join the walk of triumph for all to see, and if you don't your message to eternity will live on to haunt all who follow...
All controls explained in the game (cursors and space bar)
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** UPDATE 4: The 72h version now uses moderation as well as post compo so it will update as time goes on. I also reduced the number of ghosts to relieve lag
** UPDATE 3: Post compo version loading times now much improved due to caching and moderation is ready so the TOMB IS OPEN FOR BUSINESS (collecting souls, that is ;)
** UPDATE 2: Post compo version is ready! I have FIXED THE COLLISION DETECTION huzzah! It's now much easier to jump the pits because the player hit box is smaller and there's much less momentum so it's easier to guide the character around. I've also reintroduced un-moderated statue earning, trolls - you gotta earn your right to troll by beating the Trappy Tomb now!
** UPDATE 1: Due to trolling issues, although you can save in-game text, it won't appear until it's been moderated. Please bear with me!
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Made by James Paulin in 72 hours. @jimmypaulin
Music courtesy of Franklin Webber (patient level zero)
www.superfluidgames.com
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We can't be held responsible for any user generated content! You've been warned ;)
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Tech details:
* The backend is handled by FatFractal, there is no server - it's a great service that is free for low-bandwidth users
* I used Phaser as the game framework
* The level design was handled in Tiled
* Other tools- pixen, audacity, bmfont, afxr, trello
In this adventure the world of the DEAD meets the world of the LIVING.
If you survive, your statue will join the walk of triumph for all to see, and if you don't your message to eternity will live on to haunt all who follow...
All controls explained in the game (cursors and space bar)
=====
** UPDATE 4: The 72h version now uses moderation as well as post compo so it will update as time goes on. I also reduced the number of ghosts to relieve lag
** UPDATE 3: Post compo version loading times now much improved due to caching and moderation is ready so the TOMB IS OPEN FOR BUSINESS (collecting souls, that is ;)
** UPDATE 2: Post compo version is ready! I have FIXED THE COLLISION DETECTION huzzah! It's now much easier to jump the pits because the player hit box is smaller and there's much less momentum so it's easier to guide the character around. I've also reintroduced un-moderated statue earning, trolls - you gotta earn your right to troll by beating the Trappy Tomb now!
** UPDATE 1: Due to trolling issues, although you can save in-game text, it won't appear until it's been moderated. Please bear with me!
=====
Made by James Paulin in 72 hours. @jimmypaulin
Music courtesy of Franklin Webber (patient level zero)
www.superfluidgames.com
=====
We can't be held responsible for any user generated content! You've been warned ;)
=====
Tech details:
* The backend is handled by FatFractal, there is no server - it's a great service that is free for low-bandwidth users
* I used Phaser as the game framework
* The level design was handled in Tiled
* Other tools- pixen, audacity, bmfont, afxr, trello
Ratings
| Coolness | 59% | 3 |
| Overall(Jam) | 4.19 | 14 |
| Audio(Jam) | 3.65 | 120 |
| Fun(Jam) | 4.11 | 17 |
| Graphics(Jam) | 3.95 | 165 |
| Humor(Jam) | 4.17 | 16 |
| Innovation(Jam) | 4.14 | 24 |
| Mood(Jam) | 3.84 | 69 |
| Theme(Jam) | 3.95 | 46 |
I had a lot of fun reading and typing stupid stuff!
Now remember guys my wise words: the cake is a lie, javascript alerts do not work, I suicided to take you left, just run, and always praise the sun!
I admit I sometimes died on purpose just for the chance to leave a note to eternity :)
Otherwise, this is a super cool game with a great atmosphere. The game's concept is cool (even if Dark Souls did it first) and the traps are trappy.
@Maesk haha! Nice statue ;) the backed is FatFractal - very easy to use and no server side code needed at all, plus it is free, I recommend! Will give some more details when I get a chance
@Thingo- thanks for pointing that out, I think it's a different-browsers-do-things-differently problem. Could I ask which browser you are on?
Thanks all, I got some rating to catch up on now ;)
Reminded me of the darksouls which was awesome
The only frustrating thing is how long the load times are after dying, not sure if there is a way around that. But this is great!
I was _this_ close to closing your game because I thought it was just a static picture, after about a 30 seconds I noticed the red square on the left was a loading bar.
But seriously, _this_ close.
Otherwise, this is awesome! I think the collision with holes could need a little work (it's more sensitive on the right side than the left, potentially because the anchor is not perfectly placed).
Hopefully the source code will be available :)
I literally could not stop laughing the whole way through. There were so many ridiculous messages, especially in the pits. I would love to see a post-mortem on how you approached making this!
Finished it twice. Will anyone beat my score?! <:
Sorry for the loading times, it's about 1MB per run I think. I'm so tempted to fix the hit box but don't have time for a post compo yet ;)
I will certainly share the relevant source code and do a postmortem, thanks for asking Nepoxx and MaesK :)
Thanks for the robustness test Steve, had thought of that trick thankfully ;)
And to the shameless own-game-pluggers in there- that's possibly the greatest compliment, cheers!
I will absolutely play as many of your games as I can cram in :D
Couldn't get very far though!
I'm v disappointed to report the game is being badly trolled. I'm doing what I can which is essentially some basic filtering. You will probably see some offensive material. If it goes on I'll have to do something drastic which would give me the sad face :(
Do you still need help fighting the trolls?
Thanks re the trolling- all too easy a target! Have a cunning plan so will see how it goes ;) looking fwd to trying yours :D
Firefox 31.0/Linux 64bit
@BrainSlugs83 - thanks for the honest feedback! Yep, it doesn't compare to Spelunky but then apart from the setting it's not supposed to be in any way related. I did consider procedural generation but that would be too hard to set up all the traps and I wanted everyone in the same space so the replays would work. The idea was jumping is a flying kick hence how you attack the bats - my art skills let me down there ;)
Also, I'd like it if the "message to eternity" box let you know how many characters you had remaining – my most recent statue's message is truncated ;_;
Really nice take on the whole Dark Souls messaging thing!
Only gripe gameplay-wise is that the movement felt a little bit slippery (too slow to accelerate and too little friction when moving).
I'm not sure about the Humor rating, as the most humor comes from user generated content and not the game itself... although it's the game itself that provides the framework for such hilarity to unfold...
Will you upload a screenshot of all statues? A Hall of Fame, perhaps? ^^
Works fine on IE11 too.
So, where's the source? :)
Minor niggle: Over time the amount of ghosts is really bogging the game down at the start phase.
For some reason the sound that played when text appeared annoyed me. Sounded like I was taking damage or something.
It seems really cool thought.
Sorry it doesn't run on Firefox and sorry for the 144Hz issue - that's one for the PhaserJS devs I'm afraid!
Re the source- it's all there as un-minified Javascript so you can simply open your browser's dev console and view it I think- probably only on the 72h version though
There's a bit more technical info in the postmortem I just added
Thanks again :)
BTW It doesn't run on chromium OS X. I had to run it on Safari :(
It stops loading at the end and console displays many phaser warnings abotu not finding files
Spend probably 40 minutes or more on this one, and finally got the 22/22 score. You managed to make the old trap game concept fun. The ghost-mechanic is absolutely astonishing. I loved to compare my speed to other ghosts and even recognize my own ones taking the exact same routes i was taking. Great fun!
One of the best LD30 game I played. The mood is perfect, the music is perfect, the playability is perfect, the graphics are perfect, the idea is really really really cool and fun.
Full 5 stars for me for all criterions (first time I rate like it). Congrats.
@Jupi Love your vids, sadly Trappy Tomb wasn't running at 60fps for you, sorry about that ;) thrilled to be included anyway!
14th place overall? THANK YOU AMAZING LD FRIENDS!!!
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