Ordinary Weekdays of Tech Support of Parallel Worlds by SaintHeiser

[raw]
made by SaintHeiser for LD30 (COMPO)
CONTROLS:
Arrows - move around
Z - shoot
X - evade (dash)
C - action ( press to spawn spikes, hold to spawn bombs, hold to grab core, hold to port forwarding)

Also there is Gamepad support (tested with XBOX360 GamePad)
Left Stick - move around
X - shoot
A - evade (dash)
Y - action


HOW TO PLAY
There is CORE PORTAL with 8 PORTS (circles around it).
There is TWO SIDES. And Portal provide swapping between them. HOLD SHOOT on core to do this.

AS SHORT, REMEMBER THIS:
1) You don't be damaged by enemy while you on RIGHT side.
2) You can't pick up upgrades and connect ports while you on WRONG side.
3) And you have two tasks:
### PROTECT YOUR PORTS FROM ENEMIES ON WRONG SIDE
### CLOSE ALL PORTS BY CONNECTING WITH OTHERS ON RIGTH SIDE.

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YOU ARE READY TO PLAY THE GAME RIGHT NOW...

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FOR MORE COMPLICATED AND PRECISE INSTRUCTIONS SEE README.TXT
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ENJOY!

Ratings

Coolness 100% 1
Overall 4.05 29
Audio 3.72 66
Fun 3.88 49
Graphics 3.97 110
Humor 2.66 364
Innovation 3.74 156
Mood 3.67 97
Theme 3.86 115

Feedback

stimpact
25. Aug 2014 · 03:35 UTC
WOW. An ambitious game to make in 48 hours. XBOX controller support blew me away also. I expect to see this in the finals. Congrats and well done :)
Resonious
25. Aug 2014 · 12:28 UTC
This is pretty darn complicated and thought out! Excellent job, sir.
JNyknn
25. Aug 2014 · 15:22 UTC
The best LD48 I have played this far.
marvalgames
25. Aug 2014 · 15:24 UTC
Wow.
48 hours Oh my!
tweak and release to the world :)
CogentInvalid
25. Aug 2014 · 15:25 UTC
Pretty fun. The instructions made it seem more complicated than it actually was.
ashdnazg
25. Aug 2014 · 15:49 UTC
First of all this game is very polished and has consistent art and sound.
Your usage of the theme is good, and the constant choice of where to be is a nice gameplay mechanic.
Reading the wall of text up here gave me no clue what to do, so I was relieved to see the in-game help and instructions are much clearer!

On the other hand, the game is a bit on the hard and complicated side even on the lower levels (although it might be due to the fact I suck)

Well done!
miro662
25. Aug 2014 · 15:50 UTC
very nice game, but it need some kind of tutorial or more understandable instructions
HeuGamer
25. Aug 2014 · 17:13 UTC
Wow.
PapaCheech
25. Aug 2014 · 18:50 UTC
nice job, good use of theme.
evilentity
26. Aug 2014 · 01:11 UTC
Impressive work!
Kinta
26. Aug 2014 · 07:44 UTC
Awesome game! Really liked the whole style!
soerxpso
26. Aug 2014 · 08:20 UTC
I'm surprised this one done in 48 hours. It's the best game I've seen for LD30 so far. It's very polished and quite fun.
Simon
26. Aug 2014 · 09:36 UTC
Very cool game and it's a refreshing take on the theme I like that.
Ellian
26. Aug 2014 · 11:20 UTC
AMAZING.
Woah.
Wish you could fire in all directions but... man I love it.

Took me some time to understand all controls but man... Keep being awesome!
KigurumiDevs
26. Aug 2014 · 17:49 UTC
Really awesome game. After you grasp it the gameplay rocks. Job well done sir! :3
nerd burglars
27. Aug 2014 · 02:03 UTC
I felt a little overwhelmed at first by the complexity of the instructions, but after I started playing, it was very easy to pick up. Solid entry! Good luck!
alvivar
27. Aug 2014 · 06:02 UTC
Solid gameplay and overall consistency. I like it!
Lokarunith
27. Aug 2014 · 12:45 UTC
Sheesh, keeping track of the ports and the enemies is realy stressful, the gameplay is very cool, it requires so much concentration that everything else disappears while playing
Windmill Games
27. Aug 2014 · 15:13 UTC
Great job in such a short amount of time, it felt good to play. I do think that the game would have gained a lot from a different background colour other than black.
liquidminduk
29. Aug 2014 · 12:08 UTC
great animation to this little guy, well made all around
glbs
29. Aug 2014 · 23:25 UTC
Your game is really polished and works pretty well for a jam game made in 48h.
The controls are really pleasant and coherent to the gameplay.
Your graphics are pretty and suit the atmosphere and sounds.
I don't have much advice to tell : maybe there should have been more power ups in the right side, as I didn't feel the urge to go there while fighting the purple monsters.
So well done, this is a great entry!
ponk
30. Aug 2014 · 22:03 UTC
Very nice game! Good polishing!
Jezzamon
31. Aug 2014 · 06:47 UTC
Omigosh, I haven't even started yet, but I really like the title music!

*plays game*

This is great!

The fact that you have to do the same thing 8 times is a little tiresome. It'd be good if there was either less ports or more variety the further you got in the game.

Still, great job! Hope you do well!
RodRoy1
31. Aug 2014 · 07:13 UTC
Really good fun, just wish the spikes and bombs where more useful. A longer countdown on the porting points would be nice too, most of the time i got to the point slightly to late and the darn thing disappeared.
SteveSalmond
31. Aug 2014 · 07:53 UTC
Neat game! Really fun gameplay, everything feels solid and well executed. Love the sound as you swap over to the other side. Great work :)
ButtonMasherBros
05. Sep 2014 · 15:57 UTC
Pssst! You are in todays episode of Ludum Dare to Believe! Check it out at - https://www.youtube.com/watch?v=rXaZCdM5i9o
klianc09
05. Sep 2014 · 21:56 UTC
Really awesome game, I wasted ... I mean ... I invested nearly an hour into this 'little' game. If the regular difficulty is already that hard, I don't want to know what awaits at annihilation difficulty.
It was really great playing with a controller.
The enemies often spawned and walked that fast, that I was already busy killing all those enemies and enemy ports, and never had time to visit the other side, let alone close those ports. Would have loved if the bombs and spikes were a more effective defense. And it would have been great to walk faster when connecting ports, because they nearly always disappeared before I got there.
ChuiGum
05. Sep 2014 · 23:55 UTC
Great innovation, really creative! Awesome graphics, too! Great job!
TautNerve
10. Sep 2014 · 08:02 UTC
Great graphics, audio, design and creativity!
I like what you did with the theme and it feels very
original and well put together. A great achievement for
48 hours, well done!
apiotrw
13. Sep 2014 · 16:16 UTC
Great to play :)