A Horse With Two Names by pjchardt

[raw]
made by pjchardt for LD30 (COMPO)
THIS GAME REQUIRES UNITY TO PLAY. I KNOW THIS SIGNIFICANTLY REDUCES THE NUMBER OF PEOPLE WILLING TO PLAY. SORRY :( PLEASE READ ON TO SEE WHY YOU NEED UNITY. I FIGURE WITH SO MANY GAMES FOR LD ONE GAME WITH A REALLY HIGH BARRIER OF ENTRY IS NOT SO BAD.

A Horse with Two Names is a game about using the code and assets that create the game being utilized in a second way as the content to use to solve the riddles of the game. This game stems from my interest in the artifacts of game creation, a fancy terminology for code, assets and the other ingredients that are necessary for a game experience. What happens to these artifacts? And what are the aesthetic qualities of these artifacts?

I built the game in Unity, unfortunately as a result Unity is needed to play the game, as some clues are found in the source code but others require investigating the Scene of the game in the Unity Editor. Were I a more experienced programmer, and probably requiring more time as well, I would much prefer to use a far more lightweight engine or write a very simple engine for the game. As it is now, the game has a 4GB barrier to entry :( Hopefully some devs who already use Unity will find the premise of AHWTN interesting enough to play, and I thank you and hope you can take something positive from the experience.

To play simply run the executable. The game will prompt for numerical codes to be input to solve each riddle. The answers to each riddle are found in the code and the scene. You will need to open the project in Unity.

In the repo are all of the source files as well as the builds for Windows, Mac and Linux.

Sincerely,

@pjchardt

PS This info can also be found in the readme file of the repo.

Because this game has such a high barrier to play, I will be making a video soon to show the game being played.

Ratings

Coolness 54% 3
Overall 3.07 697
Audio 2.55 647
Fun 2.84 739
Graphics 2.87 715
Humor 2.71 337
Innovation 3.89 97
Mood 3.00 534
Theme 2.64 925

Feedback

ViliX
25. Aug 2014 路 03:09 UTC
Too shame for the size :/
馃帳 pjchardt
25. Aug 2014 路 03:38 UTC
I am uploading a video right now to youtube with a walkthrough of the game. Hopefully people who do not have Unity can check out the video.
OnlySlightly
26. Aug 2014 路 03:48 UTC
This is a really awesome concept. And those are really clever riddles. Awesome job!
Endurion
26. Aug 2014 路 05:38 UTC
The idea is a real interesting one, unfortunately I don't have Unity.

Still, Unity beats Java hands down!
Docjekyll
26. Aug 2014 路 07:36 UTC
Very interesting experience. I actually just downloaded Unity for the first time last week and I learned a lot about the editor from "playing" this game. Highly amusing.

I will say: If you have Unity, actually play this. Try the riddles without watching the video. It's quite fun.

The last one was the only one I had to "cheat" a bit to figure out (but I didn't watch the video until after). I can let you know how through direct message if you want. (@jhnsnc on Twitter)
abeing
26. Aug 2014 路 20:21 UTC
hahah what a crazy idea XD I watched the video and I think I would never solve these puzzles :( I really like how creative the gamedevs here are :)
Team Luminous
27. Aug 2014 路 15:31 UTC
Very novel concept, +1.
Cireon
15. Sep 2014 路 15:52 UTC
Very interesting to consider the code of the game as part of the game. This does however limit the game a lot to a certain audience, and I had to look at the video tutorial, because I would not have solved the things otherwise.

So in short: very interesting concept, though I think it needs a lot more design to become a more solid game.