Yggdrasil by stevens_studio
In Norse mythology, Yggdrasil is an immense tree that is central in Norse cosmology, in connection to which the nine worlds exist. (wikipedia)
Jarl is a Viking, he has to find his deceased brother in other worlds, first in Helheim, the equivalent of hell, but after that he will have to go to explore the 8 other worlds of Yggdrasil.
Our team :
Paul Rudy (programming)
Emilie Jouet (graphic design)
Jacques Milou (sound)
Controls : arrows <- -> to move and shift to jump
We recommend to use Firefox or Chrome, music doesn't play in Safari or IE as they don't support OGG format.
We are really sorry for the lack of gameplay, in another version fighting will be possible, for the moment you can follow the story by wandering and admiring the landscape
And pardon our english :)
Jarl is a Viking, he has to find his deceased brother in other worlds, first in Helheim, the equivalent of hell, but after that he will have to go to explore the 8 other worlds of Yggdrasil.
Our team :
Paul Rudy (programming)
Emilie Jouet (graphic design)
Jacques Milou (sound)
Controls : arrows <- -> to move and shift to jump
We recommend to use Firefox or Chrome, music doesn't play in Safari or IE as they don't support OGG format.
We are really sorry for the lack of gameplay, in another version fighting will be possible, for the moment you can follow the story by wandering and admiring the landscape
And pardon our english :)
| Web | http://margocargo.fr/ludumdare/Yggdrasil/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=39897 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.61 | 710 |
| Audio(Jam) | 3.21 | 315 |
| Fun(Jam) | 1.75 | 762 |
| Graphics(Jam) | 3.87 | 190 |
| Humor(Jam) | 1.92 | 552 |
| Innovation(Jam) | 1.91 | 752 |
| Mood(Jam) | 3.21 | 319 |
| Theme(Jam) | 2.80 | 528 |
I experienced some case were your character could get stuck against some platforms, but I thought this was removed in this "final" version. Tell me.
-GV
Actually, we didn't figure a proper gameplay that would fit this game, and could be done in 72h. We prefered (rather we revised downwards our ambitions for this jam) to concentrate on the athmosphere, graphics and story, rather than make a simple (and probably buggy :p ) gameplay that might ruin the rest.
For the future, I want to redo all of this with a new engine that could give me more freedom. Emilie might try Spine to do more fluid animations.
Take this as some kind of teaser :)
But unfortunately there is no gameplay.
Also regarding controls: I think that putting the Jump key on [SHIFT] isn't the best idea since Windows will trigger 'Sticky Keys' if [SHIFT] is pressed repeatedly.
BTW, I got a black screen for a minute or so before entering the cave.
@kibertoad : So far, Firefox had the best results for me (didn't try Chrome though). But the game might need a quite powerful computer to run properly. It laged a lot on a celeron powered laptop (7 year old).
I will change this and allow using "space" as well when I have access to the FTP. I think it's considered as a minor fix by LD rules.
That's about it; I got bored after 3 minutes of holding the right arrow and quit. Either need to speed up walk speed, or lessen distance between interesting areas.
love to see some more interaction available with the world.
would pay money for a full version of this game as the art and theme are lovely
I also thought that you might be able to characterize the player avatar a bit better by upgrading the jump and movement animations in the post-compo version, as they're a bit stiff and don't seem too Norse Warriorish.
Anyway, the parallax scrolling worked really well. I've done some studying of Norse mythology myself and liked how much effort you put into making things accurate. Gorgeous scenery!
Shift = sticky keys problem here too.
Like others said, there wasn't much gameplay... but the art and story seemed cool. Ambitious entry.
Might change the pacing a bit though.