Warlord of Connected Space by Kayelgee

[raw]
made by Kayelgee for LD30 (JAM)
Forgot to mention the win condition ingame: Keep the factions from achieving supremacy for 100 days.

Notice to Mac/Linux Users: I haven't put any code to deal with different resolution. So I would advice to play it in a resolution with an aspect ratio of 16:10. 16:9 resolutions will most likely work aswell but might hide small parts of the UI.

Story:
You are a Warlord selling weapons in a conflict ridden universe. Make as much profit as you can.
Your time is limited you only have 100 days.

You live of war so keep the factions fighting and don't let one of em achieve supremacy or you'll be out of buisness.

Big factions will pay you more but is the risk worth it?

Have Fun and don't get addicted
If you're able to win the 11 planets scenario please let me know, as I wasn't able yet :D
mechabit has done the impossible :D. Can you beat his score? Post a screenshot if you also beat 11 planets I'll add you to the Hall of Fame.

Controls:
Mouse - Click stuff
Space - Stop time (use it or lose it)
A - Slow down time
S - Speed up time

Hints:
- Planets with many connections will help a faction grow much quicker so prevent them from holding these for too long.

- Strike right after a planet got occupied. The military will be weak until a government has been established. If you push the rebel forces now, then they might be able to overthrow the government right once it's set up.

- Don't let a faction get big or you'll lose control very quick.

- Upgrade your station. Producing many weapons as fast as you can is key to not lose early.

Credits:
Game by Kamil "KayelGee" Galecki
Audio by Alexander "seniorheuser" Heuser

Update:
Fixed a bug which prevented players to resume time after it had been stopped.

11 Planets Hall of Fame:
1. 893880 - mechabit

Twitter: @cp_kayelgee

Ratings

Coolness 77% 2
Overall(Jam) 3.12 453
Audio(Jam) 2.90 440
Fun(Jam) 2.76 542
Graphics(Jam) 2.74 632
Humor(Jam) 1.79 571
Innovation(Jam) 3.36 212
Mood(Jam) 2.97 445
Theme(Jam) 3.68 137

Feedback

harko12
26. Aug 2014 · 03:18 UTC
Not my cup of tea, but I like the presentation
Konste
26. Aug 2014 · 03:22 UTC
Loved the game. I like that you're dropped right into it. The core mechanics of the game were solid, and I liked the whole interaction between the planets. Good work! Check out my game too if you have the time. http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=42403
rustybroomhandle
26. Aug 2014 · 14:54 UTC
Interesting. Good take on the theme, simple gameplay - solid entry :)
arzi
26. Aug 2014 · 15:11 UTC
It took me a while to understand the game, but I really liked it after that. I think the idea is good and the representation is clear enough.
CoolIron
26. Aug 2014 · 15:12 UTC
That's very interesting idea. Nice!
locknic
26. Aug 2014 · 17:01 UTC
It took me AGESSS to get into the game. But I played it for a LOT longer than I anticipated. If you fancied this up, nicer graphics, randomized worlds, more balanced gameplay and maybe a bit of character for the factions I would totally pay money for it.
mechabit
26. Aug 2014 · 19:38 UTC
awesome game, took me a while but I finally beat 7 planets after the space lanes maxed out and even though one faction had all but 1 planet I could keep the last faction going long enough for me to level up my base and flip back all the planets by funding terrorism.
mechabit
26. Aug 2014 · 20:05 UTC
woop beat 11 planets with the same tactic, max out weapons production and money first and concentrate on the close planets with fewer links. http://postimg.org/image/lwn4cpwij/
🎤 Kayelgee
27. Aug 2014 · 11:30 UTC
you guys are awesome :D
mess110
27. Aug 2014 · 12:33 UTC
really puts you in the mood. nice one
suurin
27. Aug 2014 · 12:41 UTC
I did the test on OS X 10.10 with 1600x900 and got this https://www.dropbox.com/s/1q2bzkrnol7iy94/%D0%A1%D0%BA%D1%80%D0%B8%D0%BD%D1%88%D0%BE%D1%82%202014-08-27%2016.41.34.png?dl=0 but in game scene it scales right way. Funny game, so, will play again.
🎤 Kayelgee
27. Aug 2014 · 12:56 UTC
@suurin: thanks for testing, I think I can fix the image scaling. The game should look right if you're playing it in a 16:10 aspect ratio. 16:9 like you're using should look a little different I think. I'll put up a note in the description.
Druid
28. Aug 2014 · 21:31 UTC
I really love this type of games! Great work!
kristof
28. Aug 2014 · 22:08 UTC
Cool concept. I like the idea of having to balance the system. The "tutorial" was a bit confusing. It makes the game look much more complex than it actually is. But still, good work!
mramaizng
28. Aug 2014 · 23:49 UTC
Great concept and very theme appropriate. It took me a bit to understand I had to unpause the game to begin with, but once I got it started it clicked right away what I needed to do. Great job overall.
ALobker
30. Aug 2014 · 14:39 UTC
After a few games, I managed to figure out how not to lose in the first week. Quite hard, but very interesting.
LandoSystems
31. Aug 2014 · 19:51 UTC
I couldn't start the game in the web version. It wouldn't let me click any of the buttons on the title screen :(
🎤 Kayelgee
31. Aug 2014 · 20:15 UTC
@LandoSystems: That's strange did you try it in another browser? Do other Unity games work for you?
bluesky
31. Aug 2014 · 20:27 UTC
Nice entry, well done.
vividhelix
31. Aug 2014 · 21:08 UTC
Couldn't play, once prompted me to install the unity webplayer (which I have already, played tens of games this LD using it) then got some obscure dropbox error. Maybe add a windows version too or make the web one work?
mrexcessive
01. Sep 2014 · 13:40 UTC
Hi there. Like the stop/slow/speed-up time mechanic. Found the economic aspects difficult to get to grips with compared with some others of this type. Like the sounds. Good job!
xandy
15. Sep 2014 · 19:06 UTC
very neat little passive strategy game!
Wertle
15. Sep 2014 · 19:46 UTC
I think the concept behind this sort of strategy game has a lot of potential to explore lots of fun interesting interactions. Your biggest challenge seems like it will be UI presentation and how you dish out information since there is a LOT going on at once. If you continue to work on this, I'd recommend teaching things in isolation step by step so that by the time they reach a point where the game is now, the players have internalized all the cues for all the information and how it is meaningful. A lot of the UI issues came from not showing relationships between things in an easy way, like if I couldn't sell I didn't understand why, the jump to figure out it was because I didn't have any ships out was not clear. Also, I'm not sure the station justified having its own "mode," just because the information there was minimal and there was a lot of unused space. Just be careful that time spent at the station doesn't result in the player forgetting the overall course of the game that's going on back in the universe. Well done, I hope you continue to explore this idea!
MechanicMoon
15. Sep 2014 · 19:51 UTC
It's quite addictive .. I like management games!