Omnis by bytegrove

[raw]
made by bytegrove for LD30 (JAM)
Destroy the evil deity by hindering its worshippers to pray to it. Only by severing their connection to it may you succeed.
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Playable with keyboard or gamepad.
The camera system is sadly not intuitive yet: Center camera when standing still by holding space (Y on gamepad).
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The gameplay became a little too challenging, but it is beatable. Your "reward" at the end is a short little cutscene(walk up to the deity when it has no mana). ;)
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Source: https://github.com/jarllarsson/ld30

Ratings

Coolness 76% 2
Overall(Jam) 3.58 147
Audio(Jam) 3.16 345
Fun(Jam) 3.21 282
Graphics(Jam) 4.27 72
Humor(Jam) 2.89 210
Innovation(Jam) 3.13 330
Mood(Jam) 3.52 171
Theme(Jam) 2.90 496

Feedback

Follett
26. Aug 2014 · 03:08 UTC
Incredible art style! I do kinda feel like the worshippers take a little to long to kill, which essentially makes the game into a bit of a grind.

But that art style is so exceptional. Cant believe this was made in 72 hours.
kblaney
26. Aug 2014 · 03:10 UTC
Wow! Hard to believe this was made in 72hrs.
TheGreenTie
26. Aug 2014 · 03:51 UTC
I can't believe how incredible this looks. Best-looking game so far.
The only thing I felt kinda off is that the enemies take too much time to kill and that there are stairs where you literally can't walk through without getting hit by the boss's beams.
iSamurai
26. Aug 2014 · 06:39 UTC
It looks great! But could you export it to mac or web version too? I really want to play it but I don't have access to windows machine. Thanks!
Robinerd
26. Aug 2014 · 09:00 UTC
First game I actually give a rating in the Humor category! 5* there as well as the graphics!
fcpfoof
26. Aug 2014 · 09:41 UTC
Pretty interesting game, I really like the retro gfx ;D.
(works under Wine)
🎤 bytegrove
26. Aug 2014 · 10:28 UTC
Hi, thanks for all the nice feedback! :)
I've added additional builds. Please note(!) that I made a small update for the main menu: I fixed a GUI scaling bug in the main menu that messed up the info text and buttons, in the web build especially. Hope that's ok.
Razoric
26. Aug 2014 · 12:23 UTC
I really love the mix of retro graphics and 3D. Great job!
Erkberg
26. Aug 2014 · 12:36 UTC
Cool game, I really liked the retro graphics. Gameplay was fun too, but a little too hard for me. Maybe add checkpoints or health drops, so more players might see the end?
Jesper Oskarsson
26. Aug 2014 · 13:01 UTC
I didn't get very far. :P

I think the enemies are hard at the moment because it's pretty impossible to dodge them successfully and without any way to get your health back up. Maybe the enemies' attack could take a bit of time before it hits you so you have time to dodge? right now the best strategy I could find was to just spam them with sword swings which is kind of uninteresting.

One thing I thought of also is maybe make the energy orbs (?) the eye shoots only fire when worshipers are bowing in the current area. So that you have some direct incentive to get them away from the obelisk. Right now if I hadn't read the instructions I wouldn't know that I'm supposed to attack them.

Anyways, cool game as always! :D
Lokarunith
26. Aug 2014 · 21:35 UTC
niice, I didn't make it far but I'll try to finish it later. I loved the mood and the graphics and the interpretation of the theme is very intresting as well
iSamurai
27. Aug 2014 · 03:17 UTC
I like the arts and settings in the game. The game is interesting to play too. Nice job!
zkenshin
27. Aug 2014 · 15:26 UTC
Really liked the art style, and the ability to cut grass. ;P
Good job. :)
KevinZuhn
27. Aug 2014 · 16:37 UTC
I like the art style and the general concept. I feel like something's off with the sword, it feels as if I'm missing a lot of my swings when they can clearly hit. Either something's off with the hitbox, or the enemies have a long invincibility period. There also seems to be a gap between when I hit with the sword and when they react. Because of that, it made it hard to close in, deal damage, and escape safely. I haven't beaten the game yet, and the wall of difficulty right at the start makes it prohibitive to keep trying.
liquidminduk
28. Aug 2014 · 12:10 UTC
awesome mood all around, the characters actually worked great!
Oli
28. Aug 2014 · 12:45 UTC
Wow excellent graphics! The game was too difficult because we can't dodge or regain health.
lightsoda
28. Aug 2014 · 16:04 UTC
I like the look.

The character seems to default to left when not pointing in a direction, i.e. I couldn't spam the sword to the right without holding right.
🎤 bytegrove
28. Aug 2014 · 16:38 UTC
Thanks for all the feedback! For post-compo version I was thinking of implementing the potion mechanic which I never got around to in the jam submission. I was thinking of letting the player find potions which can be used to replenish hearts, OR to bribe the worshippers to quit worshipping. ^^
I'll also look into some of the combat issues mentioned.
Thanks for playing! :)
Simplexcity
29. Aug 2014 · 23:52 UTC
WOW AWESOME!
loved the music and graphics, the 3D worked pretty well with the pixel graphics too and the controller also worked well.
One of my favorites
mrexcessive
31. Aug 2014 · 13:36 UTC
Hi there. Interesting looking setting. Like the attack animation. The golden fire from on high - or whatever it was - is also a great effect. This could develop into a really cool RPG-like. Good job!
Alexandre Szybiak
31. Aug 2014 · 18:28 UTC
My god it looks good ! I really dig this art style.
sbarrio
31. Aug 2014 · 20:33 UTC
Incredible art direction on this one. I really like the praying ones animation and the look on the evil deity, looming ll over you at all times. Superb work!
LandoSystems
01. Sep 2014 · 07:44 UTC
Great game, very nice aesthetic!
SoulGame
01. Sep 2014 · 15:12 UTC
Nice! My turn to wonder how you managed to make that 3D world happens in such a few days :) Smart implementation of the theme also. I like the way the camera is set, it gives a fresh look for an adventure/platform/action, but it doesn't help the clarity of combats and it's not super convenient when there is a hole behind the corner! Do you plan to work long term on this game?
Nooner Bear
01. Sep 2014 · 15:41 UTC
I love the aesthetics here. I actually only played this because I recognized the little blue guys from a post I saw. That said, do I have to kill all the little blue dudes? Cause I really like them. I was hoping to only slay the wrong-doers.
pikkpoiss
01. Sep 2014 · 16:08 UTC
Very atmospheric! Like others have said it could use some tuning with the amount of hits needed to kill each enemy, but really nice for 72 hours.
🎤 bytegrove
01. Sep 2014 · 16:19 UTC
@SoulGame:
Haha, thanks! ;) I'm not sure I'm going to work long term on it, but I'm going to at least make a post compo version based on the feedback I'm getting now as well as to implement what I didn't have time for during the jam! :)

@Nooner Bear:
My goal was to have a no-kill way of completing the game(read my previous post on the bribing system). But I didn't manage to implement it on time. My goal is to implement it in a post compo version.

:)
Super Hamster
01. Sep 2014 · 16:39 UTC
I really liked the idea of the game. I feel that the game was a little bit hard though. At first I tried a hit and run strategy on the worshippers but it took too long and I often got hit. Eventually my strategy was just to continuously hit without moving behind a pillar which seemed to do the trick. There is also one ramp where no matter what you do, you will get hit by those giant ball thingies. Anyways, I beat the game and time went by really fast. Good job!
pusheax
01. Sep 2014 · 16:43 UTC
Cool game. I love aesthetics. Can you include game sources?
PixlWalkr
01. Sep 2014 · 16:53 UTC
Nice 2d and 3d graphics mix. fun game!
Aomeas
01. Sep 2014 · 16:54 UTC
The graphics are wonderful but the audio gave me nuts after a while.
Maybe too hard, when I finally managed to have only two dudes left, I fell off a cliff, and that was it for me. ^_^"
🎤 bytegrove
01. Sep 2014 · 17:53 UTC
@pusheax: Added src to description now! :)
commodoreKid
02. Sep 2014 · 22:42 UTC
Except strange looking graphics, I think this is a great entry. Wish you would add more variety to gameplay, it might get boring to kill worshippers after a while. Still, it made me feel the tension.
MunkeeBacon
02. Sep 2014 · 22:52 UTC
I adore the weirdness of the world and I think it's great. Controls might do well with a tad bit of refining but other then that, really great.
DragonInstall
02. Sep 2014 · 23:22 UTC
Looks great. Kinda hard though.
skiddings
02. Sep 2014 · 23:34 UTC
Argh its so frustrating that I kept getting killed by the fire balls while moving slowly up the ramp!
But it does have that 'Just one more play' factor.
tbam
03. Sep 2014 · 00:04 UTC
Great game. Looks awesome, sounds are gratifying. Only complaint is the difficulty is a little high.
Jaloko
03. Sep 2014 · 00:19 UTC
Amazing game! Nice.
egos
03. Sep 2014 · 01:19 UTC
i love the art style , original but the gameplay isnt polished at all unfortunetly because its a good entry
Dietrich Epp
03. Sep 2014 · 01:24 UTC
I'ts got a fantastic look, the sound is great, and it's got a lot of "pull" to its style. However, it is a bit too hard to make it anywhere, and the camera angles make it worse. I'm also not exactly sure what I want to do to win: do I kill the worshipers, or do I disrupt their prayers somehow?

I once pressed "space" at the beginning and the camera turned to the left, I had to walk off a cliff and try again.
BrainSlugs83
03. Sep 2014 · 01:34 UTC
Is this 2.5D? Looks cool. I like it.
radmars
03. Sep 2014 · 01:55 UTC
Cool concept but really hard, it's like it gets a lot harder when you're not doing well which is rough. Having the offscreen/further away enemies move more slowly to the statues might help in that regard. Also I wish I could get hearts from chopping the grass :P
Will Edwards
03. Sep 2014 · 05:57 UTC
+overall +graphics

Damn blighters are damn hard to kill! I always got whacked by fireballs in the end anyway.

I found the mouse to fight and keys to move a bit hard going; would be nice if there was an action key on the keyboard, but I couldn't find one.

A simple third-person camera would be cool.

Fantastic graphics :)
ndebruyn
03. Sep 2014 · 06:12 UTC
Very good game.
Love it.
AkirAssasin
03. Sep 2014 · 06:38 UTC
It seems like the worshippers are wearing some tough armor...
ClownAround
03. Sep 2014 · 07:06 UTC
This game is awesome! The graphics are superb. Great style. I love how you can cut the grass zelda-style! Great game.
sephyka
03. Sep 2014 · 07:15 UTC
Awesome entry, one of my favorite.
I love the mood, the graphics (very original), the world you have created... perfect!
AlbertoSM
03. Sep 2014 · 12:24 UTC
Really nice art direction! Game is hard, since you have to avoid a lot of things, enemies, bombs, etc. The audio can get a little overwhelming too, specially the "explosion" sound when the enemies die.
Clavus
03. Sep 2014 · 21:07 UTC
Very well designed! Very polished look and nice art style.
SaintHeiser
04. Sep 2014 · 01:22 UTC
Very laggy game. Stuck in the stone and was killed...
But idea has potential, I think.
spotco
04. Sep 2014 · 09:03 UTC
Really really love the look!
Manou
04. Sep 2014 · 14:49 UTC
A bit hard, but good work nonetheless, reminds me of Sacrifice by Shiny.
🎤 bytegrove
04. Sep 2014 · 18:40 UTC
Thanks for all the feedback! I feel a little bad for giving you all such a hard time though.. :I
Has anyone else experienced lag, and if so was it the framerate that was choppy or the pacing of the game?
Macocco
05. Sep 2014 · 02:01 UTC
Looks great! Way too hard for me! Enemies should take fewerhits and drop health sometimes. Interesting use of the theme. Audio is acceptable.
Team Klappermann
05. Sep 2014 · 11:49 UTC
Great aesthetics! Really like what you did there, you kinda went into the same direction as we did xD
jahmaican
06. Sep 2014 · 09:45 UTC
I love the 2.5D-ish art style, graphics-wise I think it's one of the best out there. Nice concept too! A bit too difficult though, but still fun to play!
hb3p8
06. Sep 2014 · 14:31 UTC
Cool game, but a bit difficult. Great Job!
plash
07. Sep 2014 · 00:36 UTC
Cool style. Not enough rupees.

Few criticisms:

- This is frustratingly difficult, even with a controller. Apart from staying away from worshiper attack, I feel that the player attack is what makes it most frustrating. It's hard to direct the attack, especially while trying to stay away from aggro.

- Camera angle on the left path is too occluded; it's easy to fall off of the path.

(P.S. The .tar.gz repackage for us Linux people is much appreciated.)
pythong
08. Sep 2014 · 08:22 UTC
i like killing religious fanatics!
Traumendes_Madchen
12. Sep 2014 · 13:49 UTC
The camera isn't always optimal but it's fun and the game looks pretty =).
IamAcoconut
14. Sep 2014 · 18:15 UTC
Good game! I loved the graphics and animations! I wished the player could move faster though.
kristoffer zetterberg
15. Sep 2014 · 06:52 UTC
what an amazing graphical style!