Omnis by bytegrove
Destroy the evil deity by hindering its worshippers to pray to it. Only by severing their connection to it may you succeed.
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Playable with keyboard or gamepad.
The camera system is sadly not intuitive yet: Center camera when standing still by holding space (Y on gamepad).
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The gameplay became a little too challenging, but it is beatable. Your "reward" at the end is a short little cutscene(walk up to the deity when it has no mana). ;)
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Source: https://github.com/jarllarsson/ld30
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Playable with keyboard or gamepad.
The camera system is sadly not intuitive yet: Center camera when standing still by holding space (Y on gamepad).
-------------------------------------------------------------
The gameplay became a little too challenging, but it is beatable. Your "reward" at the end is a short little cutscene(walk up to the deity when it has no mana). ;)
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Source: https://github.com/jarllarsson/ld30
Ratings
| Coolness | 76% | 2 |
| Overall(Jam) | 3.58 | 147 |
| Audio(Jam) | 3.16 | 345 |
| Fun(Jam) | 3.21 | 282 |
| Graphics(Jam) | 4.27 | 72 |
| Humor(Jam) | 2.89 | 210 |
| Innovation(Jam) | 3.13 | 330 |
| Mood(Jam) | 3.52 | 171 |
| Theme(Jam) | 2.90 | 496 |
But that art style is so exceptional. Cant believe this was made in 72 hours.
The only thing I felt kinda off is that the enemies take too much time to kill and that there are stairs where you literally can't walk through without getting hit by the boss's beams.
(works under Wine)
I've added additional builds. Please note(!) that I made a small update for the main menu: I fixed a GUI scaling bug in the main menu that messed up the info text and buttons, in the web build especially. Hope that's ok.
I think the enemies are hard at the moment because it's pretty impossible to dodge them successfully and without any way to get your health back up. Maybe the enemies' attack could take a bit of time before it hits you so you have time to dodge? right now the best strategy I could find was to just spam them with sword swings which is kind of uninteresting.
One thing I thought of also is maybe make the energy orbs (?) the eye shoots only fire when worshipers are bowing in the current area. So that you have some direct incentive to get them away from the obelisk. Right now if I hadn't read the instructions I wouldn't know that I'm supposed to attack them.
Anyways, cool game as always! :D
Good job. :)
The character seems to default to left when not pointing in a direction, i.e. I couldn't spam the sword to the right without holding right.
I'll also look into some of the combat issues mentioned.
Thanks for playing! :)
loved the music and graphics, the 3D worked pretty well with the pixel graphics too and the controller also worked well.
One of my favorites
Haha, thanks! ;) I'm not sure I'm going to work long term on it, but I'm going to at least make a post compo version based on the feedback I'm getting now as well as to implement what I didn't have time for during the jam! :)
@Nooner Bear:
My goal was to have a no-kill way of completing the game(read my previous post on the bribing system). But I didn't manage to implement it on time. My goal is to implement it in a post compo version.
:)
Maybe too hard, when I finally managed to have only two dudes left, I fell off a cliff, and that was it for me. ^_^"
But it does have that 'Just one more play' factor.
I once pressed "space" at the beginning and the camera turned to the left, I had to walk off a cliff and try again.
Damn blighters are damn hard to kill! I always got whacked by fireballs in the end anyway.
I found the mouse to fight and keys to move a bit hard going; would be nice if there was an action key on the keyboard, but I couldn't find one.
A simple third-person camera would be cool.
Fantastic graphics :)
Love it.
I love the mood, the graphics (very original), the world you have created... perfect!
But idea has potential, I think.
Has anyone else experienced lag, and if so was it the framerate that was choppy or the pacing of the game?
Few criticisms:
- This is frustratingly difficult, even with a controller. Apart from staying away from worshiper attack, I feel that the player attack is what makes it most frustrating. It's hard to direct the attack, especially while trying to stay away from aggro.
- Camera angle on the left path is too occluded; it's easy to fall off of the path.
(P.S. The .tar.gz repackage for us Linux people is much appreciated.)